Re: [svg-developers] Re: anti-aliasing problem

2005-11-24 Thread Sylvain Rouillard
Le Mercredi 23 Novembre 2005 17:04, [EMAIL PROTECTED] a écrit : Hi, ... Oh, and yes, you really should use rasters for this (a single channel PNG used as a mask would be much better than the current arrangement). Rasters formats are _really_ good at representing lots of abutting

RE: [svg-developers] Re: anti-aliasing problem

2005-11-24 Thread Sylvain Rouillard
--- Andreas Neumann [EMAIL PROTECTED] a écrit : PS: on second thought, I remembered why I decided to go for an all SVG option. I really think that the future of internet relies on a clear separation of the data and the layout, the layout generation having to be made

[svg-developers] Re: anti-aliasing problem

2005-11-23 Thread Andreas Neumann
You are right, a pity I have to lose the opacity 'effect' (this part of svg was part of a bigger one wit stuff that went under the rect). no, you don't, you can use group-opacity instead of individual opacity. I would also suggest that you slightly overlap the rects by

Re: [svg-developers] Re: anti-aliasing problem

2005-11-23 Thread Sylvain Rouillard
Le Mercredi 23 Novembre 2005 10:14, Andreas Neumann a écrit : You are right, a pity I have to lose the opacity 'effect' (this part of svg was part of a bigger one wit stuff that went under the rect). no, you don't, you can use group-opacity instead of individual opacity. I would also

[svg-developers] Re: anti-aliasing problem

2005-11-23 Thread Andreas Neumann
if you go for higher resoluted terrain representations I would definitely do it in raster - it would be a mis-use of SVG to include lots and lots of rectangles to simulate raster images. There are several free and commercial tools out there that can deal with terrain generation, processing

Re: [svg-developers] Re: anti-aliasing problem

2005-11-23 Thread Sylvain Rouillard
Le Mercredi 23 Novembre 2005 10:53, Sylvain Rouillard a écrit : Le Mercredi 23 Novembre 2005 10:14, Andreas Neumann a écrit : You are right, a pity I have to lose the opacity 'effect' (this part of svg was part of a bigger one wit stuff that went under the rect). no, you don't,

Re: [svg-developers] Re: anti-aliasing problem

2005-11-23 Thread Sylvain Rouillard
Le Mercredi 23 Novembre 2005 14:07, Andreas Neumann a écrit : if you go for higher resoluted terrain representations I would definitely do it in raster - it would be a mis-use of SVG to include lots and lots of rectangles to simulate raster images. There are several free and commercial tools

Re: [svg-developers] Re: anti-aliasing problem - oops

2005-11-22 Thread Sylvain Rouillard
sorry, this was not the svg I initially wanted to send out, here is a somewhat smaller one... svg:svg version=1.1 id=11442_Districts viewBox=0 0 63 63 shape-rendering=optimizeSpeed xmlns:svg=http://www.w3.org/2000/svg;svg:rect x=21 y=0 opacity=0.48 width=3 height=3 /svg:rect x=24 y=0

Re: [svg-developers] Re: anti-aliasing problem

2005-11-22 Thread Peter Thompson
I think that you can get the effect you are trying to get in ASVG3 by using rect statements like: svg:rect x=21 y=0 fill=rgb(150, 150, 150) width=3 height=3 / svg:rect x=24 y=0 fill=rgb(200, 200, 200) width=3 height=3 / That is, don't use opacity. You'll need to figure out the range of rgb

Re: [svg-developers] Re: anti-aliasing problem

2005-11-22 Thread Sylvain Rouillard
Le Mardi 22 Novembre 2005 19:10, Peter Thompson a écrit : I think that you can get the effect you are trying to get in ASVG3 by using rect statements like: svg:rect x=21 y=0 fill=rgb(150, 150, 150) width=3 height=3 / svg:rect x=24 y=0 fill=rgb(200, 200, 200) width=3 height=3 / That is,

[svg-developers] Re: anti-aliasing problem

2005-11-20 Thread Andreas Neumann
Hi Sylvain, can you post an example? I had antialising problems as well in ASV, but more due to high coordinate ranges. Andreas --- In svg-developers@yahoogroups.com, Sylvain Rouillard [EMAIL PROTECTED] wrote: Hi list, I am generating a svg that basically consists of a bunch