There is a command to get a hook to the ppg but I can't remember what it
was.
It's clearly explained in Raphael fragapanes technical direction course.
Kenny
On Thu, 19 Jul 2018, 13:41 Martin Yara, wrote:
> I'm recreating a Weight Editor for Vertex Colors to get a faster version
> of the
My train of thought is in this direction already.I think it is time to move
the rendering part of my workflow to Houdini.
I just wish they would polish up the modeling part of houdini as its almost
there for production.
On Fri, Jun 8, 2018 at 9:18 PM Andy Chlupka (Goehler) <
t; \/-----\/\/
>
> On 8-6-2018 17:55, kenny wood wrote:
>
> Hi
>
> Im wondering if anyone else is having this problem and if there is a
> solution
>
> I have a crashing problem using the viewport region (and preview) render
> in both Redshift
Hi
Im wondering if anyone else is having this problem and if there is a
solution
I have a crashing problem using the viewport region (and preview) render in
both Redshift and Arnold renderers.
Everything works fine apart from if I assign a new material while the
region render is on it just hangs
Just tried it , works fine on my end.(Yay!)
Make sure you have the GOZ Softimage Complete Binary.Goz in your Program
Files\Pixologic\ZBrush 2018\ZStartup\ExportTamplates folder
Kenny
On Sun, Apr 15, 2018 at 2:50 PM, toonafish wrote:
>
> Has anybody got GOZ and Softimage
Maybe the Foundry
On 30 Oct 2017 13:29, "Stefan Kubicek" wrote:
> No official statement yet from anyone I know there.
>
> If they don't open source it I hope at least someone worthy buys it
> (i.e. not Autodesk, and not some insurance company who are looking for a
>
Only problem I have with Houdini is the slow viewport subdivision display
...otherwise I would use it for modelling aswell
On 26 Oct 2017 19:44, "Jonathan Moore" wrote:
> Jordi, I'm only recounting the feedback I get from the artists I support.
> Some of these artists
I asked this question myself . After starting to use maya for a year after
a 10 year break .I dumped it and went back to xsi...nothing else comes
close overall as a generalist tool .
If you don't have to use anything else then don't...unless a job requires
you to know another tool .
On 7 Oct
I saw the video for this last week. Looks awesome . Are you still adding
more features to it in the future ?
On 5 Oct 2017 12:56, "Martin Yara" wrote:
> Hi, I just released a custom Texture Editor I hope some of you find it
> useful.
>
> I started to write this because we
I wonder if they can be bothered fixing the skin painting in the next
update ...which has never really worked properly
On 31 Aug 2017 14:14, "Gerbrand Nel" wrote:
> lol
> This is why I haven't unsubscribed to this list.
> Part of me wonders why we still talk about maya.
> The
.
On Tue, Jul 4, 2017 at 11:28 AM, kenny wood <k3nnyw...@gmail.com> wrote:
> Sorry typo.
>
> I meant Site Rip .Its the whole softimage wiki site in a compressed
> volume.Im trying hard to find it.
>
> I have it at home .Ill try and dig it out when I get back.
>
> On Tue
kia.com/wiki/Softimage_Wiki
>
> Rob
>
> \/-\/\/
>
> On 4-7-2017 10:54, kenny wood wrote:
>
> Someone posted a site top a few months ago on si-community .
> I'll see if I can find it
>
> On 4 Jul 2017 10:36, "Patrick Neese" <pa
Someone posted a site top a few months ago on si-community .
I'll see if I can find it
On 4 Jul 2017 10:36, "Patrick Neese" wrote:
> It's down for me as well but you might be able to get some of the info you
> need from:
>
>
Unreal is a lot more artist friendly .has nicer results and is quicker to
develop with blueprints but you have to pay royalties...
For someone with little coding experience I would recommend Unreal
On 2 Jul 2017 09:07, "Angus Davidson" wrote:
> If your just
Zbrush should be able to do it.
Using mask Peaks and valleys.
Tools>Masking>Mask Peaks and Valleys.
Also masking cavity may be useful for intersections.
On Thu, Nov 17, 2016 at 11:38 AM, Morten Bartholdy
wrote:
> I am in the proces of cleaning up some 3D scanned
I think it's definately possible using the dx9 viewport. I seem to recall
someone doing it for 3ds max
On 29 Oct 2016 08:13, "Pierre Schiller"
wrote:
> Hello. I just visited this video on youtube:
> https://youtu.be/Y7VZHjcdr6o
>
> and I was wondering if there was
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