Re: Softimage 2 Unreal

2015-02-16 Thread Francisco Criado
Hi Tim and Nicolas, thanks for responses, i had no issue exporting the animation from Softimage, found that i wasnt importing it in the correct way in UE. Also found that to make animation work on unreal it has to be loaded through animation blueprints. Already made the animation graph work, where

RE: extruding a word along a curve

2015-02-16 Thread adrian wyer
yeah sort of works, i can use this, but it would be better to be able to extrude curves. then i can keep it live and change the word/font without screwing up the extrusion i bet Houdini could do it ;o) a _ From: softimage-boun...@listproc.autodesk.com

Re: Softimage 2 Unreal

2015-02-16 Thread Tim Leydecker
Hi Francisco, I can´t help you much further, I´ve only spent some 10-35 hrs with UE4 sofar. Poking, mostly. That said, you might want to check your Epic Games Launcher for the download of Content Examples It´s a bunch of very helpful levels, you may have luck finding something in the

Re: Softimage 2 Unreal

2015-02-16 Thread Francisco Criado
Hi Tim, already fixef it, couldn´t find the animation properties in 4.7, seems ue changed some menues from 4.5 :) Thanks again. F. 2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de: Hi Francisco, I can´t help you much further, I´ve only spent some 10-35 hrs with UE4 sofar.

RE: extruding a word along a curve

2015-02-16 Thread Daniel Sweeney
Power extrude?? Its Ice based. Think it does sub curves? On 16 Feb 2015 15:49, adrian wyer adrian.w...@fluid-pictures.com wrote: yeah sort of works, i can use this, but it would be better to be able to extrude curves. then i can keep it live and change the word/font without

Envelopes on a Pass?

2015-02-16 Thread Matt Lind
I was looking up something in the SDK docs and noticed something really odd: Why does the Pass object have an Envelopes property? http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/Pass.html Matt

Re: ICE Node Database Invalid Error

2015-02-16 Thread Raffaele Fragapane
Thanks Matt, It's not related in this case, I managed to suppress the database error, but I still have problems with mis-typed and stale typed ports n the ice context. At this point it's got some really bizarre connotations. For the record the above is all persisting even if I not only restart

Re: ICE Node Database Invalid Error

2015-02-16 Thread Raffaele Fragapane
The actual error, in case it's of any help: ' WARNING : 3000 - Operator database invalid: NameOfNode this changes if I rename the node, obviously enough On Tue, Feb 17, 2015 at 10:58 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Hey folks, I'm getting some very weird behaviour

Re: Softimage 2 Unreal

2015-02-16 Thread Nicolas Esposito
For quick animation testing I usually attach a play animation node right after the Event Begin Play node, so that every time I hit play/simulate, I have the animation running... Situation is different if you're testing a character movement set, which is far more complicated, but yes, in general

ICE Node Database Invalid Error

2015-02-16 Thread Raffaele Fragapane
Hey folks, I'm getting some very weird behaviour with a node where XSI issues a warning on reload that the database for ICE Nodes is invalid followed by the name of the node I'm prototyping. The node definition behaves erratically, with me having had to change things such as the names of the

Re: ICE Node Database Invalid Error

2015-02-16 Thread Matt Lind
I have experienced that behavior with PPG logic for custom plugins and shaders. Usually happens when performing some illegal command and Softimage ducks for cover to protect itself from crashing. Whatever internal data Softimage was managing gets corrupted/deleted and you must restart the

Re: ICE Node Database Invalid Error

2015-02-16 Thread Raffaele Fragapane
Did that, and it sorted no effect. At this point it seems growing ports in a group that are at the bottom of the deck is simply bugged, or has some very well hidden solution somewhere that's not obvious to users. On Tue, Feb 17, 2015 at 1:38 PM, Hsiao Ming Chia hsiao.ming.c...@autodesk.com

Re: ICE Node Database Invalid Error

2015-02-16 Thread Raffaele Fragapane
I've found what it is actually, if anybody else ever bumps into it. Having a growable set of grouped ports at the top of the def will grow its types into subsequent ports instead of moving the stack upwards from the bottom. It's a bit hard to explain, but all I can say for now is that if you have

RE: ICE Node Database Invalid Error

2015-02-16 Thread Hsiao Ming Chia
Hi, Could you try deleting all the .cachedat and .cachehdr files in your Autodesk/Softimage folder in your user directory? These files serve as a cache for ICE node definitions and maybe they got de-synced somehow. Thanks, Hsiao Ming From: softimage-boun...@listproc.autodesk.com

[SiToA] Save Render Mesh Arnold

2015-02-16 Thread Adam Seeley
Hi, Another legacy type question. Before I try it out and go around in ever diminishing circles I wondered if anyone else has tried this already. Will Andy's Save Render Mesh addon work with Arnold? http://www.andynicholas.com/?p=57 I'm not holding out much hope, but you never know. Many

Re: Aw: OT Maya: ncache hell

2015-02-16 Thread Gerbrand Nel
Ugh Well thanks for the heads-up. G On 16/02/2015 11:50, Leo Quensel wrote: I've been through this hell. Long story short: Do it in Softimage, it is next to impossible to do it properly in Maya and it is a buggy mess. *Gesendet:* Montag, 16. Februar 2015 um 10:45 Uhr *Von:* Gerbrand Nel

Re: [SiToA] Save Render Mesh Arnold

2015-02-16 Thread Stephen Blair
I didn't actually try it, but SItoA doesn't provide a lightmap shader (which is what that plugin uses). On Mon, Feb 16, 2015 at 7:30 AM, Adam Seeley adammsee...@gmail.com wrote: Hi, Another legacy type question. Before I try it out and go around in ever diminishing circles I wondered if

Re: Syflex simulation for making paper with ICE forces

2015-02-16 Thread Pierre Schiller
This morning I woke up with the idea to create 2 or 3 models with baked syflex simulation. Then use that as particle instances on the point cloud (to make them flock). Problem with that is that not all the time the papers will face forward and some of them will flock downwards, then the baked

extruding a word along a curve

2015-02-16 Thread adrian wyer
hey guys, clue is in the title! any easy way of extruding a word (made of curves) along another curve default settings only extrude first letter and have a bunch of these to do, so want avoid manual extrusion per letter approach! thanks a Adrian Wyer Fluid Pictures 75-77

Re: extruding a word along a curve

2015-02-16 Thread Matt Morris
Make the word a planar mesh and extrude the meshe along the curve? On 16 February 2015 at 14:39, adrian wyer adrian.w...@fluid-pictures.com wrote: hey guys, clue is in the title! any easy way of extruding a word (made of curves) along another curve default settings only extrude

RE: extruding a word along a curve

2015-02-16 Thread Andi Farhall
Bastard! It'll only do the first CURVE in the list! oops. can you get away with a curve defomed piece of geometry, maybe with a slice op under the curve deform? ...

Re: extruding a word along a curve

2015-02-16 Thread Matt Morris
Seems to work better if you select the polys of the mesh and extrude rather than just selecting the mesh and extruding... On 16 February 2015 at 15:06, Matt Morris matt...@gmail.com wrote: Make the word a planar mesh and extrude the meshe along the curve? On 16 February 2015 at 14:39, adrian

OT Maya: ncache hell

2015-02-16 Thread Gerbrand Nel
Hey guys So I have to re-time my particles in Maya, and no one seems to know how to do this properly. Do you guys know if I can bring them into softimage, re-time, and then re-export the ncache to maya? Even if you know how to do it with houdini, please shout! Thanks guys

Aw: OT Maya: ncache hell

2015-02-16 Thread Leo Quensel
Ive been through this hell. Long story short: Do it in Softimage, it is next to impossible to do it properly in Maya and it is a buggy mess. Gesendet:Montag, 16. Februar 2015 um 10:45 Uhr Von:Gerbrand Nel nagv...@gmail.com An:softimage@listproc.autodesk.com Betreff:OT Maya: ncache hell Hey