Pedro Quaresma schrieb:
Agreed wholeheartedly, but which companies care about that these days?
How many games in the last few years have had a decent manual + props
other than on a special or collectors edition?
I can't recall any. Even very complicated games like Microsoft's FS9,
who really
Marco Thorek wrote:
I can't recall any. Even very complicated games like Microsoft's FS9,
who really should come with adequate printed documentation, have most of
it on the CD only. And Knight's of the Old Republic, being a CRPG, who
usually have and need bigger manuals, comes with nothing more
Marco Thorek wrote:
IMHO the best copy protection still is a neat box, a nice and sufficient
manual and some props to go along. If all you get is a DVD case and a
PDF manual on the CD, most people don't see enough physical evidence of
the game's worth, compared to what is readily available on the
Edward Franks schrieb:
Gamasutra had an interesting article
http://www.gamasutra.com/features/20011017/dodd_01.htm -- you may
need to register on Gamasutra to read it -- on the developer's attempts
to simply slowdown the cracking of Spyro: Year of the Dragon. Their
goal was simply
On Dec 5, 2003, at 5:58 PM, Marco Thorek wrote:
[Snip]
I doubt that it made much of a difference. A good enough coder can
quickly identify any subroutine depending on the protection.
From the article it apparently did. Enough that the dev team decided
it was worth the effort then and in the
On Dec 3, 2003, at 7:07 PM, Dan Chisarick wrote:
[Snip]
http://www.microsoft.com/presspass/features/2002/jul02/
0724palladiumwp.asp
Anyway, I remember reading about how hard the emulator guys were
working on emulating brutal encryption on certain standup arcade
titles. That seemed
Edward Franks wrote:
Hmm. I need to think through this. I wonder if the NSA would
freak if there wasn't a backdoor.
I think the RIAA would freak if there *was* a back door ;-)
So-called back doors are more trouble than their worth. It means that
anyone to figures it out can get into
Jim Leonard stated:
It certainly worked for the Atari Jaguar. Emulators and homebrew games were
impossible until somebody cleverly broke the encryption using jaglink'd
development systems running a brute-force technique. It took almost 9 months,
if memory serves. (Ironically, the Jaguar
Lee K. Seitz wrote:
I also seem to recall 4-Play's web page up with a countdown to when
the brute force method would be done. And when the time was up, they
still hadn't made an announcement.
They hadn't updated the page -- several homebrew Jaguar games do indeed exist
(check Songbird
Sarinee? Which ones should I send to you and to which address?
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:
, December 02, 2003 1:54 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] [Fwd: Re: 5.25 disks?]
Sarinee? Which ones should I send to you and to which address?
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene
a working copy of The Quest for
IBM?
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Tuesday, December 02, 2003 1:54 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] [Fwd: Re: 5.25 disks?]
Sarinee? Which ones should I send to you and to which address?
--
Jim Leonard
[mailto:[EMAIL PROTECTED]
Sent: Tuesday, December 02, 2003 2:11 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] [Fwd: Re: 5.25 disks?]
CRAP!!! This is the very first time in my life I have sent a message to
the wrong address!! I am a moron!
Feldhamer, Stuart wrote:
Piracy? Here
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