Re: Questions about PPGs

2018-07-19 Thread kenny wood
There is a command to get a hook to the ppg but I can't remember what it was. It's clearly explained in Raphael fragapanes technical direction course. Kenny On Thu, 19 Jul 2018, 13:41 Martin Yara, wrote: > I'm recreating a Weight Editor for Vertex Colors to get a faster version > of the

Re: Material change crashes XSI

2018-06-08 Thread kenny wood
My train of thought is in this direction already.I think it is time to move the rendering part of my workflow to Houdini. I just wish they would polish up the modeling part of houdini as its almost there for production. On Fri, Jun 8, 2018 at 9:18 PM Andy Chlupka (Goehler) <

Re: Material change crashes XSI

2018-06-08 Thread kenny wood
t; \/-----\/\/ > > On 8-6-2018 17:55, kenny wood wrote: > > Hi > > Im wondering if anyone else is having this problem and if there is a > solution > > I have a crashing problem using the viewport region (and preview) render > in both Redshift

Material change crashes XSI

2018-06-08 Thread kenny wood
Hi Im wondering if anyone else is having this problem and if there is a solution I have a crashing problem using the viewport region (and preview) render in both Redshift and Arnold renderers. Everything works fine apart from if I assign a new material while the region render is on it just hangs

Re: GOZ

2018-04-15 Thread kenny wood
Just tried it , works fine on my end.(Yay!) Make sure you have the GOZ Softimage Complete Binary.Goz in your Program Files\Pixologic\ZBrush 2018\ZStartup\ExportTamplates folder Kenny On Sun, Apr 15, 2018 at 2:50 PM, toonafish wrote: > > Has anybody got GOZ and Softimage

Re: Softimage - not going away...

2017-10-30 Thread kenny wood
Maybe the Foundry On 30 Oct 2017 13:29, "Stefan Kubicek" wrote: > No official statement yet from anyone I know there. > > If they don't open source it I hope at least someone worthy buys it > (i.e. not Autodesk, and not some insurance company who are looking for a >

Re: Softimage - not going away...

2017-10-26 Thread kenny wood
Only problem I have with Houdini is the slow viewport subdivision display ...otherwise I would use it for modelling aswell On 26 Oct 2017 19:44, "Jonathan Moore" wrote: > Jordi, I'm only recounting the feedback I get from the artists I support. > Some of these artists

Re: I'm lost / Which Software fills the void / help!?

2017-10-07 Thread kenny wood
I asked this question myself . After starting to use maya for a year after a 10 year break .I dumped it and went back to xsi...nothing else comes close overall as a generalist tool . If you don't have to use anything else then don't...unless a job requires you to know another tool . On 7 Oct

Re: mTextureEditor

2017-10-05 Thread kenny wood
I saw the video for this last week. Looks awesome . Are you still adding more features to it in the future ? On 5 Oct 2017 12:56, "Martin Yara" wrote: > Hi, I just released a custom Texture Editor I hope some of you find it > useful. > > I started to write this because we

Re: What were they thinking....

2017-08-31 Thread kenny wood
I wonder if they can be bothered fixing the skin painting in the next update ...which has never really worked properly On 31 Aug 2017 14:14, "Gerbrand Nel" wrote: > lol > This is why I haven't unsubscribed to this list. > Part of me wonders why we still talk about maya. > The

Re: xsi wiki offline?

2017-07-04 Thread kenny wood
. On Tue, Jul 4, 2017 at 11:28 AM, kenny wood <k3nnyw...@gmail.com> wrote: > Sorry typo. > > I meant Site Rip .Its the whole softimage wiki site in a compressed > volume.Im trying hard to find it. > > I have it at home .Ill try and dig it out when I get back. > > On Tue

Re: xsi wiki offline?

2017-07-04 Thread kenny wood
kia.com/wiki/Softimage_Wiki > > Rob > > \/-\/\/ > > On 4-7-2017 10:54, kenny wood wrote: > > Someone posted a site top a few months ago on si-community . > I'll see if I can find it > > On 4 Jul 2017 10:36, "Patrick Neese" <pa

Re: xsi wiki offline?

2017-07-04 Thread kenny wood
Someone posted a site top a few months ago on si-community . I'll see if I can find it On 4 Jul 2017 10:36, "Patrick Neese" wrote: > It's down for me as well but you might be able to get some of the info you > need from: > >

RE: super OT : unreal or unity

2017-07-02 Thread kenny wood
Unreal is a lot more artist friendly .has nicer results and is quicker to develop with blueprints but you have to pay royalties... For someone with little coding experience I would recommend Unreal On 2 Jul 2017 09:07, "Angus Davidson" wrote: > If your just

Re: Selecting sharp curvature?

2016-11-17 Thread kenny wood
Zbrush should be able to do it. Using mask Peaks and valleys. Tools>Masking>Mask Peaks and Valleys. Also masking cavity may be useful for intersections. On Thu, Nov 17, 2016 at 11:38 AM, Morten Bartholdy wrote: > I am in the proces of cleaning up some 3D scanned

Re: Softimage viewport 2014-2015 - PBR ready?

2016-10-29 Thread kenny wood
I think it's definately possible using the dx9 viewport. I seem to recall someone doing it for 3ds max On 29 Oct 2016 08:13, "Pierre Schiller" wrote: > Hello. I just visited this video on youtube: > https://youtu.be/Y7VZHjcdr6o > > and I was wondering if there was