: Re: polygon area sum for normalizing texel density
Can someone explain what is a Polynode ? That's one I don't know when and why
it should be used for.
On Tue, Mar 15, 2016 at 5:32 PM, Fabian Schnuer Gohde
mailto:list@gohde.no>> wrote:
Thank you all. afterwards I also came
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es that XSI will cease to
> > function one fine morning. Much the same way that some programs stop
> working
> > with MacOSX updates. And no-one will provide updates to fix that.
> >
> > I'm mostly happy with Win8.1+ClassicShell but the fact that M$ and Intel
> >
gt; have an opinion on the likelyhood of M$ messing with something that XSI
> needs?
>
> Thank you,
> Fabian
>
--
Message: 2
Date: Mon, 14 Mar 2016 19:04:15 +0100
From: Fabian Schnuer Gohde
Subject: polygon area sum for normalizing texel density
To: softima
I made a compound weeks ago to deal with Unit UVs, decided to add Scale by
Area to sort of address this:
https://app.box.com/s/ktbzlozzx5ynzmk2yxmp2kk9vbla2hnv
Vid: http://screencast.com/t/1ZbyqVTRU9
See if interests you.
Cheers
On Mon, Mar 14, 2016 at 6:04 PM, Fabian Schnuer Gohde
wrote:
> Hi,
Hi,
I'm setting up some texture baking and before re-inventing the wheel (and
I'm running out of time on this project) I was wondering if there is a
quick way (or if someone has a snippet of code) to quickly calculate the
area of polygons in a mesh to set up the map resolution accordingly.
Unwrappi
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