Re: Crowd FX Help

2012-08-08 Thread Debdas Mohanty
Thanks  Guillaume,

 Please share the scene file that you did, so that I can go through it and
get some ideas to solve it.

-- 
Regards,

Debdas Mohanty


Re: Crowd FX Help

2012-08-01 Thread Julian Johnson

On 01/08/2012 15:12, Guillaume Laforge wrote:

Hello Julian,

It sounds like a known bug reported by Steven Caron about  extreme slowdown 
when adding new actor sources.
It was fixed in 2013SP1 (several optimization in the scene graph validation and 
topology update were done).


Hi Guillaume,

Thanks for the quick response. Yes, we're on SP1 (build 11.1.57)...and 
the slowdown is quite dramatic.


Cheers,
Julian


RE: Crowd FX Help

2012-08-01 Thread Stephen Blair
Hi

You don't need to be on support to report a bug.
http://wp.me/powV4-1Z3


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Guillaume Laforge
Sent: August-01-12 12:10 PM
To: softimage@listproc.autodesk.com
Subject: Re: Crowd FX Help

Too bad :(.

If you've got access to support, please send a repro scene!

Did you try to delete the simulated ICETree and then re-generate all the 
actions (from the Apply Action in the CrowdFX Actor Proxy PPG) ?
It would re-create a new simulated ICETree and so could fix the problem (but 
you will need to re-do any edit you made in the original Tree...).

On Wed, Aug 1, 2012 at 11:37 AM, Julian Johnson 
jul...@exch.demon.co.ukmailto:jul...@exch.demon.co.uk wrote:
On 01/08/2012 15:12, Guillaume Laforge wrote:
Hello Julian,

It sounds like a known bug reported by Steven Caron about  extreme slowdown 
when adding new actor sources.
It was fixed in 2013SP1 (several optimization in the scene graph validation and 
topology update were done).

Hi Guillaume,

Thanks for the quick response. Yes, we're on SP1 (build 11.1.57)...and the 
slowdown is quite dramatic.

Cheers,
Julian

attachment: winmail.dat

Re: Crowd FX Help

2012-08-01 Thread Steven Caron
i dont recall this bug being addressed in 2013 SP1, but i may be wrong...

@julian, i got to the point where i was adding all the characters i needed
to an empty scene and updating this, then copy pasting graphs to rebuild
the scene. but even in a simple scene eventually screeches to a halt.

being able to use a external format to store data like this and so it can
be updated without interacting with a live simulation is key.

s

On Wed, Aug 1, 2012 at 7:12 AM, Guillaume Laforge 
guillaume.lafo...@autodesk.com wrote:

 Hello Julian,

 It sounds like a known bug reported by Steven Caron about  extreme
 slowdown when adding new actor sources.
 It was fixed in 2013SP1 (several optimization in the scene graph
 validation and topology update were done).

 Are you on SP1?

 Thanks,
 Guillaume

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Julian Johnson
 Sent: Wednesday, August 01, 2012 9:50 AM
 To: softimage@listproc.autodesk.com
 Subject: Crowd FX Help

 I'm struggling with extreme slowdowns and erratic actions in CrowdFX.
 Specifically, when I reload a scene and then try and add new actor sources
 a) the new actor source takes ages to load and b) often the new source's
 animations are somehow corrupted with either a weird animation cycle,
 stuttering or a permanent static pose. These same cycles work fine in solo
 scenes.

 If I recreate the scene from scratch everything works fine but as soon as
 I quit and reload it seems like from that point onwards I can't really
 add/remove actors or change actions without some of the behaviours above. I
 think it seems worse with actors that have been unloaded and reloaded
 (using Get From Scene).

 The only solution I can think of is to script the building of the whole
 scene from scratch each time. Has anyone else experienced this or found any
 workarounds?

 Julian




Re: Crowd FX Help

2012-08-01 Thread Julian Johnson

On 01/08/2012 18:09, Steven Caron wrote:

i dont recall this bug being addressed in 2013 SP1, but i may be wrong...

@julian, i got to the point where i was adding all the characters i 
needed to an empty scene and updating this, then copy pasting graphs 
to rebuild the scene. but even in a simple scene 
eventually screeches to a halt.


being able to use a external format to store data like this and so it 
can be updated without interacting with a live simulation is key.



Thanks Steven,

I think I'd need to do the same as you. Did you find you had problems 
simply adding new Actors to an established crowd? I not only get the 
ultra long load times but it quite often ends with:


# ERROR : CrowdSkinningNode: 428$Access to a custom ICE node input port 
failed.


Again, this only happens if I reload an existing crowd scene. The same 
model adds fine provided I don't close and reload the scene. It also 
works properly in a neutral scene on it's own...


Cheers,
Julian


Re: Crowd FX Help

2012-08-01 Thread Steven Caron
i finished all my shots with crowdfx even with the issues. your actor geo
and rig might be more complex then the pedestrian so i would get those in
there asap to get an idea of the speed.

s

On Wed, Aug 1, 2012 at 12:03 PM, Luc Girard l...@shedmtl.com wrote:

 Hey Guys !

 ** **

   I've been following your discussion and now I'm scared !  I just started
 a Crowd sim last Monday for a project, using CrowdFX on 2013 Sp1.

 ** **

   Everything is going fine for the moment as I am using the Default
 pedestrian to test and build my sim.  I plan to replace the pedestrian with
 our own actors as soon as they are ready.  Will I be able to get a result
 in a reasonable amount of time with the tricks you described earlier (which
 for the moment I'm not sure I understand all but I guess I will, as I get
 more accustomed to the tool) ?  Or is it simply a NO GO because of the
 issues ?  I don't want to get too deep in the process and discover I have
 to find another solution altogether.

 ** **

 Your opinions would be appreciated,

 ** **

 Thx !

 ** **

 ** **

 ** **

 ** **

 *Luc Girard // SHED*
 artiste 3D

 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM

 ** **

 prenez note que mon nouveau courriel est le: l...@shedmtl.com 

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* August-01-12 2:21 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Crowd FX Help

 ** **

 i got various errors that i can't remember but that error i definitely
 haven't seen before. animations getting broken like you mentioned i did
 encounter but it was usually just an error i had where my animations were
 being improperly loaded in the ice graph. sometimes i just ran get actions
 again and it re wires them. others i realized my graph was using actorID to
 set data which no longer is correct since i removed added the actor and the
 IDs changed.

 ** **

 i haven't used crowdfx in a bit so my memory is a big foggy, please hammer
 on it and log all the issues you can. i hope to get back to crowdfx in the
 future and see it has improved :)

 ** **

 s

 ** **

 On Wed, Aug 1, 2012 at 10:44 AM, Julian Johnson jul...@exch.demon.co.uk
 wrote:

 On 01/08/2012 18:09, Steven Caron wrote:

 i dont recall this bug being addressed in 2013 SP1, but i may be wrong...

 @julian, i got to the point where i was adding all the characters i needed
 to an empty scene and updating this, then copy pasting graphs to rebuild
 the scene. but even in a simple scene eventually screeches to a halt.

 being able to use a external format to store data like this and so it can
 be updated without interacting with a live simulation is key.

 Thanks Steven,

 I think I'd need to do the same as you. Did you find you had problems
 simply adding new Actors to an established crowd? I not only get the ultra
 long load times but it quite often ends with:

 # ERROR : CrowdSkinningNode: 428$Access to a custom ICE node input port
 failed.

 Again, this only happens if I reload an existing crowd scene. The same
 model adds fine provided I don't close and reload the scene. It also works
 properly in a neutral scene on it's own...

 Cheers,
 Julian

 ** **



RE: Crowd FX Help

2012-08-01 Thread Luc Girard
Thx for your input.. I'm having fun with the tool so far so I would be
bummed to have to find another solution.

 

Your said this earlier being able to use a external format to store data
like this and so it can be updated without interacting with a live
simulation is key.  Can you expand more about this with a little more
details plz ?  I'm not quite sure which data and which external format you
are referring to... sorry newb here ;)

 

thx a lot !

 

 

Luc Girard // SHED
artiste 3D

1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025  http://WWW.SHEDMTL.COM WWW.SHEDMTL.COM

 

prenez note que mon nouveau courriel est le: l...@shedmtl.com 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: August-01-12 3:08 PM
To: softimage@listproc.autodesk.com
Subject: Re: Crowd FX Help

 

i finished all my shots with crowdfx even with the issues. your actor geo
and rig might be more complex then the pedestrian so i would get those in
there asap to get an idea of the speed.

 

s

 

On Wed, Aug 1, 2012 at 12:03 PM, Luc Girard l...@shedmtl.com wrote:

Hey Guys !

 

  I've been following your discussion and now I'm scared !  I just started a
Crowd sim last Monday for a project, using CrowdFX on 2013 Sp1.

 

  Everything is going fine for the moment as I am using the Default
pedestrian to test and build my sim.  I plan to replace the pedestrian with
our own actors as soon as they are ready.  Will I be able to get a result in
a reasonable amount of time with the tricks you described earlier (which for
the moment I'm not sure I understand all but I guess I will, as I get more
accustomed to the tool) ?  Or is it simply a NO GO because of the issues ?
I don't want to get too deep in the process and discover I have to find
another solution altogether.

 

Your opinions would be appreciated,

 

Thx !

 

 

 

 

Luc Girard // SHED
artiste 3D

1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 tel:514%20849-1555  F 514 849-5025 tel:514%20849-5025
http://WWW.SHEDMTL.COM WWW.SHEDMTL.COM

 

prenez note que mon nouveau courriel est le: l...@shedmtl.com 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: August-01-12 2:21 PM


To: softimage@listproc.autodesk.com
Subject: Re: Crowd FX Help

 

i got various errors that i can't remember but that error i definitely
haven't seen before. animations getting broken like you mentioned i did
encounter but it was usually just an error i had where my animations were
being improperly loaded in the ice graph. sometimes i just ran get actions
again and it re wires them. others i realized my graph was using actorID to
set data which no longer is correct since i removed added the actor and the
IDs changed.

 

i haven't used crowdfx in a bit so my memory is a big foggy, please hammer
on it and log all the issues you can. i hope to get back to crowdfx in the
future and see it has improved :)

 

s

 

On Wed, Aug 1, 2012 at 10:44 AM, Julian Johnson jul...@exch.demon.co.uk
wrote:

On 01/08/2012 18:09, Steven Caron wrote:

i dont recall this bug being addressed in 2013 SP1, but i may be wrong...

@julian, i got to the point where i was adding all the characters i needed
to an empty scene and updating this, then copy pasting graphs to rebuild the
scene. but even in a simple scene eventually screeches to a halt.

being able to use a external format to store data like this and so it can be
updated without interacting with a live simulation is key.

Thanks Steven,

I think I'd need to do the same as you. Did you find you had problems simply
adding new Actors to an established crowd? I not only get the ultra long
load times but it quite often ends with:

# ERROR : CrowdSkinningNode: 428$Access to a custom ICE node input port
failed.

Again, this only happens if I reload an existing crowd scene. The same model
adds fine provided I don't close and reload the scene. It also works
properly in a neutral scene on it's own...

Cheers,
Julian

 

 



Re: Crowd FX Help

2012-08-01 Thread Steven Caron
its not a current feature, its a suggestion i have sent to softimage but
also was going to be the basis for my own customizations to crowdfx to get
around these issues.

one could explore caching the action sources to icecache and loading them
back in but thats only part of the problem from what i understand.

s

On Wed, Aug 1, 2012 at 12:25 PM, Luc Girard l...@shedmtl.com wrote:

 Thx for your input.. I'm having fun with the tool so far so I would be
 bummed to have to find another solution.

 ** **

 Your said this earlier being able to use a external format to store data
 like this and so it can be updated without interacting with a live
 simulation is key.  Can you expand more about this with a little more
 details plz ?  I'm not quite sure which data and which external format you
 are referring to... sorry newb here ;)

 ** **

 thx a lot !

 ** **

 ** **

 *Luc Girard // SHED*
 artiste 3D

 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM

 ** **

 prenez note que mon nouveau courriel est le: l...@shedmtl.com 

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* August-01-12 3:08 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Crowd FX Help

 ** **

 i finished all my shots with crowdfx even with the issues. your actor geo
 and rig might be more complex then the pedestrian so i would get those in
 there asap to get an idea of the speed.

 ** **

 s

 ** **

 On Wed, Aug 1, 2012 at 12:03 PM, Luc Girard l...@shedmtl.com wrote:

 Hey Guys !

  

   I've been following your discussion and now I'm scared !  I just started
 a Crowd sim last Monday for a project, using CrowdFX on 2013 Sp1.

  

   Everything is going fine for the moment as I am using the Default
 pedestrian to test and build my sim.  I plan to replace the pedestrian with
 our own actors as soon as they are ready.  Will I be able to get a result
 in a reasonable amount of time with the tricks you described earlier (which
 for the moment I'm not sure I understand all but I guess I will, as I get
 more accustomed to the tool) ?  Or is it simply a NO GO because of the
 issues ?  I don't want to get too deep in the process and discover I have
 to find another solution altogether.

  

 Your opinions would be appreciated,

  

 Thx !

  

  

  

  

 *Luc Girard // SHED*
 artiste 3D

 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM

  

 prenez note que mon nouveau courriel est le: l...@shedmtl.com 

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* August-01-12 2:21 PM


 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Crowd FX Help

  

 i got various errors that i can't remember but that error i definitely
 haven't seen before. animations getting broken like you mentioned i did
 encounter but it was usually just an error i had where my animations were
 being improperly loaded in the ice graph. sometimes i just ran get actions
 again and it re wires them. others i realized my graph was using actorID to
 set data which no longer is correct since i removed added the actor and the
 IDs changed.

  

 i haven't used crowdfx in a bit so my memory is a big foggy, please hammer
 on it and log all the issues you can. i hope to get back to crowdfx in the
 future and see it has improved :)

  

 s

  

 On Wed, Aug 1, 2012 at 10:44 AM, Julian Johnson jul...@exch.demon.co.uk
 wrote:

 On 01/08/2012 18:09, Steven Caron wrote:

 i dont recall this bug being addressed in 2013 SP1, but i may be wrong...

 @julian, i got to the point where i was adding all the characters i needed
 to an empty scene and updating this, then copy pasting graphs to rebuild
 the scene. but even in a simple scene eventually screeches to a halt.

 being able to use a external format to store data like this and so it can
 be updated without interacting with a live simulation is key.

 Thanks Steven,

 I think I'd need to do the same as you. Did you find you had problems
 simply adding new Actors to an established crowd? I not only get the ultra
 long load times but it quite often ends with:

 # ERROR : CrowdSkinningNode: 428$Access to a custom ICE node input port
 failed.

 Again, this only happens if I reload an existing crowd scene. The same
 model adds fine provided I don't close and reload the scene. It also works
 properly in a neutral scene on it's own...

 Cheers,
 Julian

  

 ** **



RE: Crowd FX Help

2012-08-01 Thread Matt Lind
Basically what's needed is an ASCII/text scene file format so we can modify not 
just crowds, but anything in the scene as long as the edits conform to specs.  
Need the same for models and other data types.

Sorely needed and is more than long overdue.


Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Wednesday, August 01, 2012 12:42 PM
To: softimage@listproc.autodesk.com
Subject: Re: Crowd FX Help

its not a current feature, its a suggestion i have sent to softimage but also 
was going to be the basis for my own customizations to crowdfx to get around 
these issues.

one could explore caching the action sources to icecache and loading them back 
in but thats only part of the problem from what i understand.

s
On Wed, Aug 1, 2012 at 12:25 PM, Luc Girard 
l...@shedmtl.commailto:l...@shedmtl.com wrote:
Thx for your input.. I'm having fun with the tool so far so I would be bummed 
to have to find another solution.

Your said this earlier being able to use a external format to store data like 
this and so it can be updated without interacting with a live simulation is 
key.  Can you expand more about this with a little more details plz ?  I'm not 
quite sure which data and which external format you are referring to... sorry 
newb here ;)

thx a lot !


Luc Girard // SHED
artiste 3D
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555tel:514%20849-1555 F 514 849-5025tel:514%20849-5025 
WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COM

prenez note que mon nouveau courriel est le: 
l...@shedmtl.commailto:l...@shedmtl.com

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Steven Caron
Sent: August-01-12 3:08 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Crowd FX Help

i finished all my shots with crowdfx even with the issues. your actor geo and 
rig might be more complex then the pedestrian so i would get those in there 
asap to get an idea of the speed.

s

On Wed, Aug 1, 2012 at 12:03 PM, Luc Girard 
l...@shedmtl.commailto:l...@shedmtl.com wrote:
Hey Guys !

  I've been following your discussion and now I'm scared !  I just started a 
Crowd sim last Monday for a project, using CrowdFX on 2013 Sp1.

  Everything is going fine for the moment as I am using the Default pedestrian 
to test and build my sim.  I plan to replace the pedestrian with our own actors 
as soon as they are ready.  Will I be able to get a result in a reasonable 
amount of time with the tricks you described earlier (which for the moment I'm 
not sure I understand all but I guess I will, as I get more accustomed to the 
tool) ?  Or is it simply a NO GO because of the issues ?  I don't want to get 
too deep in the process and discover I have to find another solution altogether.

Your opinions would be appreciated,

Thx !




Luc Girard // SHED
artiste 3D
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555tel:514%20849-1555 F 514 849-5025tel:514%20849-5025 
WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COM

prenez note que mon nouveau courriel est le: 
l...@shedmtl.commailto:l...@shedmtl.com

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Steven Caron
Sent: August-01-12 2:21 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Crowd FX Help

i got various errors that i can't remember but that error i definitely haven't 
seen before. animations getting broken like you mentioned i did encounter but 
it was usually just an error i had where my animations were being improperly 
loaded in the ice graph. sometimes i just ran get actions again and it re wires 
them. others i realized my graph was using actorID to set data which no longer 
is correct since i removed added the actor and the IDs changed.

i haven't used crowdfx in a bit so my memory is a big foggy, please hammer on 
it and log all the issues you can. i hope to get back to crowdfx in the future 
and see it has improved :)

s

On Wed, Aug 1, 2012 at 10:44 AM, Julian Johnson 
jul...@exch.demon.co.ukmailto:jul...@exch.demon.co.uk wrote:
On 01/08/2012 18:09, Steven Caron wrote:
i dont recall this bug being addressed in 2013 SP1, but i may be wrong...

@julian, i got to the point where i was adding all the characters i needed to 
an empty scene and updating this, then copy pasting graphs to rebuild the 
scene. but even in a simple scene eventually screeches to a halt.

being able to use a external format to store data like this and so it can be 
updated without interacting with a live simulation is key.
Thanks Steven,

I think I'd need to do the same as you. Did you find you had problems simply 
adding new

Re: Crowd FX Help

2012-08-01 Thread Ben Houston
Is there any room for an Alembic based solution?  It isn't text but it
is great at storing deforming meshes or animated bone hierarchies and
we can write any type of importer or direct rendering solution.
-ben

On Wed, Aug 1, 2012 at 4:40 PM, Matt Lind ml...@carbinestudios.com wrote:
 Basically what’s needed is an ASCII/text scene file format so we can modify
 not just crowds, but anything in the scene as long as the edits conform to
 specs.  Need the same for models and other data types.



 Sorely needed and is more than long overdue.





 Matt











 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
 Sent: Wednesday, August 01, 2012 12:42 PM


 To: softimage@listproc.autodesk.com
 Subject: Re: Crowd FX Help



 its not a current feature, its a suggestion i have sent to softimage but
 also was going to be the basis for my own customizations to crowdfx to get
 around these issues.



 one could explore caching the action sources to icecache and loading them
 back in but thats only part of the problem from what i understand.



 s

 On Wed, Aug 1, 2012 at 12:25 PM, Luc Girard l...@shedmtl.com wrote:

 Thx for your input.. I'm having fun with the tool so far so I would be
 bummed to have to find another solution.



 Your said this earlier being able to use a external format to store data
 like this and so it can be updated without interacting with a live
 simulation is key.  Can you expand more about this with a little more
 details plz ?  I'm not quite sure which data and which external format you
 are referring to... sorry newb here ;)



 thx a lot !





 Luc Girard // SHED
 artiste 3D

 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM



 prenez note que mon nouveau courriel est le: l...@shedmtl.com



 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
 Sent: August-01-12 3:08 PM


 To: softimage@listproc.autodesk.com
 Subject: Re: Crowd FX Help



 i finished all my shots with crowdfx even with the issues. your actor geo
 and rig might be more complex then the pedestrian so i would get those in
 there asap to get an idea of the speed.



 s



 On Wed, Aug 1, 2012 at 12:03 PM, Luc Girard l...@shedmtl.com wrote:

 Hey Guys !



   I've been following your discussion and now I'm scared !  I just started a
 Crowd sim last Monday for a project, using CrowdFX on 2013 Sp1.



   Everything is going fine for the moment as I am using the Default
 pedestrian to test and build my sim.  I plan to replace the pedestrian with
 our own actors as soon as they are ready.  Will I be able to get a result in
 a reasonable amount of time with the tricks you described earlier (which for
 the moment I'm not sure I understand all but I guess I will, as I get more
 accustomed to the tool) ?  Or is it simply a NO GO because of the issues ?
 I don't want to get too deep in the process and discover I have to find
 another solution altogether.



 Your opinions would be appreciated,



 Thx !









 Luc Girard // SHED
 artiste 3D

 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM



 prenez note que mon nouveau courriel est le: l...@shedmtl.com



 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
 Sent: August-01-12 2:21 PM


 To: softimage@listproc.autodesk.com
 Subject: Re: Crowd FX Help



 i got various errors that i can't remember but that error i definitely
 haven't seen before. animations getting broken like you mentioned i did
 encounter but it was usually just an error i had where my animations were
 being improperly loaded in the ice graph. sometimes i just ran get actions
 again and it re wires them. others i realized my graph was using actorID to
 set data which no longer is correct since i removed added the actor and the
 IDs changed.



 i haven't used crowdfx in a bit so my memory is a big foggy, please hammer
 on it and log all the issues you can. i hope to get back to crowdfx in the
 future and see it has improved :)



 s



 On Wed, Aug 1, 2012 at 10:44 AM, Julian Johnson jul...@exch.demon.co.uk
 wrote:

 On 01/08/2012 18:09, Steven Caron wrote:

 i dont recall this bug being addressed in 2013 SP1, but i may be wrong...

 @julian, i got to the point where i was adding all the characters i needed
 to an empty scene and updating this, then copy pasting graphs to rebuild the
 scene. but even in a simple scene eventually screeches to a halt.

 being able to use a external format to store data like this and so it can be
 updated without interacting with a live simulation is key.

 Thanks Steven,

 I think I'd need to do the same as you. Did you find you had problems simply
 adding new Actors to an established crowd? I not only get the ultra long
 load times but it quite often ends

RE: Crowd FX Help

2012-08-01 Thread Matt Lind
Alembic is essentially point caching, no?

May work for crowds and particles, but for us what we really need access to is 
shader parameters, partition settings, which models are referenced, custom 
properties/operators deployed in the scene, animation data, etc...   Alembic 
wouldn't address that stuff.


Matt



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston
Sent: Wednesday, August 01, 2012 1:51 PM
To: softimage@listproc.autodesk.com
Subject: Re: Crowd FX Help

Is there any room for an Alembic based solution?  It isn't text but it is great 
at storing deforming meshes or animated bone hierarchies and we can write any 
type of importer or direct rendering solution.
-ben

On Wed, Aug 1, 2012 at 4:40 PM, Matt Lind ml...@carbinestudios.com wrote:
 Basically what’s needed is an ASCII/text scene file format so we can 
 modify not just crowds, but anything in the scene as long as the edits 
 conform to specs.  Need the same for models and other data types.



 Sorely needed and is more than long overdue.





 Matt











 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven 
 Caron
 Sent: Wednesday, August 01, 2012 12:42 PM


 To: softimage@listproc.autodesk.com
 Subject: Re: Crowd FX Help



 its not a current feature, its a suggestion i have sent to softimage 
 but also was going to be the basis for my own customizations to 
 crowdfx to get around these issues.



 one could explore caching the action sources to icecache and loading 
 them back in but thats only part of the problem from what i understand.



 s

 On Wed, Aug 1, 2012 at 12:25 PM, Luc Girard l...@shedmtl.com wrote:

 Thx for your input.. I'm having fun with the tool so far so I would be 
 bummed to have to find another solution.



 Your said this earlier being able to use a external format to store 
 data like this and so it can be updated without interacting with a 
 live simulation is key.  Can you expand more about this with a little 
 more details plz ?  I'm not quite sure which data and which external 
 format you are referring to... sorry newb here ;)



 thx a lot !





 Luc Girard // SHED
 artiste 3D

 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 
 F 514 849-5025 WWW.SHEDMTL.COM



 prenez note que mon nouveau courriel est le: l...@shedmtl.com



 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven 
 Caron
 Sent: August-01-12 3:08 PM


 To: softimage@listproc.autodesk.com
 Subject: Re: Crowd FX Help



 i finished all my shots with crowdfx even with the issues. your actor 
 geo and rig might be more complex then the pedestrian so i would get 
 those in there asap to get an idea of the speed.



 s



 On Wed, Aug 1, 2012 at 12:03 PM, Luc Girard l...@shedmtl.com wrote:

 Hey Guys !



   I've been following your discussion and now I'm scared !  I just 
 started a Crowd sim last Monday for a project, using CrowdFX on 2013 Sp1.



   Everything is going fine for the moment as I am using the Default 
 pedestrian to test and build my sim.  I plan to replace the pedestrian 
 with our own actors as soon as they are ready.  Will I be able to get 
 a result in a reasonable amount of time with the tricks you described 
 earlier (which for the moment I'm not sure I understand all but I 
 guess I will, as I get more accustomed to the tool) ?  Or is it simply a NO 
 GO because of the issues ?
 I don't want to get too deep in the process and discover I have to 
 find another solution altogether.



 Your opinions would be appreciated,



 Thx !









 Luc Girard // SHED
 artiste 3D

 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 
 F 514 849-5025 WWW.SHEDMTL.COM



 prenez note que mon nouveau courriel est le: l...@shedmtl.com



 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven 
 Caron
 Sent: August-01-12 2:21 PM


 To: softimage@listproc.autodesk.com
 Subject: Re: Crowd FX Help



 i got various errors that i can't remember but that error i definitely 
 haven't seen before. animations getting broken like you mentioned i 
 did encounter but it was usually just an error i had where my 
 animations were being improperly loaded in the ice graph. sometimes i 
 just ran get actions again and it re wires them. others i realized my 
 graph was using actorID to set data which no longer is correct since i 
 removed added the actor and the IDs changed.



 i haven't used crowdfx in a bit so my memory is a big foggy, please 
 hammer on it and log all the issues you can. i hope to get back to 
 crowdfx in the future and see it has improved :)



 s



 On Wed, Aug 1, 2012 at 10:44 AM, Julian Johnson 
 jul...@exch.demon.co.uk
 wrote:

 On 01/08/2012 18:09, Steven Caron wrote:

 i dont recall this bug being

Re: Crowd FX Help

2012-08-01 Thread Steven Caron
@ben, yes i think alembic has a use here for crowds not for matt's
suggestion about the softimage scene file format. email me and i can send
you my thoughts on this.

On Wed, Aug 1, 2012 at 2:08 PM, Matt Lind ml...@carbinestudios.com wrote:

 Alembic is essentially point caching, no?

 May work for crowds and particles, but for us what we really need access
 to is shader parameters, partition settings, which models are referenced,
 custom properties/operators deployed in the scene, animation data, etc...
 Alembic wouldn't address that stuff.


 Matt



 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston
 Sent: Wednesday, August 01, 2012 1:51 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Crowd FX Help

 Is there any room for an Alembic based solution?  It isn't text but it is
 great at storing deforming meshes or animated bone hierarchies and we can
 write any type of importer or direct rendering solution.
 -ben

 On Wed, Aug 1, 2012 at 4:40 PM, Matt Lind ml...@carbinestudios.com
 wrote:
  Basically what’s needed is an ASCII/text scene file format so we can
  modify not just crowds, but anything in the scene as long as the edits
  conform to specs.  Need the same for models and other data types.
 
 
 
  Sorely needed and is more than long overdue.
 
 
 
 
 
  Matt
 
 
 
 
 
 
 
 
 
 
 
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
  Caron
  Sent: Wednesday, August 01, 2012 12:42 PM
 
 
  To: softimage@listproc.autodesk.com
  Subject: Re: Crowd FX Help
 
 
 
  its not a current feature, its a suggestion i have sent to softimage
  but also was going to be the basis for my own customizations to
  crowdfx to get around these issues.
 
 
 
  one could explore caching the action sources to icecache and loading
  them back in but thats only part of the problem from what i understand.
 
 
 
  s
 
  On Wed, Aug 1, 2012 at 12:25 PM, Luc Girard l...@shedmtl.com wrote:
 
  Thx for your input.. I'm having fun with the tool so far so I would be
  bummed to have to find another solution.
 
 
 
  Your said this earlier being able to use a external format to store
  data like this and so it can be updated without interacting with a
  live simulation is key.  Can you expand more about this with a little
  more details plz ?  I'm not quite sure which data and which external
  format you are referring to... sorry newb here ;)
 
 
 
  thx a lot !
 
 
 
 
 
  Luc Girard // SHED
  artiste 3D
 
  1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555
  F 514 849-5025 WWW.SHEDMTL.COM
 
 
 
  prenez note que mon nouveau courriel est le: l...@shedmtl.com
 
 
 
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
  Caron
  Sent: August-01-12 3:08 PM
 
 
  To: softimage@listproc.autodesk.com
  Subject: Re: Crowd FX Help
 
 
 
  i finished all my shots with crowdfx even with the issues. your actor
  geo and rig might be more complex then the pedestrian so i would get
  those in there asap to get an idea of the speed.
 
 
 
  s
 
 
 
  On Wed, Aug 1, 2012 at 12:03 PM, Luc Girard l...@shedmtl.com wrote:
 
  Hey Guys !
 
 
 
I've been following your discussion and now I'm scared !  I just
  started a Crowd sim last Monday for a project, using CrowdFX on 2013 Sp1.
 
 
 
Everything is going fine for the moment as I am using the Default
  pedestrian to test and build my sim.  I plan to replace the pedestrian
  with our own actors as soon as they are ready.  Will I be able to get
  a result in a reasonable amount of time with the tricks you described
  earlier (which for the moment I'm not sure I understand all but I
  guess I will, as I get more accustomed to the tool) ?  Or is it simply a
 NO GO because of the issues ?
  I don't want to get too deep in the process and discover I have to
  find another solution altogether.
 
 
 
  Your opinions would be appreciated,
 
 
 
  Thx !
 
 
 
 
 
 
 
 
 
  Luc Girard // SHED
  artiste 3D
 
  1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555
  F 514 849-5025 WWW.SHEDMTL.COM
 
 
 
  prenez note que mon nouveau courriel est le: l...@shedmtl.com
 
 
 
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
  Caron
  Sent: August-01-12 2:21 PM
 
 
  To: softimage@listproc.autodesk.com
  Subject: Re: Crowd FX Help
 
 
 
  i got various errors that i can't remember but that error i definitely
  haven't seen before. animations getting broken like you mentioned i
  did encounter but it was usually just an error i had where my
  animations were being improperly loaded in the ice graph. sometimes i
  just ran get actions again and it re wires them. others i realized my
  graph was using actorID to set data which no longer is correct since i
  removed added

RE: Crowd FX Help

2012-08-01 Thread Matt Lind
Generally speaking, softimage has steered towards forcing everything through 
the SDK inside the application.  So getting a proper API to read/write an 
external file is probably not gonna happen.

There are a million ways to skin this cat.  Granted it'll take more disc space 
and take longer to read a text/ASCII file than a binary equivalent, but that 
doesn't mean it will be slow.  How data is represented can have a large impact 
towards performance.

I have my own internal XML file format for the purpose of transferring data 
between versions of softimage.  The files are huge on disc and loaded with 
bloat, but they can still be read/written quite fast.

Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Wednesday, August 01, 2012 2:10 PM
To: softimage@listproc.autodesk.com
Subject: Re: Crowd FX Help

sure, the whole ascii scene file format is desirable but that feature doesn't 
change how i want to work with crowdfx nor does it address the issue with 
updating assets that are already connected to crowdfx. i dont want to have to 
close softimage, edit my file, then re open the file in order to see an updated 
crowdfx actor or an action used by the actor. and since we are talking about 
speed, i would prefer binary format as long as it had a proper api to read and 
write that format. this could be icecache for all i care, as long as i dont 
have to create my own routines for reading and writing the format.

On Wed, Aug 1, 2012 at 1:40 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Basically what's needed is an ASCII/text scene file format so we can modify not 
just crowds, but anything in the scene as long as the edits conform to specs.  
Need the same for models and other data types.

Sorely needed and is more than long overdue.


Matt





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Steven Caron
Sent: Wednesday, August 01, 2012 12:42 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Crowd FX Help

its not a current feature, its a suggestion i have sent to softimage but also 
was going to be the basis for my own customizations to crowdfx to get around 
these issues.

one could explore caching the action sources to icecache and loading them back 
in but thats only part of the problem from what i understand.

s
On Wed, Aug 1, 2012 at 12:25 PM, Luc Girard 
l...@shedmtl.commailto:l...@shedmtl.com wrote:
Thx for your input.. I'm having fun with the tool so far so I would be bummed 
to have to find another solution.

Your said this earlier being able to use a external format to store data like 
this and so it can be updated without interacting with a live simulation is 
key.  Can you expand more about this with a little more details plz ?  I'm not 
quite sure which data and which external format you are referring to... sorry 
newb here ;)

thx a lot !


Luc Girard // SHED
artiste 3D
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555tel:514%20849-1555 F 514 849-5025tel:514%20849-5025 
WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COM

prenez note que mon nouveau courriel est le: 
l...@shedmtl.commailto:l...@shedmtl.com

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Steven Caron
Sent: August-01-12 3:08 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Crowd FX Help

i finished all my shots with crowdfx even with the issues. your actor geo and 
rig might be more complex then the pedestrian so i would get those in there 
asap to get an idea of the speed.

s

On Wed, Aug 1, 2012 at 12:03 PM, Luc Girard 
l...@shedmtl.commailto:l...@shedmtl.com wrote:
Hey Guys !

  I've been following your discussion and now I'm scared !  I just started a 
Crowd sim last Monday for a project, using CrowdFX on 2013 Sp1.

  Everything is going fine for the moment as I am using the Default pedestrian 
to test and build my sim.  I plan to replace the pedestrian with our own actors 
as soon as they are ready.  Will I be able to get a result in a reasonable 
amount of time with the tricks you described earlier (which for the moment I'm 
not sure I understand all but I guess I will, as I get more accustomed to the 
tool) ?  Or is it simply a NO GO because of the issues ?  I don't want to get 
too deep in the process and discover I have to find another solution altogether.

Your opinions would be appreciated,

Thx !




Luc Girard // SHED
artiste 3D
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555tel:514%20849-1555 F 514 849-5025tel:514%20849-5025 
WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COM

prenez note que