On Fri, Sep 28, 2012 at 9:15 AM, Richard Hipp wrote:
>
>
> On Fri, Sep 28, 2012 at 9:06 AM, Clemens Ladisch wrote:
>
>> Christian Le Gall wrote:
>> > I have included an example project
>>
>> ... and the mailing list server has stripped it.
>> Please put it somewhere on the web.
>>
>
> The SQLite
2012 6:14 PM
To: sqlite-users@sqlite.org
Subject: EXT :Re: [sqlite] Issue with SQLite3 for WinRT ARM
Sorry about that.
Here is the project:
http://dl.dropbox.com/u/4076650/Direct3DApp_ProblemExample.zip
> This typically indicates a bug in your program, such as threading
> issues, obj
Sorry about that.
Here is the project:
http://dl.dropbox.com/u/4076650/Direct3DApp_ProblemExample.zip
> This typically indicates a bug in your program, such as threading
> issues, objects used after being freed, or just general memory
> corruption.
Typically I would agree with you but in the cas
On Fri, Sep 28, 2012 at 9:06 AM, Clemens Ladisch wrote:
> Christian Le Gall wrote:
> > I have included an example project
>
> ... and the mailing list server has stripped it.
> Please put it somewhere on the web.
>
The SQLite developers got the project files last night, through a
back-channel.
Christian Le Gall wrote:
> I have included an example project
... and the mailing list server has stripped it.
Please put it somewhere on the web.
> The error I am getting is generally "critical error detected c000374" which
> my research tells me is a corrupted heap.
This typically indicates a
Hey,
We need to use SQLite3 for a game we are building on the WinRT platform,
the same codebase has worked for a long time but doesn't work when
compiling for the WinRT ARM platform. I have tried using the SQLite for
Windows Runtime Visual Studio extension (visx) as well as the latest source
amalg
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