@Matt, Exactly my thoughts (but clearly better explained)
I would certainly advocate to improve things in terms of node functionality or
assisting better in certain aspects (blend shape manager, exporting bundles in
and out, or adding hierarchical overrides in takes, or adding certain tools we
I still lurk...
but then i still use soft every day ??
A>
From: softimage-boun...@listproc.autodesk.com
on behalf of Francois Lord
Sent: 12 May 2018 01:52:59
To: softimage@listproc.autodesk.com
This is a really interesting discussion and covers thoughts from all
angles. There is an element to the discussion of technical types telling
the rest of us we just need to "git gud" which is a bit disheartening
though. (It's disheartening not because it's patronising but because the
only way to
Let me know if it does burn you as I am curious but not brave enough to try
in production.
I actually quite enjoy rigging in Maya now, once I redid all of the stupid
hotkeys and wrote some scripts for collapsing namespaces I'm near as fast
in Maya as I was in Softimage.
In some ways i prefer
Yeah, was just getting to the point with ICE where I felt I could creatively
solve most production problems.
It was really amazing for the final tweak phases of a project, where clients
would pixel f@$k with simulations. I was converting my particle sims into
geometry in order to tweak sim
I would suggest to give it a proper go, if you have used ICE you will see how
easy it is.
jb
> On 12 May 2018, at 10:48, Tom Kleinenberg wrote:
>
> This is a really interesting discussion and covers thoughts from all angles.
> There is an element to the discussion of
I read less and less but like Francois, I lurk over the subject lines from
time to time. :)
How's everyone doing? I for one stopped rigging in Softimage and decided to
focus full-time on Python pipeline work where I jump around in Maya, Nuke
and sometimes Houdini.
I still miss ICE dearly.
On
I still lurk. I still use Softimage with Redshift3D. I still make money
doing 3D animation
for Commercial TV/media. I will retire in about 6 years, so I don't think I
will need to learn a new
application. I believe the next step would have been to look at something
like Unity or Unreal.
It would
The things Matt mentioned are spot on.
From the ongoing discussion I stand by my point that the superoir workflows
being discussed are modeling and animation based. From my experience scene
assembly, alembic handling, fx and caching, lighting, shading, rendering
workflows are all surpassed at
I wouldn't steer towards uber nodes. The larger a node gets, the more
maintenance it requires and more taxing it becomes as a bottleneck. If a
node gets too big, you may end up with a situation where it becomes really
popular from having a larger feature set and everybody and his cousin uses
Hi Brad!
Good to see you pop up on the list. Not a dino. Still lurk hoping to
learn something new.
-Lu
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Roar!!! Still lurking like Loch Ness.
On Sat, May 12, 2018 at 10:00 AM Stephen Davidson
wrote:
> I still lurk. I still use Softimage with Redshift3D. I still make money
> doing 3D animation
> for Commercial TV/media. I will retire in about 6 years, so I don't think
>
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