Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Bo-Erik Sandholm
This is the competition for ambisonics in VR recording of real world event, I love the shape of the camera/microphone! And it is not even a joke. http://www.vr-gaming.co.uk/oculus-rift-vrsfx-binaural-audio-pitch-perfect-presence/ - Bo-Erik ___ Sursound

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Jake Williams
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Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread dw
On 13/11/2014 03:52, Adam Somers wrote: Still, I've yet to find a solution for b-to-binaural which is as convincing as some of the BRIR-based object-sound spatialization packages (e.g. DTS HeadphoneX and Visisonics Realspace). I think what's primarily lacking is externalization, which perhaps

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Stefan Schreiber
Bo-Erik Sandholm wrote: This is the competition for ambisonics in VR recording of real world event, I love the shape of the camera/microphone! And it is not even a joke. http://www.vr-gaming.co.uk/oculus-rift-vrsfx-binaural-audio-pitch-perfect-presence/ - Bo-Erik Binaural recordings

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread dw
On 19/11/2014 20:42, Stefan Schreiber wrote: The VRSFX system can do 2-dimensional head-tracking. At best! I have a feeling head-tracked nodding is not going to help the combination of Ambisonics and binaural. ___ Sursound mailing list

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Daryl Pierce
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Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Stefan Schreiber
dw wrote: On 19/11/2014 20:42, Stefan Schreiber wrote: The VRSFX system can do 2-dimensional head-tracking. At best! I have a feeling head-tracked nodding is not going to help the combination of Ambisonics and binaural. Completely wrong perspective, in this context. VR requires

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Stefan Schreiber
dw wrote: On 19/11/2014 20:42, Stefan Schreiber wrote: Binaural recordings have weaknesses: - They are definitively coloured by the chosen pinnae forms, head-shape (and maybe torso-shape). The kunstkopf approach means that you will have to chose some general HRTFs filters during

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread dw
On 19/11/2014 22:01, Stefan Schreiber wrote: dw wrote: On 19/11/2014 20:42, Stefan Schreiber wrote: The VRSFX system can do 2-dimensional head-tracking. At best! I have a feeling head-tracked nodding is not going to help the combination of Ambisonics and binaural. Completely

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread dw
I am thinking of FOA above. ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread dw
There are numerous examples where the predictions of HRTF localisation are falsified by observations. What is one to think of the science? On 19/11/2014 22:12, Stefan Schreiber wrote: dw wrote: On 19/11/2014 20:42, Stefan Schreiber wrote: Binaural recordings have weaknesses: - They are

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Stefan Schreiber
dw wrote: On 19/11/2014 22:01, Stefan Schreiber wrote: dw wrote: On 19/11/2014 20:42, Stefan Schreiber wrote: The VRSFX system can do 2-dimensional head-tracking. At best! I have a feeling head-tracked nodding is not going to help the combination of Ambisonics and binaural.

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread dw
On 19/11/2014 22:49, Paul Doornbusch wrote: Can you give us some links to this please? Thanks, Paul I'll give you a couple. If you record a sound in front of a dummy head, you would expect to hear it in front on replay through headphones. If you tilt your head backwards while listening, you

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread Stefan Schreiber
Stefan Schreiber wrote: (Maybe they are looking out for some investor money. You never know with all these Calofornian startups which have all such a history behind...:-D ) Californian, of course. Stefan P.S.: Etymologically, Calofornian is interesting, though. calo from:

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-19 Thread dw
On 19/11/2014 23:08, Paul Doornbusch wrote: On 20 Nov 2014, at 10:01 AM, dw d...@dwareing.plus.com wrote: On 19/11/2014 22:49, Paul Doornbusch wrote: Can you give us some links to this please? Thanks, Paul I'll give you a couple. If you record a sound in front of a dummy head, you would