If you know anyone who is an Apple Alumni, then by all means please forward
my invitation - there's not much time left for sending out invitations. :)
- John
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Tuesday, June 08, 2004 10:04 AM
To: [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
By the way, with the help of some Australian friends, I was able to actually extract the speech from the FM-Towns Ultima 6--a 3 year quest for me (AND a few others in this forum!)
Geez, you should have asked me. I have been screwing around with PC audio for
two decades
Stephen S. Lee wrote:
Actually, where can I find a collection of such extractions? I was
I wasn't aware of a collection, hence my desire to someday make a radio station
for it :-)
planning to do this myself for a bunch of older games (Might Magic
III-V, Civilization I, Lands of Lore I, etc.)
--- Jim Leonard [EMAIL PROTECTED] wrote:
So yes, I'm
a pirate, but it's not like I'm trafficing Madden
2005 into China or anything
(which *IS* a real concern, third-world countries
are responsible for actual
revenue loss in the software industry).
Ouch! That hurt... :) As a third-world
Tomas Buteler wrote:
Ouch! That hurt... :) As a third-world resident, allow
me to clear a couple of issues:
I should have explicitly mentioned Asia, since that was what I was thinking
about -- sorry!
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:
Following up on this thread - the software industry often mentions
billions in losses due to piracy. But is that based upon an estimate of
how many illegal copies of software packages are in use, or is it based
on an estimate of how many people use copied products but would actually
have paid
On Jun 8, 2004, at 4:42 PM, Jim Leonard wrote:
[Snip]
I was going for expensive/old :-) Okay, replace Starcross with
Michael Berlyn's Cyborg ($150+ last I checked). Anyway, I'm sure
people got the idea.
Oh, sure, but I couldn't help making the comment. It's the classic
'Oops, I picked the
They estimate the demand for software, then compare it
to the actual shipment of legal products - the
difference is the percentage of pirated software
(which would be option number 1 in your question, I
believe). From there, they multiply that number by
market size and reach a monetary estimate on
Edward Franks wrote:
On a personal level, I've met few people that would actually copy
something illegally and then pay for a legit copy when it was
available. YMMV
I have done this for some music -- download music illegally, listen to it, buy
the CD. Nowadays I just listen to streaming
YES! Those are the guys!
After working with them on this, we got the files extracted, and then one of them made
the little extractor file for me. I was unaware that they then posted it on their
site--cool! I didn't want to post the extractor on the Museum site, because I felt as
tho I
On Wed, 9 Jun 2004, Jim Leonard wrote:
Stephen S. Lee wrote:
Actually, where can I find a collection of such extractions? I was
I wasn't aware of a collection, hence my desire to someday make a radio station
for it :-)
There actually is a collection out there on the Web that has a whole
***Stephen wrote:
What I was wondering was if there's a shortcut that would enable me to take a game,
extract all the Roland sound files from it, and convert them directly into *.WAV
files, but from what you say and from what I've read, this isn't possible.
**
[EMAIL PROTECTED] wrote:
Understand that 'Roland Files' are actually plain, old MIDI files, played on a special sound card called the Roland Sound Canvas, or SCC1 or Roland RAP 10. In most cases, the music was composed on this type of card, because it had the best samples of it's day.
Actually,
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