I’m wondering exactly how large your scene is. Sometimes things get weird with 
astronomically large scenes.

You should be able to edit the Far Clip Plane for frontShape, topShape, or 
sideShape. I just tested this and it works as expected. But the numbers I am 
using are less than 100K.

Have the Top, Front, or Side cameras been edited in any unusual way? They are 
special cameras, special objects if you will, that can act bizarrely if treated 
like real objects, or articulated in ways they are meant to be. Rotation or 
Scaling for example. They can be moved but should only be articulated using the 
viewports. They are generally hidden by default and should remain that way. I 
do remember having issues when treating them in a non-typical way. But there is 
no obvious reason I can think of that would directly prevent their clipping 
planes from being edited.

Joey

From: [email protected] 
[mailto:[email protected]] On Behalf Of Rob Wuijster
Sent: Wednesday, October 04, 2017 10:40 AM
To: [email protected]
Subject: Re: OT Maya Q - default cameras clipping planes


I ran into the same thing for my last project.
Huge scenes that were clipped off in the default cameras, so a hard time 
selecting stuff in the viewport.
Due to time limits I never had the chance to dive into this, so anyone who can 
answer the question please do.

And scaling up stuff, including cameras can result in some nasty render 
surprises. Unless that has been fixed in the last couple of versions.

Rob (already grey...)



\/-------------\/----------------\/
On 4-10-2017 15:48, Morten Bartholdy wrote:

I have run into a problem with Mayas default scene cameras for top, front and 
side views. It appears if I work with very large objects, like in landscape 
scale, the objects are clipped by distance in the respective cameras. Changing 
the clipping planes of these cameras does not work - the objects are still 
clipped. A very unfortunate side effect is I can't select components of my 
objects that are outside the clipping planes, ie. if I have a long grid road 
piece and want to select edge vertices to move them all, I can't do that from 
the side or front view - only the vertices visible inside clipping planes get 
selected.



The workaround (usual Maya style) is to either make new camera and position as 
side- or frontview camera, because for new cameras clipping planes work(!), or 
to select edgerings and move them instead of selecting all vertices in sideview 
- or as our local Maya resident (a patient man these days ;) says, to work at 
smaller scale and then scale up at the end. I say it is moronic.



I am sure you smart people have run into something similar and perhaps have a 
more nifty workaround I can use.



Thanks

Morten (rapidly turning greyhaired while learning Maya)

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