Re: [Stellarium-pubdevel] OpenGL2: speed OK, but deteriorated quality!

2012-09-06 Thread Georg Zotti
Dear Ferdinand, I just built and launched 5592/MinGW/QtCreator/compiled-as-downloaded on Win7-64/i7/NVidia GTX580M (OpenGL4.2.0). Performance here may be even slightly better than the pre-merge trunk (running both in parallel, I have about 55fps vs. 51 fps for similar settings, but both numbers a

Re: [Stellarium-pubdevel] OpenGL2: speed OK, but deteriorated quality!

2012-09-06 Thread Ferdinand Majerech
I was able to reproduce the blurring. Not sure what is causing it but will try a few things and bisect if needed. Seems like a projection bug, but I didn't change the code for perspective projection. The stereographic projection bug -I didn't reproduce it yet, but it might be caused by doing proj

Re: [Stellarium-pubdevel] OpenGL2: speed OK, but deteriorated quality!

2012-09-06 Thread Georg Zotti
On Do, 6.09.2012, 18:34, Ferdinand Majerech wrote: > I was able to reproduce the blurring. > > Not sure what is causing it but will try a few things and bisect if > needed. > Seems like a projection bug, but I didn't change the code for > perspective projection. Strange. > The stereographic proj

Re: [Stellarium-pubdevel] OpenGL2: speed OK, but deteriorated quality!

2012-09-06 Thread Alexander Wolf
Hi! 2012/9/6 Georg Zotti : >> I think the current MinGW version can only compile 32bit, but mingw-builds >> has builds for 64bit. No idea how you would set it up, though - I >> don't use Windows and only set up MinGW based on tutorial on the wiki. > > Yes, me too. Alexander, you are building the

Re: [Stellarium-pubdevel] OpenGL2: speed OK, but deteriorated quality!

2012-09-06 Thread Ferdinand Majerech
Fixed the landscape bug. It was due to swapped parameters to a function. Fix currently pushed to https://code.launchpad.net/~kiithsacmp/stellarium/glexperiment On 9/6/12, Alexander Wolf wrote: > Hi! > > 2012/9/6 Georg Zotti : >>> I think the current MinGW version can only compile 32bit, but >>>

Re: [Stellarium-pubdevel] OpenGL2: speed OK, but deteriorated quality!

2012-09-06 Thread Ferdinand Majerech
I can't reproduce the stereographic projection bug. It might have been caused by the same issue. Please test. On 9/6/12, Ferdinand Majerech wrote: > Fixed the landscape bug. > > It was due to swapped parameters to a function. > > Fix currently pushed to > https://code.launchpad.net/~kiithsacmp/

Re: [Stellarium-pubdevel] OpenGL2: speed OK, but deteriorated quality!

2012-09-06 Thread Barry Gerdes
First attempt at compiling 5594 in windows failed at linking stage on my ACER laptop intel 945 (5592 compiled OK but did not have splash screen otherwise ran OK) Will test other computers later Barry Gerdes Beaumont Hills Observatory S 33' 41' 44"E 150' 56' 32" > Date: Fri, 7 Sep 2012 00:0

Re: [Stellarium-pubdevel] OpenGL2: speed OK, but deteriorated quality!

2012-09-06 Thread Barry Gerdes
I have now tried to compile 5594 in windows on three other computers without success. I keep getting this warning at every step of the compile "this machine does not have delayed action branches [enabled by default]"s.cpp the problem seems to be in StelUtils.cpp around lines 1086-1089 may even be

Re: [Stellarium-pubdevel] OpenGL2: speed OK, but deteriorated quality!

2012-09-06 Thread Georg Zotti
Hi! I confirm this warning, but the real error is this: ... [ 47%] Building CXX object src/CMakeFiles/stelMain.dir/core/StelUtils.cpp.obj cd C:\Stellarium_DEV\BZR\glexperiment\builds\qt\src && C:\Qt\MinGW\bin\g++.exe -DstelMain_EXPORTS -DPACKAGE_VERSION=\"0.12.0\" -DSTELLARIUM_SPLASH=\"Developm

Re: [Stellarium-pubdevel] OpenGL2: speed OK, but deteriorated quality!

2012-09-06 Thread Ferdinand Majerech
The warning spam seems to be caused by the Windows release build workaround. The compilation error is weird; AFAIK clock_t is standard C++. Maybe it could be fixed by removing std:: and including (C include) instead. I'll look at this tomorrow, need to sleep now. On 9/7/12, Georg Zotti wrote: