On May 16, 2014, at 7:54 AM, Stefan Schreiber wrote:
>
> Different people keep telling me that anechoic HRIR/HRTF sets don't sound
> very well (if applied to deliver virtual surround delivered via headphones),
> preferably you should use BRIRs (reverbant, or < non-anechoic > O:-) ). This
>
>
> I don't want to appear overly pedantic, but wasn't it me who wrote this? ;-)
>
Oh dear, I seem to have gotten my indention levels mixed up. Quite a sin for a
C++ programmer. But I am reminded of what someone said in a C++ forum once, ‘…
aren’t all C++ programmers pedantic?’ No relati
time working
with them to provide custom ambisonics code, including binaural conversion. I
expect that I will also have some level of binaural conversion out in general
purpose plugins eventually.
David McGriffy
VVAudio.com
On Nov 12, 2014, at 5:10 PM, Stefan Schreiber wrote:
> Sampo Syre
iasing point,
though with an array that large this will be pretty low (~2kHz?).
I might also suggest, as a point of comparison, to test against a simple
mix of the inputs. Ignoring fine points like shelf filters and NFC, a
figure-8 decode is simply L=X+Y, R=X-Y.
David McGriffy
VVAudio.com
On Mon,
osing license types, upgrading websites, etc.,
but I am ready to talk about individual projects such as yours immediately.
David McGriffy
vvaudio.com
On Wed, Jul 22, 2015 at 9:30 AM, Marc Lavallée wrote:
> Hello Henk.
>
> On Wed, 22 Jul 2015 12:38:53 +0200, "Henk | Spook.fm" wr
I'm sure you will let me
know if I've made any silly errors or how it might be improved.
Thanks,
David McGriffy
VVAudio
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uch support or whose feedback is worth it.
David
On Tue, Oct 6, 2015 at 4:28 PM, Ronald C.F. Antony
wrote:
>
>
> Sent from a crippled mobile device
>
> > On 6 Oct 2015, at 17:08, David McGriffy wrote:
> >
> > (and AU if there is demand)
>
> Conside
l the decoder support arbitrary playback systems?
>
> thanks,
> Charles
>
> On Wed, Oct 7, 2015 at 8:49 AM, Paul Hodges
> wrote:
>
> > --On 06 October 2015 16:08 -0500 David McGriffy
> > wrote:
> >
> > > I'm sure you will let me
> > > k
TetraVst and VVMicVst.
>
> best,
> John
>
> On Oct 7, 2015, at 7:21 AM, David McGriffy wrote:
>
> > So my not so subtle plea for an AU beta tester has worked!
> >
> > Seriously, it's easy for me to produce an AU binary. I'm working in the
> > wonder
I've been thinking about how this discussion might apply to a couple of
things I'm working on and it seems to me there are two different problems
here.
First, there is the issue of higher order mics often not really being
higher order at low frequencies. But isn't this really a problem of
encodin
e there will be a bump in power
> response as the higher frequency driver is practically omnidirectional at
> its low end while the lower frequency driver gets directive in its upper
> end.
>
> Ilpo
>
> > On 16 Oct 2015, at 19:27, David McGriffy wrote:
> >
> > I
27 -0500,
> David McGriffy wrote :
>
> > To all who requested AU support, I have a beta ready. See:
> > http://www.vvaudio.com/downloads
>
> Can we expect Linux and Android versions?
>
> --
> Marc
> ___
> Sursou
I've downloaded Unity and 3Dception's existing stuff to play with and my
first comments are: Unity is fun! Everyone I know that has tried it thinks
it's a great environment to work in. And 3Dception is well integrated into
the Unity world.
This new VR audio workflow looks to me to be about monit
Seba,
I have ported my first order ambisonic code to MatLab before but nothing
higher order yet.
David
VVAudio
On Mon, Nov 9, 2015 at 1:55 AM, Ausili, S.A. wrote:
> Dear all,
>
> We would like to include an Ambisonic lab in our facilities and we don't
> have experience in applying it so far.
>
tlab to do this - but only
> because
> > I dont know the program very well.
> >
> > On 9 November 2015 at 14:22, David McGriffy wrote:
> >
> > > Seba,
> > >
> > > I have ported my first order ambisonic code to MatLab before but
> no
Emanuele,
As you may be aware, I have recently released VVEncode with Brahma support
that will run in ProTools. This is hardly makes even a minimal suite,
though. I know of no rotate unit for ProTools, for example. It's my goal
to produce encode, decode, pan, and rotate for VST/AAX/OSX/WIN, but
y google cardboard demo when I manage to get it up to the app
store, but here's an .apk file for those of you who can get that to your
phone on your own.
http://www.vvaudio.com/synthbinaural
http://www.vvaudio.com/sites/vvaudio7/files/VVUnityDemo.apk_.zip
David McGriffy
VVAudio
On Sun,
ormat clip player, but you can switch it
to a second ambisonic bus that is not rotated for things like background
music that shouldn't track with head movements. If I remember right,
MPEG-H supports two ambisonic streams for just such reasons.
David McGriffy
VVAudio
On Fri, Jan 15, 201
ar in the VR world is 20ms "motion to photons". Minimum
frame rate of 60Hz, preferably 90-120Hz. These faster rates do not allow
convolution with the full block size of the listen database, though careful
truncation should be OK.
David McGriffy
VVAudio
On Mon, Feb 1, 2016 at 5:52 AM,
my everyday bluetooth headset, built for music, is
useless for VR because of latency. And if you headphones are going to be
wired, then running that extra USB might not be too bad.
David McGriffy
On Mon, Feb 1, 2016 at 12:49 PM, Bo-Erik Sandholm
wrote:
> Apperently there exists a head tr
Certainly the easiest workflow would be to simply decode your B-format to
your bed format, 9.1 or 7.1.4, and mix into the bed directly. I don't know
of any (released) decoder that does these layouts in a ProTools world, but
you can always just use 7.1 and ignore height to get things working.
Anoth
then looking for a smooth or step-wise
response in the recording.
David McGriffy
VVAudio
On Tue, Sep 6, 2016 at 10:37 AM, umashankar manthravadi <
umasha...@hotmail.com> wrote:
> My eight channel microphone is meant to be 2nd order with height. I know
> that needs nine channels but
I have a friend that has contributed to the OpenSCAD project, so I know a
bit about that. It's a 3D modeling program/language that works by writing
lines of code instead of pushing things around with a mouse. Because of
this, you can have parameters for things like size or number of teeth on a
gear
I recently developed a MatLab script to create calibrations based on
Angelo's method. Set up equations for each measurement's expected results,
find the LMS solution in each frequency bin, then build the resulting
filter matrix. A little engineering around the low and high frequencies
and it seem
matching higher order decoder ready too, but only if I get back to
programming ...
David McGriffy
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Given that this is a Brahma, it uses FFT based processing. My suspicion is
that the artifact is actually something in the FFTs like a windowing
problem or a bug handling the first FFT bins. At 48kHz, 1K block
boundaries would be about 48Hz.
Does using Xvolver give the same artifact? IIRC I read
re extreme results in the direction of one
capsule.
David McGriffy
VVAudio
On Tue, Sep 11, 2018 at 8:21 AM James Mastracco
wrote:
> I've love to see pictures of the chapel and the mic placement.
>
> JM
>
> > Hi Folks
>
> > Is it better to align performers to c
"as i can see now, adding a second instance of vvmic or harpex might not
be suitable as it would generate two separate soundfields. (not sure if
i am right here...)"
I can't speak for Harpex (and I can imagine reasons why it might not
work), but it should be no problem to use two copies of VVM
If you have any kind of calibration involved, rotating before running
the A to B process makes that calibration meaningless.
In fact, I'd say that one of the main reasons B-format exists is
precisely that it makes processing like rotations a reasonable and
general thing to do.
uded or include it if the user names the file with the .amb
extension. Might also need logic to only include it for multi-channel
files.
Question 2: Yes there are some VST's that do B-Format panning and work
in Nuendo, in particular I have used Bruce's and the Swiss Center B-Pan.
D
cameras. Then there are the
ways to track a sound once you know its source as Fons discussed. The
best way to go depends a lot on what your goals are.
David McGriffy
vvaudio.com
On 11/14/2013 6:12 PM, David Cindric wrote:
Well... It's not published yet :D I'm testing it. That'
n the
Ambisonic Toolkit does, and I recently coded one up myself for a project
that can do it either way. I'm not sure about B-Proc, anyone?
David McGriffy
VVAudio
On 12/2/2013 2:47 AM, Bo-Erik Sandholm wrote:
Can you assist by pointing to a VST or standalone decoder that will accept for
ex
al process works and
how I can best help your program.
Thanks,
David McGriffy
On Tue, Oct 27, 2020 at 7:50 PM Anne Simonis wrote:
> Hi All,
>
> I'm an acoustic ecologist with NOAA, and my research uses underwater
> acoustic recordings to study marine mammal ecology, behavior, a
Oops, pardon to the list I meant to send that privately, of course. Well,
there's a little more about me if anyone is interested.
Thanks,
David McGriffy
On Wed, Oct 28, 2020 at 11:05 AM David McGriffy wrote:
> Anne,
>
> To see a John Muir quote on a SurSound post defini
Jun,
Sounds like a great project. I have long been playing with Teensy's and
ambisonics including porting both encoding and decoding there. My code
won't directly help you since one of the first things I did was convert the
whole audio chain in the Teensy Audio Library to use floats instead of
i
raVST, the encoder
for TetraMic to b-format, is available to all TetraMic users.
Both plugins, as well as a couple of Nuendo template projects, are
downloadable from: http://vvaudio.com/downloads
David McGriffy
P.S. for any coders out there who are curious about what it took, it was
simple o
f these options working or continue
to work with you on some other option, though debugging platforms I
don't have is going to go a little slower.
David McGriffy
On 4/7/2011 10:01 AM, Brian C. Peters wrote:
Yes if i had Bidule or Nuendo or a compiled version! Neither of which I have.
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