I ran into the same thing for my last project.
Huge scenes that were clipped off in the default cameras, so a hard time
selecting stuff in the viewport.
Due to time limits I never had the chance to dive into this, so anyone
who can answer the question please do.
And scaling up stuff, including cameras can result in some nasty render
surprises. Unless that has been fixed in the last couple of versions.
Rob (already grey...)
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On 4-10-2017 15:48, Morten Bartholdy wrote:
I have run into a problem with Mayas default scene cameras for top, front and
side views. It appears if I work with very large objects, like in landscape
scale, the objects are clipped by distance in the respective cameras. Changing
the clipping planes of these cameras does not work - the objects are still
clipped. A very unfortunate side effect is I can't select components of my
objects that are outside the clipping planes, ie. if I have a long grid road
piece and want to select edge vertices to move them all, I can't do that from
the side or front view - only the vertices visible inside clipping planes get
selected.
The workaround (usual Maya style) is to either make new camera and position as
side- or frontview camera, because for new cameras clipping planes work(!), or
to select edgerings and move them instead of selecting all vertices in sideview
- or as our local Maya resident (a patient man these days ;) says, to work at
smaller scale and then scale up at the end. I say it is moronic.
I am sure you smart people have run into something similar and perhaps have a
more nifty workaround I can use.
Thanks
Morten (rapidly turning greyhaired while learning Maya)
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