I’m wondering exactly how large your scene is. Sometimes things get weird with astronomically large scenes.
You should be able to edit the Far Clip Plane for frontShape, topShape, or sideShape. I just tested this and it works as expected. But the numbers I am using are less than 100K. Have the Top, Front, or Side cameras been edited in any unusual way? They are special cameras, special objects if you will, that can act bizarrely if treated like real objects, or articulated in ways they are meant to be. Rotation or Scaling for example. They can be moved but should only be articulated using the viewports. They are generally hidden by default and should remain that way. I do remember having issues when treating them in a non-typical way. But there is no obvious reason I can think of that would directly prevent their clipping planes from being edited. Joey From: [email protected] [mailto:[email protected]] On Behalf Of Rob Wuijster Sent: Wednesday, October 04, 2017 10:40 AM To: [email protected] Subject: Re: OT Maya Q - default cameras clipping planes I ran into the same thing for my last project. Huge scenes that were clipped off in the default cameras, so a hard time selecting stuff in the viewport. Due to time limits I never had the chance to dive into this, so anyone who can answer the question please do. And scaling up stuff, including cameras can result in some nasty render surprises. Unless that has been fixed in the last couple of versions. Rob (already grey...) \/-------------\/----------------\/ On 4-10-2017 15:48, Morten Bartholdy wrote: I have run into a problem with Mayas default scene cameras for top, front and side views. It appears if I work with very large objects, like in landscape scale, the objects are clipped by distance in the respective cameras. Changing the clipping planes of these cameras does not work - the objects are still clipped. A very unfortunate side effect is I can't select components of my objects that are outside the clipping planes, ie. if I have a long grid road piece and want to select edge vertices to move them all, I can't do that from the side or front view - only the vertices visible inside clipping planes get selected. The workaround (usual Maya style) is to either make new camera and position as side- or frontview camera, because for new cameras clipping planes work(!), or to select edgerings and move them instead of selecting all vertices in sideview - or as our local Maya resident (a patient man these days ;) says, to work at smaller scale and then scale up at the end. I say it is moronic. I am sure you smart people have run into something similar and perhaps have a more nifty workaround I can use. Thanks Morten (rapidly turning greyhaired while learning Maya) ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected]<mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm.
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