Thank you Amaan :D
I will try it tomorrow. Thank you~
Daniel
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Daniel Kim
Animation Director Professional 3D Generalist
http://www.danielkim3d.com
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On Mon,
I will take the free XSI license and the chinese XSI Manual, please :)
MB
Den 13. december 2013 kl. 19:42 skrev Stephen Blair
stephenrbl...@gmail.com:
Friday Flashback #150
XSI v2.0 Special Competitive Trade in Program, valid till 31-December 2001
http://wp.me/powV4-2VY
Hi All,
I'm using the Get Closest Location on Geometry compound, with 5 geometry
inputs. What would be very useful is to somehow identify which of the 5 is
the closest, 1 - 5 as an integer.
Any thoughts on how to do this?
Thanks
Chris
There aren't really any super optimal ways of doing that.
What you can do is just set an integer for every mesh as a per object
value, giving each a different number and then reading those values out
through the Get Closest Location-node.
It is not exactly the best workflow but it does work.
On
OK That makes sense, but can you just run through how to do that? How do I
set an integer for every mesh? Then how do I read that through the Get
Closest Location node?
Thanks
On 16 December 2013 15:37, Leonard Koch leonardkoch...@gmail.com wrote:
There aren't really any super optimal ways of
It's as straightforward as it sounds...
On each mesh make an icetree. Grab a simple Integer node and a SetData and
plug them together. Call your attribute something and use the same name on
all the meshes, for example self.meshID.
Your Get Closest Location node will output a *location* so with a
Oh I see! I was thinking of it all being self contained in the one tree,
but I understand now about making an Ice tree on each. I guess it would be
useful to be able to do it all in one through scripting, but that'll be
beyond my ability. I can get by without doing that.
Thanks both!
On 16
Oh and the Color to RGBA and RGBA to Color nodes are just there to strip
the alpha out of the display color, which is 0.
On Mon, Dec 16, 2013 at 5:06 PM, Leonard Koch leonardkoch...@gmail.comwrote:
You can definitely have it in the same tree. That actually isn't a problem.
I have attached a
Thanks Leonard! That's very helpful.
The only issue is that you need to know in advance the name of the four
meshes, which are hard wired into this ice tree with the set data node. But
that's fine, I can live with that.
Thanks again!!
On 16 December 2013 16:09, Leonard Koch
You already have theses nodes in your ice tree as they are plugged in the
closest location compound. Maybe you can plug the 'out name' of your
geometry nodes in the 'in name' of your set data nodes ? (1 for each
geometry)
OK I'm sure I just tried exactly that and it gave me a context error. I'll
give it another go.
Thanks a lot
On 16 December 2013 16:26, Leonard Koch leonardkoch...@gmail.com wrote:
Oh you can totally do that.
See the attached screenshot with the updated setup.
On Mon, Dec 16, 2013 at 5:23
Got it working! Thanks for that
On 16 December 2013 16:28, Chris Marshall chrismarshal...@gmail.com wrote:
OK I'm sure I just tried exactly that and it gave me a context error. I'll
give it another go.
Thanks a lot
On 16 December 2013 16:26, Leonard Koch leonardkoch...@gmail.com wrote:
Hi Morten, This is where Implosia would work well.
So I guess in the case of Momentum 4, it would include implosia, but prior
to M4, Implosia would need to be purchased separately.
Its pretty trivial getting separate materials for inner and outer faces.
With implosia the materials are added to
Hi Jakob,
great work ! I am doing some research on silhouettes too but with a
map-driven approach. I am curious as to how you could have temporal
consistency with Ice. Any idea at the moment ?
I haven't done much more than play with it, but I thought 123D Catch could
do something like that.
-Paul
ᐧ
On Mon, Dec 16, 2013 at 2:25 PM, Rob Wuijster r...@casema.nl wrote:
Hi all,
As Image Modeler still works, but slowly starting to show it's age (no
HDRI /32bit file input), I'm
Take a look at this one. http://www.agisoft.ru/products/photoscan
I have messed with the demo but don't own it. The stuff they have on the
site is pretty impressive.
On Mon, Dec 16, 2013 at 2:32 PM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
I haven't done much more than play
there is no real alternative I am afraid and the lack of development on
Autodesk side is indeed very sad… another great piece of technology abandoned.
This is the closest you can get
http://www.banzai-pipeline.com/home.html
Jordi Bares
jordiba...@gmail.com
On 16 Dec 2013, at 19:25, Rob
maybe one of these?
http://makezine.com/2013/08/21/diy-photogrammetry-open-source-alternatives-to-123d-catch/
Francisco.
On Monday, December 16, 2013, Jordi Bares wrote:
there is no real alternative I am afraid and the lack of development on
Autodesk side is indeed very sad… another great
Image modeller is very precise, 123d catch and the rest may be fine but it is
not the very accurate modelling you are used with IM…
I really think are two different things altogether.
Jordi Bares
jordiba...@gmail.com
On 16 Dec 2013, at 22:30, francisco criado malcriad...@gmail.com wrote:
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