Re: Houdini : non VFX jobs?

2018-05-12 Thread Jordi Bares
@Matt, Exactly my thoughts (but clearly better explained) I would certainly advocate to improve things in terms of node functionality or assisting better in certain aspects (blend shape manager, exporting bundles in and out, or adding hierarchical overrides in takes, or adding certain tools we

Re: Any Dinosaurs Still Lurking?

2018-05-12 Thread Andi Farhall
I still lurk... but then i still use soft every day ?? A> From: softimage-boun...@listproc.autodesk.com on behalf of Francois Lord Sent: 12 May 2018 01:52:59 To: softimage@listproc.autodesk.com

Re: Houdini : non VFX jobs?

2018-05-12 Thread Tom Kleinenberg
This is a really interesting discussion and covers thoughts from all angles. There is an element to the discussion of technical types telling the rest of us we just need to "git gud" which is a bit disheartening though. (It's disheartening not because it's patronising but because the only way to

Re: Set Driven Key Copy/Paste in Maya

2018-05-12 Thread Enrique Caballero
Let me know if it does burn you as I am curious but not brave enough to try in production. I actually quite enjoy rigging in Maya now, once I redid all of the stupid hotkeys and wrote some scripts for collapsing namespaces I'm near as fast in Maya as I was in Softimage. In some ways i prefer

Re: Any Dinosaurs Still Lurking?

2018-05-12 Thread Bradley Gabe
Yeah, was just getting to the point with ICE where I felt I could creatively solve most production problems. It was really amazing for the final tweak phases of a project, where clients would pixel f@$k with simulations. I was converting my particle sims into geometry in order to tweak sim

Re: Houdini : non VFX jobs?

2018-05-12 Thread Jordi Bares
I would suggest to give it a proper go, if you have used ICE you will see how easy it is. jb > On 12 May 2018, at 10:48, Tom Kleinenberg wrote: > > This is a really interesting discussion and covers thoughts from all angles. > There is an element to the discussion of

Re: Any Dinosaurs Still Lurking?

2018-05-12 Thread Alan Fregtman
I read less and less but like Francois, I lurk over the subject lines from time to time. :) How's everyone doing? I for one stopped rigging in Softimage and decided to focus full-time on Python pipeline work where I jump around in Maya, Nuke and sometimes Houdini. I still miss ICE dearly. On

Re: Any Dinosaurs Still Lurking?

2018-05-12 Thread Stephen Davidson
I still lurk. I still use Softimage with Redshift3D. I still make money doing 3D animation for Commercial TV/media. I will retire in about 6 years, so I don't think I will need to learn a new application. I believe the next step would have been to look at something like Unity or Unreal. It would

Re: Houdini : non VFX jobs?

2018-05-12 Thread Andy Chlupka (Goehler)
The things Matt mentioned are spot on. From the ongoing discussion I stand by my point that the superoir workflows being discussed are modeling and animation based. From my experience scene assembly, alembic handling, fx and caching, lighting, shading, rendering workflows are all surpassed at

Re: Houdini : non VFX jobs?

2018-05-12 Thread Matt Lind
I wouldn't steer towards uber nodes. The larger a node gets, the more maintenance it requires and more taxing it becomes as a bottleneck. If a node gets too big, you may end up with a situation where it becomes really popular from having a larger feature set and everybody and his cousin uses

Re: Any Dinosaurs Still Lurking?

2018-05-12 Thread Meng-Yang Lu
Hi Brad! Good to see you pop up on the list. Not a dino. Still lurk hoping to learn something new. -Lu -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Any Dinosaurs Still Lurking?

2018-05-12 Thread Gregor Punchatz
Roar!!! Still lurking like Loch Ness. On Sat, May 12, 2018 at 10:00 AM Stephen Davidson wrote: > I still lurk. I still use Softimage with Redshift3D. I still make money > doing 3D animation > for Commercial TV/media. I will retire in about 6 years, so I don't think >