Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-22 Thread dw
The above file _does_ work for me. (only?) Unfortunately for you, if you click the third icon in the player, the spectrogram shows no obvious higher frequency pinna cues. One of Hugo Zuccarelli's demos does have good height cues for me, and many others, but that is the only one in hundreds of

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-22 Thread dw
beside you has some clue? :-D I also didn't claim to represent binaural science, if I remember well. Best, Stefan -- next part -- An HTML attachment was scrubbed... URL: https://mail.music.vt.edu/mailman/private/sursound/attachments/20141122/ad6a8a05/attachment.html

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-22 Thread dw
On 22/11/2014 02:43, Stefan Schreiber wrote: I don't believe that the BBC study is really flawless, BTW. (Günther Theile thought the same.) Günther Theile is not one of my drinking buddies, I wish he was. BTW the Stax demo is not that great..

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-22 Thread dw
Stefan. bach, You have not actually downloaded it, nobody has! Unless you are making the assumption that very low bitrate MP3 is the same as 24bit flac, there is nothing to discuss. On 22/11/2014 02:30, Stefan Schreiber wrote: http://www.freesound.org/people/dwareing/sounds/255159/ This

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-22 Thread Stefan Schreiber
dw wrote: It claimed to use state of the art applications of binaural rendering. Because I cited one white paper does not mean I have only read one in my life, or base my opinions on those of the BBC. ´ and ... Previous work http://www.bbc.co.uk/rd/publications/whitepaper250 has shown...

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-22 Thread Sampo Syreeni
On 2014-11-17, Pulkki Ville wrote: Sampo mentioned that he heard our demo at Aalto. Here is the title and the abstract of the demo, which we first showed in AES 55th conference on spatial audio. I heard two separate demonstrations, actually. Ville showed me a headtracking binaural recording

[Sursound] infinite order decoding proper, and redux

2014-11-22 Thread Sampo Syreeni
On 2014-11-19, dw wrote: Still, I've yet to find a solution for b-to-binaural which is as convincing as some of the BRIR-based object-sound spatialization packages (e.g. DTS HeadphoneX and Visisonics Realspace). I think what's primarily lacking is externalization, which perhaps can be

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-22 Thread Stefan Schreiber
Sampo Syreeni wrote: ... Ville, Archontis, I hope in time you link to the paper involving the fourth order DirAC demo I heard of new. Because that shit is *seriously* impressive. Close to spatially transparent even to my rather discerning ear. Using 4th order via (head-tracked) headphones

Re: [Sursound] infinite order decoding proper, and redux

2014-11-22 Thread Stefan Schreiber
Sampo Syreeni wrote: On 2014-11-19, dw wrote: Still, I've yet to find a solution for b-to-binaural which is as convincing as some of the BRIR-based object-sound spatialization packages (e.g. DTS HeadphoneX and Visisonics Realspace). I think what's primarily lacking is externalization, which