Olaf Schnabel wrote:
Concerning the text size: Currently I use 10px for the button text. I
had never problems to read it with my 1280x1024 screen resolution. If I
would increase the text size, I would get in trouble with the available
space on the screen. Maybe you can hide some toolbars
That problem (blank area) occurs, if the relation between the available
vertical space (width) and horizontal space (height) is different from
the relation 1024/768 or 800/600 (= 1.33). I used the attributes
width=100%, height=100%, viewBox=0 0 1024 768. A screen with a
different relation
Hi Doug and Jerry
I talked about the basic shapes for map symbols in Tokyo. The idea was
the same like Doug mentioned: Use a regular polygon and a pie slice as
basic shapes to build your own map symbol. The (very basic) prototype is
available under
Olaf
Very well done - good subtle touches like the use of opacity for the
shapes, the color choices overall and the varied use of letter
spacing.
One question, a dumb one, is where can I find the exported SVG as a
symbol definition? - all I see is the Alert box.
Jerry
Hi Doug and Jerry
Jerry
you are right. Currently the only export option is an alert box. I
will improve that later. I had just the idea to advance the list of
shortcut primitives like rect and circle and ellipse. A pie
slice primitive with the properties radius and angle would be nice. And
ofcourse a regular
Olaf Schnabel wrote:
Jerry
you are right. Currently the only export option is an alert box. I
will improve that later. I had just the idea to advance the list of
shortcut primitives like rect and circle and ellipse. A pie
slice primitive with the properties radius and angle would be
Olaf
Unlike Philippe's experience, the text is very legible on both my Mac
at 1680 x 1050 and Windows at 1600 x 1200. This is in both IE and
Firefox.
Just wanted to make sure you didn't think everyone had that problem.
Jerry
Olaf Schnabel wrote:
Jerry
you are right. Currently the
Hi, Jerry-
Jerrold Maddox wrote:
|
| NIce work on the regular polygons. They would be especially
| useful for me in to use in patterns and as a way to do
| tessellations and tiling.
Yes, I can see how regular polygons, in combination with clipPath, could
make some very cool tesslations.
Has there ever been a discussion of adding square to Basic Shapes?
For instance, following the way circle is done:
cx = http://www.w3.org/TR/SVG11/types.html#DataTypeCoordinatecoordinate
The x-axis coordinate of the center of the square.
cy =
Hi, Jerry-
The issue of basic shapes comes up from time to time. Now isn't the time to
ask, with SVG1.2 features being frozen and the Spec not yet being approved,
but this is something you should take up with the SVG WG once the dust has
settled, as a feature for 1.3 (or whatever).
Personally,
Hi, Jerry-
Thinking more about your proposal, how about instead of a square, you call
it 'regularPoly', and add a parameter to indicate the number of sides. So,
you'd have:
regularPoly cx='30' cy='50' sides='4' length='15' /
That way you could have a broadly applicable element that lets you
Doug
Thanks for your long and thoughtful responses.
I agree about adding triangles and would really like to see then
added to the spec.
Ditto for regularPoly ( I am not sure if this should be in place of
the triangles or not - the detail you suggest for triangles makes me
think they should
Hi, Jerry-
Jerrold Maddox wrote:
|
| Doug
|
| Thanks for your long and thoughtful responses.
Probably with too much 'long' and not enough 'thoughtful'. ;)
| I agree about adding triangles and would really like to see
| then added to the spec.
| Ditto for regularPoly ( I am not sure if
13 matches
Mail list logo