Le Mercredi 23 Novembre 2005 17:04, [EMAIL PROTECTED] a écrit :
Hi,
...
Oh, and yes, you really should use rasters for this (a single channel
PNG used
as a mask would be much better than the current arrangement). Rasters
formats
are _really_ good at representing lots of abutting
--- Andreas Neumann [EMAIL PROTECTED] a
écrit :
PS: on second thought, I remembered why I decided
to go for an all
SVG option.
I really think that the future of internet relies
on a clear
separation of
the data and the layout, the layout generation
having to be made
You are right, a pity I have to lose the opacity 'effect' (this
part of svg
was part of a bigger one wit stuff that went under the rect).
no, you don't, you can use group-opacity instead of individual
opacity.
I would also suggest that you slightly overlap the rects by
Le Mercredi 23 Novembre 2005 10:14, Andreas Neumann a écrit :
You are right, a pity I have to lose the opacity 'effect' (this
part of svg
was part of a bigger one wit stuff that went under the rect).
no, you don't, you can use group-opacity instead of individual
opacity.
I would also
if you go for higher resoluted terrain representations I would
definitely do it in raster - it would be a mis-use of SVG to include
lots and lots of rectangles to simulate raster images.
There are several free and commercial tools out there that can deal
with terrain generation, processing
Le Mercredi 23 Novembre 2005 10:53, Sylvain Rouillard a écrit :
Le Mercredi 23 Novembre 2005 10:14, Andreas Neumann a écrit :
You are right, a pity I have to lose the opacity 'effect' (this
part of svg
was part of a bigger one wit stuff that went under the rect).
no, you don't,
Le Mercredi 23 Novembre 2005 14:07, Andreas Neumann a écrit :
if you go for higher resoluted terrain representations I would
definitely do it in raster - it would be a mis-use of SVG to include
lots and lots of rectangles to simulate raster images.
There are several free and commercial tools
sorry, this was not the svg I initially wanted to send out, here is a somewhat
smaller one...
svg:svg version=1.1 id=11442_Districts viewBox=0 0 63 63
shape-rendering=optimizeSpeed
xmlns:svg=http://www.w3.org/2000/svg;svg:rect x=21 y=0 opacity=0.48
width=3 height=3 /svg:rect x=24 y=0
I think that you can get the effect you are trying to
get in ASVG3 by using rect statements like:
svg:rect x=21 y=0 fill=rgb(150, 150, 150)
width=3 height=3 /
svg:rect x=24 y=0 fill=rgb(200, 200, 200)
width=3
height=3 /
That is, don't use opacity. You'll need to figure out
the range of rgb
Le Mardi 22 Novembre 2005 19:10, Peter Thompson a écrit :
I think that you can get the effect you are trying to
get in ASVG3 by using rect statements like:
svg:rect x=21 y=0 fill=rgb(150, 150, 150)
width=3 height=3 /
svg:rect x=24 y=0 fill=rgb(200, 200, 200)
width=3
height=3 /
That is,
Hi Sylvain,
can you post an example?
I had antialising problems as well in ASV, but more due to high
coordinate ranges.
Andreas
--- In svg-developers@yahoogroups.com, Sylvain Rouillard
[EMAIL PROTECTED] wrote:
Hi list,
I am generating a svg that basically consists of a bunch
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