RE: Softimage 2 Unreal Engine

2014-06-18 Thread Williams, Wayne
What format did you export from softimage? Did you use a plugin? Which version 
of Unreal engine are you trying to import the model into???

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado
Sent: Wednesday, June 18, 2014 10:44 AM
To: softimage@listproc.autodesk.com
Subject: Softimage 2 Unreal Engine


Hi guys, trying to export a model with materials and textures to unreal engine 
but everytime i try to import to ue it doesnt load the materials or just 
freezes on loading...q




RE: Softimage 2 Unreal Engine

2014-06-18 Thread Francisco Criado
Hi Wayne, sorry for the missing information! Exporting from softimage 2013
in fbx format to Unreal Engine 4.
Thanks in advance.
F.
El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.com
escribió:

  What format did you export from softimage? Did you use a plugin? Which
 version of Unreal engine are you trying to import the model into???



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
 *Sent:* Wednesday, June 18, 2014 10:44 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Softimage 2 Unreal Engine



 Hi guys, trying to export a model with materials and textures to unreal
 engine but everytime i try to import to ue it doesnt load the materials or
 just freezes on loading...q





RE: Softimage 2 Unreal Engine

2014-06-18 Thread Williams, Wayne
Unfortunately I’ve not updated to unreal 4 yet so won’t be of much assistance 
with the problem. One thing you can try is to download the latest version of 
Maya/Softimage trial and export .fbx from there and see if it comes in. My bet 
is that Maya is going to work but Softimage isn’t.  My experience in the past 
has almost always been Softimage is used for modeling/uv’ing/gatoring and 
another 3d package (max/maya) with more up to date exporters are used to get 
things into the game engines like cryengine/unreal.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado
Sent: Wednesday, June 18, 2014 10:53 AM
To: softimage@listproc.autodesk.com
Subject: RE: Softimage 2 Unreal Engine


Hi Wayne, sorry for the missing information! Exporting from softimage 2013 in 
fbx format to Unreal Engine 4.
Thanks in advance.
F.
El jun 18, 2014 11:46 AM, Williams, Wayne 
wayne.willi...@xaviant.commailto:wayne.willi...@xaviant.com escribió:
What format did you export from softimage? Did you use a plugin? Which version 
of Unreal engine are you trying to import the model into???

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Francisco Criado
Sent: Wednesday, June 18, 2014 10:44 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Softimage 2 Unreal Engine


Hi guys, trying to export a model with materials and textures to unreal engine 
but everytime i try to import to ue it doesnt load the materials or just 
freezes on loading...q




Re: Softimage 2 Unreal Engine

2014-06-18 Thread Nicolas Esposito
As far as I know the material is not converter, you have to create the
material itself inside UE4 but, when you import, it allows you ( in the
import option ) to create a material which if I remember correctly will
contain both the diffuse and normal map

Regarding the FBX export from Softimage I made a videotutorial exporting a
character using Species.

Softimage to Unreal Engine 4 https://www.youtube.com/watch?v=Kvg-EABdkfQ

Anyway as long as you export a model ( you mean a mesh or a model as it is
called inside Softimage? ) it should work properly, it usually have
problems with multiple roots with characters.

If you can upload the model, I'll take a look at it and see what is the
problem ;)


2014-06-18 17:11 GMT+02:00 Williams, Wayne wayne.willi...@xaviant.com:

  Unfortunately I’ve not updated to unreal 4 yet so won’t be of much
 assistance with the problem. One thing you can try is to download the
 latest version of Maya/Softimage trial and export .fbx from there and see
 if it comes in. My bet is that Maya is going to work but Softimage isn’t.
  My experience in the past has almost always been Softimage is used for
 modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to
 date exporters are used to get things into the game engines like
 cryengine/unreal.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
 *Sent:* Wednesday, June 18, 2014 10:53 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Softimage 2 Unreal Engine



 Hi Wayne, sorry for the missing information! Exporting from softimage 2013
 in fbx format to Unreal Engine 4.
 Thanks in advance.
 F.

 El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.com
 escribió:

  What format did you export from softimage? Did you use a plugin? Which
 version of Unreal engine are you trying to import the model into???



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
 *Sent:* Wednesday, June 18, 2014 10:44 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Softimage 2 Unreal Engine



 Hi guys, trying to export a model with materials and textures to unreal
 engine but everytime i try to import to ue it doesnt load the materials or
 just freezes on loading...q






Re: Softimage 2 Unreal Engine

2014-06-18 Thread Francisco Criado
Hi Nicolas, i´ll take a look at your video, my main concern is getting the
textures on the import, and not having to do the import of the textures by
separate and relinking the materials...

thanks again,
F.



2014-06-18 16:26 GMT+01:00 Nicolas Esposito 3dv...@gmail.com:

 As far as I know the material is not converter, you have to create the
 material itself inside UE4 but, when you import, it allows you ( in the
 import option ) to create a material which if I remember correctly will
 contain both the diffuse and normal map

 Regarding the FBX export from Softimage I made a videotutorial exporting a
 character using Species.

 Softimage to Unreal Engine 4 https://www.youtube.com/watch?v=Kvg-EABdkfQ

 Anyway as long as you export a model ( you mean a mesh or a model as it is
 called inside Softimage? ) it should work properly, it usually have
 problems with multiple roots with characters.

 If you can upload the model, I'll take a look at it and see what is the
 problem ;)


 2014-06-18 17:11 GMT+02:00 Williams, Wayne wayne.willi...@xaviant.com:

   Unfortunately I’ve not updated to unreal 4 yet so won’t be of much
 assistance with the problem. One thing you can try is to download the
 latest version of Maya/Softimage trial and export .fbx from there and see
 if it comes in. My bet is that Maya is going to work but Softimage isn’t.
  My experience in the past has almost always been Softimage is used for
 modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to
 date exporters are used to get things into the game engines like
 cryengine/unreal.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
 *Sent:* Wednesday, June 18, 2014 10:53 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Softimage 2 Unreal Engine



 Hi Wayne, sorry for the missing information! Exporting from softimage
 2013 in fbx format to Unreal Engine 4.
 Thanks in advance.
 F.

 El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.com
 escribió:

  What format did you export from softimage? Did you use a plugin? Which
 version of Unreal engine are you trying to import the model into???



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
 *Sent:* Wednesday, June 18, 2014 10:44 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Softimage 2 Unreal Engine



 Hi guys, trying to export a model with materials and textures to unreal
 engine but everytime i try to import to ue it doesnt load the materials or
 just freezes on loading...q







Re: Softimage 2 Unreal Engine

2014-06-18 Thread Nicolas Esposito
Max and Maya have thier own pipeline that you can find here
https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Materials/index.html

Regarding Softimage the import is quite straight forward, I just tested:
 Export in FBX ( I'm using FBX plugin 2013 ), leave the settings as they
are ( not embedd texture, and so on, in case change the scale if you want )
 Import into UE4: under static mesh expand the Advanced tab, choose import
materials and import texture
 As soon as you click ok it will import the meshes and apply automatically
the materials to the meshes
 If you open one of the material that UE created you see that ( at least
in my case ) the textures ( diffuse and normal ) were imported correctly,
so no need to relink or separate export for the textures.

Tested using Softimage 2013 with Unreal Engine 4.1.1

Hope it helps :)


2014-06-18 18:22 GMT+02:00 Francisco Criado malcriad...@gmail.com:

 Hi Nicolas, i´ll take a look at your video, my main concern is getting the
 textures on the import, and not having to do the import of the textures by
 separate and relinking the materials...

 thanks again,
 F.



 2014-06-18 16:26 GMT+01:00 Nicolas Esposito 3dv...@gmail.com:

 As far as I know the material is not converter, you have to create the
 material itself inside UE4 but, when you import, it allows you ( in the
 import option ) to create a material which if I remember correctly will
 contain both the diffuse and normal map

 Regarding the FBX export from Softimage I made a videotutorial exporting
 a character using Species.

 Softimage to Unreal Engine 4
 https://www.youtube.com/watch?v=Kvg-EABdkfQ

 Anyway as long as you export a model ( you mean a mesh or a model as it
 is called inside Softimage? ) it should work properly, it usually have
 problems with multiple roots with characters.

 If you can upload the model, I'll take a look at it and see what is the
 problem ;)


 2014-06-18 17:11 GMT+02:00 Williams, Wayne wayne.willi...@xaviant.com:

   Unfortunately I’ve not updated to unreal 4 yet so won’t be of much
 assistance with the problem. One thing you can try is to download the
 latest version of Maya/Softimage trial and export .fbx from there and see
 if it comes in. My bet is that Maya is going to work but Softimage isn’t.
  My experience in the past has almost always been Softimage is used for
 modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to
 date exporters are used to get things into the game engines like
 cryengine/unreal.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
 *Sent:* Wednesday, June 18, 2014 10:53 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Softimage 2 Unreal Engine



 Hi Wayne, sorry for the missing information! Exporting from softimage
 2013 in fbx format to Unreal Engine 4.
 Thanks in advance.
 F.

 El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.com
 escribió:

  What format did you export from softimage? Did you use a plugin? Which
 version of Unreal engine are you trying to import the model into???



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
 *Sent:* Wednesday, June 18, 2014 10:44 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Softimage 2 Unreal Engine



 Hi guys, trying to export a model with materials and textures to unreal
 engine but everytime i try to import to ue it doesnt load the materials or
 just freezes on loading...q








Re: Softimage 2 Unreal Engine

2014-06-18 Thread Francisco Criado
Hi Nicolas! thanks for the tips, its working ok now!
F.



2014-06-18 17:51 GMT+01:00 Nicolas Esposito 3dv...@gmail.com:

 Max and Maya have thier own pipeline that you can find here
 https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Materials/index.html

 Regarding Softimage the import is quite straight forward, I just tested:
  Export in FBX ( I'm using FBX plugin 2013 ), leave the settings as they
 are ( not embedd texture, and so on, in case change the scale if you want )
  Import into UE4: under static mesh expand the Advanced tab, choose
 import materials and import texture
  As soon as you click ok it will import the meshes and apply
 automatically the materials to the meshes
  If you open one of the material that UE created you see that ( at least
 in my case ) the textures ( diffuse and normal ) were imported correctly,
 so no need to relink or separate export for the textures.

 Tested using Softimage 2013 with Unreal Engine 4.1.1

 Hope it helps :)


 2014-06-18 18:22 GMT+02:00 Francisco Criado malcriad...@gmail.com:

 Hi Nicolas, i´ll take a look at your video, my main concern is getting the
 textures on the import, and not having to do the import of the textures by
 separate and relinking the materials...

 thanks again,
 F.



 2014-06-18 16:26 GMT+01:00 Nicolas Esposito 3dv...@gmail.com:

 As far as I know the material is not converter, you have to create the
 material itself inside UE4 but, when you import, it allows you ( in the
 import option ) to create a material which if I remember correctly will
 contain both the diffuse and normal map

 Regarding the FBX export from Softimage I made a videotutorial exporting
 a character using Species.

 Softimage to Unreal Engine 4
 https://www.youtube.com/watch?v=Kvg-EABdkfQ

 Anyway as long as you export a model ( you mean a mesh or a model as it
 is called inside Softimage? ) it should work properly, it usually have
 problems with multiple roots with characters.

 If you can upload the model, I'll take a look at it and see what is the
 problem ;)


 2014-06-18 17:11 GMT+02:00 Williams, Wayne wayne.willi...@xaviant.com:

   Unfortunately I’ve not updated to unreal 4 yet so won’t be of much
 assistance with the problem. One thing you can try is to download the
 latest version of Maya/Softimage trial and export .fbx from there and see
 if it comes in. My bet is that Maya is going to work but Softimage isn’t.
  My experience in the past has almost always been Softimage is used for
 modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to
 date exporters are used to get things into the game engines like
 cryengine/unreal.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco
 Criado
 *Sent:* Wednesday, June 18, 2014 10:53 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Softimage 2 Unreal Engine



 Hi Wayne, sorry for the missing information! Exporting from softimage
 2013 in fbx format to Unreal Engine 4.
 Thanks in advance.
 F.

 El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.com
 escribió:

  What format did you export from softimage? Did you use a plugin?
 Which version of Unreal engine are you trying to import the model into???



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco
 Criado
 *Sent:* Wednesday, June 18, 2014 10:44 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Softimage 2 Unreal Engine



 Hi guys, trying to export a model with materials and textures to unreal
 engine but everytime i try to import to ue it doesnt load the materials or
 just freezes on loading...q