RE: Volume/voxel construction/deconstruction

2016-09-17 Thread Sven Constable
I used the VisBool shader from Holger Schönberger on a similar project last year. Worked great but the model was simple and had no inner structure. Nice thing is, you can use the round corners shader with it. Animated pseudo booleans with perfect bevels. The difficulty however is you need extra

RE: Volume/voxel construction/deconstruction

2016-09-17 Thread Schoenberger
If you use Mental Ray, then use the baVisbool shader. If you use Arnold, then you can use it, but it does not work for shadows. See attached examples. Do not use UVs for the inside, use true 3D shaders that use a spatial projection (Mray) or object-centered projection (MRay+Arnold). Perh

Re: Render rates - or where to get a softimage farm?

2016-09-17 Thread Adam Seeley
http://www.pixelplow.net/ .. simple, cheap, quick. You just need a little scene clean prep (delete roto image sources etc) Save to clean project & copy all External files on save. Uploads the project, starts rendering, gives you estimated time left to render, current amount spent, estimated fina