At 23:43 05-03-14, Aaron Heller wrote:
>On Wed, Mar 5, 2014 at 1:52 PM, David Pickett wrote:
>
>> At 21:06 05-03-14, Dave Hunt wrote:
>>
>>1. 4 D sound (!) (Dave Malham)
2. Re: 4 D sound (!) (Ronald C.F. Antony)
3. Re: 4 D sound (!) (Dave Malham)
4. Re: 4 D sound (!)
10. Re: 4 D sound (!) (Michael Chapman)
>>>
>>
> And I thought music was a scalar quantity...
The Fourier basis has a countably infinite number of dimensions.
Aaron (hel...@ai.sri.com)
Menlo Park, CA US
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At 21:06 05-03-14, Dave Hunt wrote:
1. 4 D sound (!) (Dave Malham)
2. Re: 4 D sound (!) (Ronald C.F. Antony)
3. Re: 4 D sound (!) (Dave Malham)
4. Re: 4 D sound (!) (Eero Aro)
5. Re: 4 D sound (!) (Michael Chapman)
6. Re: 4 D sound (!) (Augustine Leudar)
7. Re: 4 D sound (!)
> Yeah, and stretch and compress.
> And warp, and whatever.
>
> :-)
>
> Eero
>
Ah, but, going backwards
I always remember one teacher commenting on speech, that you can apply*
any standard effect and it is still intelligible, except playing it
backwards.
Not saying that it couldn't be learn
of Music
The University of York
York YO10 5DD
UK
'Ambisonics - Component Imaging for Audio'
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Yeah, and stretch and compress.
And warp, and whatever.
:-)
Eero
5.3.2014 22:04, Ronald C.F. Antony wrote:
Actually, with recorded media one can scrub back and forth through time, so it
would still be +1D
Ronald
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anthravadi)
10. Re: 4 D sound (!) (Michael Chapman)
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Actually, with recorded media one can scrub back and forth through time, so it
would still be +1D
Ronald
On 5 Mar 2014, at 13:49, Michael Chapman wrote:
>> There is no sound without time, so time being a dimension should strictly
>> speaking always result in a +1 on the dimension count from t
may or may not be shared by the University
Dave Malham
Honorary Fellow, Department of Music
The University of York
York YO10 5DD
UK
'Ambisonics - Component Imaging for Audio'
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> >>>> Sursound@music.vt.edu
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> &g
> There is no sound without time, so time being a dimension should strictly
> speaking always result in a +1 on the dimension count from traditional
> accounting...
>
> Ronald
Following Eero's notation, surely we should add + 0.5 D
. . . unless we can move back in time
Mind you some days I f
d mailing list
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--
As of 1st October 2012, I have retired from the University.
These are my own views and may or may not be shared by the University
Dave Malham
Honorary Fellow, Department o
There is no sound without time, so time being a dimension should strictly
speaking always result in a +1 on the dimension count from traditional
accounting...
Ronald
On 5 Mar 2014, at 12:53, Eero Aro wrote:
> Nah
>
> With my Serious Bloke hat on:
>
> Mono is 0,5 D sound. Distance and depth
du
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>
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> And now, 4-D sound
>
> http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/
>
> X, Y, Z and...
>
> Dave
>
Excellent, I've always liked the concept of kiosk/cabin (as in telephone)
individual immersion audio.
Nah
With my Serious Bloke hat on:
Mono is 0,5 D sound. Distance and depth in front of the listener.
Stereo is 1,5 D sound. Left-Right / distance and depth in front of the
listener.
Pantophonics is 2D. Front-Back, Left-Right.
Periphonics is 3D. Front-Back, Left-Right, Up-Down. (Binaural also
Ambisonics - Component Imaging for Audio'
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On 5 Mar 2014, at 11:58, Dave Malham wrote:
> And now, 4-D sound
>
> http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/
>
> X, Y, Z and...
Time, it's 3-D sound in Space-Time ;)
Ronald
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