Hi, Jerry- Jerrold Maddox wrote: | | NIce work on the regular polygons. They would be especially | useful for me in to use in patterns and as a way to do | tessellations and tiling.
Yes, I can see how regular polygons, in combination with clipPath, could make some very cool tesslations. Mind you, you can do that now, you just have to calculate the shapes by hand (or with a graphical editor). | (If anyone on the list don't realize that these go way beyond | M.C Escher, look at the examples, especially Japanese and | Islamic, on this site: | http://library.thinkquest.org/16661/gallery/index.html ) | | One other, maybe naive, question - how hard would it be to | merge 3 hexagons into a diaper shape, so they could be used | in SVG very econmically. | | Here is an Flash animation using them so you will know what | shape I am talking about: | http://www.courses.psu.edu/art/art003_jxm22/animationsample.html In SVG1.2, this would be doable, since you will be able to use VectorEffects to make a single outline stroke for all 3 of the hexagons. However, that may be overkill... You can do that right now using a polygon (again, calced by hand), and it would be less computationaly expensive. Regards- Doug doug . schepers @ vectoreal.com www.vectoreal.com ...for scalable solutions. ----- To unsubscribe send a message to: [EMAIL PROTECTED] -or- visit http://groups.yahoo.com/group/svg-developers and click "edit my membership" ---- Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

