So it seems I was wrong. The 1000.1 value can change when using the Framing
function. The F key. But It doesn’t change when attempting to zoom or dolly in
the front, top or side viewport using the mouse.
What I am seeing is the part of a really large object closest the camera is
clipped and
I'm seeing them work even after 1 Billion units in the front camera. Having
issues at 1500 units does not seem normal. I suspect the camera has been edited.
Check the following in the Front Camera:
1. Select the front camera in the outliner
2. In the attribute editor for front, is Z set to
The scene is not that large - only about 1500 Maya units across and deep. I
have worked with scenes 100x larger in Soft. It seems ridiculous.
Changing clipping plane values has no effect on the default scene cameras - I
am on Maya 2016 base version if that makes any difference, and the cameras
I’m wondering exactly how large your scene is. Sometimes things get weird with
astronomically large scenes.
You should be able to edit the Far Clip Plane for frontShape, topShape, or
sideShape. I just tested this and it works as expected. But the numbers I am
using are less than 100K.
Have
I ran into the same thing for my last project.
Huge scenes that were clipped off in the default cameras, so a hard time
selecting stuff in the viewport.
Due to time limits I never had the chance to dive into this, so anyone
who can answer the question please do.
And scaling up stuff,
I have run into a problem with Mayas default scene cameras for top, front and
side views. It appears if I work with very large objects, like in landscape
scale, the objects are clipped by distance in the respective cameras. Changing
the clipping planes of these cameras does not work - the
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