RE: OT Maya Q - default cameras clipping planes

2017-10-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
So it seems I was wrong. The 1000.1 value can change when using the Framing function. The F key. But It doesn’t change when attempting to zoom or dolly in the front, top or side viewport using the mouse. What I am seeing is the part of a really large object closest the camera is clipped and

RE: OT Maya Q - default cameras clipping planes

2017-10-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
I'm seeing them work even after 1 Billion units in the front camera. Having issues at 1500 units does not seem normal. I suspect the camera has been edited. Check the following in the Front Camera: 1. Select the front camera in the outliner 2. In the attribute editor for front, is Z set to

RE: OT Maya Q - default cameras clipping planes

2017-10-04 Thread Morten Bartholdy
The scene is not that large - only about 1500 Maya units across and deep. I have worked with scenes 100x larger in Soft. It seems ridiculous. Changing clipping plane values has no effect on the default scene cameras - I am on Maya 2016 base version if that makes any difference, and the cameras

RE: OT Maya Q - default cameras clipping planes

2017-10-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
I’m wondering exactly how large your scene is. Sometimes things get weird with astronomically large scenes. You should be able to edit the Far Clip Plane for frontShape, topShape, or sideShape. I just tested this and it works as expected. But the numbers I am using are less than 100K. Have

Re: OT Maya Q - default cameras clipping planes

2017-10-04 Thread Rob Wuijster
I ran into the same thing for my last project. Huge scenes that were clipped off in the default cameras, so a hard time selecting stuff in the viewport. Due to time limits I never had the chance to dive into this, so anyone who can answer the question please do. And scaling up stuff,

OT Maya Q - default cameras clipping planes

2017-10-04 Thread Morten Bartholdy
I have run into a problem with Mayas default scene cameras for top, front and side views. It appears if I work with very large objects, like in landscape scale, the objects are clipped by distance in the respective cameras. Changing the clipping planes of these cameras does not work - the