RE: [SWCollect] Mt. Drash cassette and market value

2004-01-06 Thread Hugh Falk
That was a great game...I'll bring it up to the group next time.

Hugh

-Original Message-
From: Stephen Emond [mailto:[EMAIL PROTECTED] 
Sent: Monday, January 05, 2004 11:41 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Mt. Drash cassette and market value

I quite enjoyed Space Taxi... hard to believe it's 20 years old now...

Steve

- Original Message - 
From: "Hugh Falk" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 05, 2004 10:39 PM
Subject: RE: [SWCollect] Mt. Drash cassette and market value


> In order for publishers or developers to be singled out on GOTCHA,
they
> have to have a certain number nominees and awards for their games.  As
> much as I like MUSE, their only games nominated were Castle
Wolfenstein
> and Robotwar.  Wolfenstein was the only winner.  Believe it or not,
> there is a group of people doing the voting...not just me :-(
> 
> Hugh


--
This message was sent to you because you are currently subscribed to
the swcollect mailing list.  To unsubscribe, send mail to 
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at:
http://www.mail-archive.com/[EMAIL PROTECTED]/



--
This message was sent to you because you are currently subscribed to
the swcollect mailing list.  To unsubscribe, send mail to 
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/



Re: [SWCollect] Mt. Drash cassette and market value

2004-01-06 Thread Stephane Racle
One package I had never seen on eBay until tonight was Zorkquest II. 
I've seen all the other Infocomics about a hundred times, but never that 
one. Is it that uncommon? One would think they'd be plenty of copies 
lying around...

Incidentally, here's a few games I have never once seen (other than
perhaps a loose disk) on eBay, in several years of searching - no idea
why - Labyrinth of Crete (Scott Adams), Birth of the Phoenix, Black
Magic (Datasoft, US Boxed version), Coveted Mirror (Comprehend version),
Crypts of Terror (In-Home software, saw loose disk once..), Dungeons
Dragons and Other perils (XLent software), Fraktured Faebles (American
Eagle), Gelfling Adventure (Sierra), Palace in Thunderland (Micro Lab),
Quarterstaff (Simulated Environment Systems, before Infocom bought it),
Secret of Easter Island (Three Sigma), Seventh Sword of Mendor
(Grandslam), Sorcerer of Siva (Epyx), most Synergistic Software early
games, Spirit of Glenmore Castle (On Target), Troll's Tale (Sierra),
Zombies (Bram).  And my personal holy grail of hard to find games,
Dungeons of Despair (Wizardry Zero??).  There are very few references to
this latter one, though it is on the Giant Game Programmers list, and
from what I can scrounge, this may have been a Wizardry I beta demo,
released to the Apple user group community as the game was being made? 
Anyone know any more on this one?  and as for the other games listed
here, have any of you ever seen any of them, ever, anywhere?  Maybe I've
just had bad luck?  I suppose some of these, might not exist though I
know most do.  Anyhow, these all appear to be rarer than Akalabeth and
friends.  Oh yes, there's also the Dysan 3 1/2" Infocoms, and DEC
Rainbow ones...

 



--
This message was sent to you because you are currently subscribed to
the swcollect mailing list.  To unsubscribe, send mail to 
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/



Re: [SWCollect] Mt. Drash cassette and market value

2004-01-06 Thread Brian the Fist
> few of the early Synergistic releases. Interestingly enough, I have a
> manual for "Odyssey: The Compleat Apventure", but no diskette... I
> have never seen one.

http://deep.mshri.on.ca/people/feldman/vgmuseum/miscgame/odysseycompleat-disk.jpg

:)

-- 
--
Howard Feldman, Author of The Search for Freedom
A Computer Fantasy Role-Playing Game
Visit its Homepage at http://bioinfo.mshri.on.ca/people/feldman/


--
This message was sent to you because you are currently subscribed to
the swcollect mailing list.  To unsubscribe, send mail to 
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/



Re: [SWCollect] Mt. Drash cassette and market value

2004-01-06 Thread Dan Chisarick
Um, yeah that would be pretty uncommon.  For the sake of preserving 
such gems indefinitely, do you keep some sort of backup or disk image?

As an aside and on a totally unrelated note, I'm always happy to 
archive older Apple or Mac disks onto CD's or whatever for anyone 
gratis.  Just thought I'd throw that out there.

On Jan 6, 2004, at 5:35 AM, John Romero wrote:

Heh, speaking of. You know, I have some extremely unique
one-of-a-kind items.  Given to me personally by the legendary Nasir
Gebelli.  He gave me his Master disks for a couple games of his
(Neptune... And maybe Gorgon)..the disks he coded on.  I believe these
disks have his source code on them.
- john

The goal of the works of a genius' existance lies only in itself.


-Original Message-
From: Dan Chisarick [mailto:[EMAIL PROTECTED]
Sent: Monday, January 05, 2004 8:00 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Mt. Drash cassette and market value
I don't know if there's any pattern to what I will shell out for.  I
wouldn't pay much for Mt. Drash, Akalbeth or a shrinkwrapped
'saucer'
box.  I just can't see myself doing anything with them other than
putting them on a shelf.
I've tried the "Pokemon" strategy (gotta catch/get them all)
in trying
to get every LAST title from certain publishers (EA, Origin,
SSI, Muse,
Sir-Tech, etc.)  Even when I swore upside down I had every last EA
title ever made for the Apple II... *whack*.  One I didn't
know existed
pops up (its the add-on data disk for Earl Weaver Baseball if you're
wondering.  Wasn't about to buy a 15-game lot for the disk only,
either).  Seems there's ALWAYS one more.
Games that I've actually played I value highly.  Games I
might actually
play someday on an emulator I value highly.   I won't bother with
collecting 'variants' generally (but I will avoid most re-issues and
value packs with a few exceptions).  Truly ancient games are
good but
only if I'd actually play them (as above).
I've done some downright stupid things (once I bought an
Ultima II box
just for the 1st edition manual w/the typo + the card that
says "this
is one of the first copies..."  The disks were copies (didn't
care, had
a set), there was no map (I already have one), the box was beat (see
above), the card was good but THE MANUAL WAS A PHOTOCOPY.  I
couldn't
tell from the auction because the original was B&W.  But I
badly wanted
that card, and the seller "would get back to me" (never did).  So, I
was an idiot there and that was pretty much the end of
variants for me
(and yes I see the shiny 1st edition manual up right now).
I remember I bought Star Trek III & it came w/a movie ticket for
"Insurrection".  My friend chastised me because I'd never sell the
game, so why was I holding onto the ticket?  (No one here needs an
answer).  Its like the sick-o who says "Hey buy the
collector's edition
of (whatever) and get a $15 rebate".  Part of the rebate requires
cutting out a UPC symbol, etc.  Who would bother buying a
collector's
edition to chop it up?  Sigh.
What would I *really* love to have?  Source code.  To anything.  Old
Atari games.  Any Ultima (yes the original U1 is in basic), Empire,
Karateka, Paradroid, whatever.  Don't care.  Sure many games were
probably pure assembly, why bother with comments :), and most
ancient
source has likely deteriorated or simply lost.  To me, that would be
the ultimate find (and worth a few bucks, even though there's
really no
'original').
I'm surprised there aren't a bunch of incidents where classic game's
source code was taken home by its developers, just to have.
If that's
inaccurate, I've never heard of it.  Ok, not 100% accurate...
there are
rare cases like this:
http://killerbeesoftware.com/kbsgames/edee/empireseries.shtml

.. and I know people have acquired the rights to "Command HQ" and
"Global Conquest" (I bought the add-ons to both at one point) but I
would *really* love to see the code.
On Jan 5, 2004, at 9:09 PM, Brian the Fist wrote:

Aye karumba.  Looks like that Vic auction lasted just 3
hours too!  I fail to understand how people find these
things so fast.
Personally I can't afford to search eBay more than once a week..
Personally I don't believe in the collectibility of
disks/tapes, I go
for the manuals/boxes mostly - after all these are the true
'pieces of
art', a disk is a disk is a disk.  Heck, anyone can make a
disk from a
disk image of an old game, so big whoop right?

The value is an interesting issue though, which I have pondered
endlessly recently.  When it boils down to it, a rare game is worth
whatever someone is willing to pay for it, its that simple.  I have
seen
incredibly rare games (Scott Adams Gold Colelctor edition comes to
mind,
1000 total made I think) sell for much less than they
should.  And I've
seen rare, but not impossible to find, games gor for absurd amounts
(some of you folk here were the buyers in fact!).  I sill
can't believe
the original Starcross and Suspended regualarly go for $300
and up for
example, they're just not that r

Re: [SWCollect] Mt. Drash cassette and market value

2004-01-06 Thread Stephane Racle






Well, for one thing, some of the games (or variations) you mention
below were produced in extremely small quantities, and I doubt that
many copies survive to this day, except perhaps with the author or
publisher - and even then, not in all cases. Furthermore, not many
people know or care about them... If I recall, the sales figures for
the "rare" Akalabeth were in the tens of thousands, and similarly even
the rarest Infocoms sold many thousand copies (except perhaps for the
TRS-80 release of Zork for which I recall hearing that something like
1500 copies were sold - still, that's over a thousand). Contrast that
to perhaps 150-200 copies for Birth of the Phoenix (and that might be
pushing it!). As far as numbers, it's a lot rarer than Akalabeth. No
doubt someone has a copy stashed somewhere, but that doesn't mean it'll
show up on eBay (incidentally, I have a copy of that one stashed very
close by... :-) Of your list, besides BotP, I have also seen a few of
the early Synergistic releases. Interestingly enough, I have a manual
for "Odyssey: The Compleat Apventure", but no diskette... I have never
seen one.

Brian the Fist wrote:

  Incidentally, here's a few games I have never once seen (other than
perhaps a loose disk) on eBay, in several years of searching - no idea
why - Labyrinth of Crete (Scott Adams), Birth of the Phoenix, Black
Magic (Datasoft, US Boxed version), Coveted Mirror (Comprehend version),
Crypts of Terror (In-Home software, saw loose disk once..), Dungeons
Dragons and Other perils (XLent software), Fraktured Faebles (American
Eagle), Gelfling Adventure (Sierra), Palace in Thunderland (Micro Lab),
Quarterstaff (Simulated Environment Systems, before Infocom bought it),
Secret of Easter Island (Three Sigma), Seventh Sword of Mendor
(Grandslam), Sorcerer of Siva (Epyx), most Synergistic Software early
games, Spirit of Glenmore Castle (On Target), Troll's Tale (Sierra),
Zombies (Bram).  And my personal holy grail of hard to find games,
Dungeons of Despair (Wizardry Zero??).  There are very few references to
this latter one, though it is on the Giant Game Programmers list, and
from what I can scrounge, this may have been a Wizardry I beta demo,
released to the Apple user group community as the game was being made? 
Anyone know any more on this one?  and as for the other games listed
here, have any of you ever seen any of them, ever, anywhere?  Maybe I've
just had bad luck?  I suppose some of these, might not exist though I
know most do.  Anyhow, these all appear to be rarer than Akalabeth and
friends.  Oh yes, there's also the Dysan 3 1/2" Infocoms, and DEC
Rainbow ones...

  
One that immediately comes to mind is Destiny by Software Investments





Re: [SWCollect] Mt. Drash cassette and market value

2004-01-06 Thread Dan Chisarick
Digging.  Ya know, I should be ashamed for not trying nearly hard 
enough.  2 of the very things I asked for and *poof* there's a URL.

Source code: Apple EA games have a similar feature.  You can find 
snippets of comments and assembly.  But its all over (lots and lots of 
titles, not just 1 or 2).

Command HQ and Global Conquest: Both.  Dan/Dani was brilliant.  Once in 
a great while I still light up Modem War.  It still ran unmodified on a 
1Ghz PIII, probably still works on a P-IV.  I have a copy of Mule that 
I will never ever sell.  It is in really good shape.  Awesome game.  
Interestingly, Dan(i) is not the only classic programmer to make a 
switch:

http://atari.games.free.fr/atarixl/authors/william%20mataga_e.htm

Jim: Thanks for the point about the code first, props second :)

Side note: I sent a developer who worked for Epyx an e-mail out of the 
blue about 18 months ago and got a rather friendly reply.  I should ask 
and see if he has any code laying around :)  (pressing my luck here I 
know, but gotta try.)



On Jan 6, 2004, at 2:47 AM, Jim Leonard wrote:

Dan Chisarick wrote:
What would I *really* love to have?  Source code.  To anything.  Old
Do some digging!  A friend and I got the original ASM code to Jumpman 
on the PC/PCjr just by asking -- check out the "jumpman lives!" 
project (google) to see a rewritten version based on that code that 
runs on modern machines.

Here's some more fun facts:  On the original PC version of Wizardry 
(the REALLY original one, with the drawing logo and music, and 
non-rounded graphics), do a raw sector dump of the entire disk and 
you'll see that there are 512-byte sectors filled with some of the 
original Pascal source code!  Laughed my ass off when I saw that -- 
the disk they sent to the duplicator obviously hadn't been formatted 
prior to writing the final game to it :-D

.. and I know people have acquired the rights to "Command HQ" and  
"Global Conquest" (I bought the add-ons to both at one point) but I  
would *really* love to see the code.
Because you love the games, or because both were written by the 
legendary Dan Buntin/Dani Berry?
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/



--
This message was sent to you because you are currently subscribed to
the swcollect mailing list.  To unsubscribe, send mail to 
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at: 
http://www.mail-archive.com/[EMAIL PROTECTED]/



--
This message was sent to you because you are currently subscribed to
the swcollect mailing list.  To unsubscribe, send mail to 
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/



Re: [SWCollect] Mt. Drash cassette and market value

2004-01-06 Thread Brian the Fist
> Not to pick nits, but the "true" piece of art is the game code itself.
> The extras -- manual, cloth map, etc. -- are what make it collectable,
> but the art is the entire package, which includes the game.  What good
> is the manual if you can't play?

Perhaps I wasn't clear, I meant 'art' in reference to art collecting
mentioned earlier.  Thus I was being quite literal - I collect 'box
art'.
 
> > On the other hand, there are some games I have been searching for for
> > years and have not seen EVER on eBay (or anywhere else), even once, thus
> > making them even more rare than Akalabeth or Mt. Drash technically.  And
> > when I come across one like this by some rare fluke, I may get it for as
> > low as $10 (maybe no one else wants it, who knows).
> 
> Like what, out of curiousity?

One that immediately comes to mind is Destiny by Software Investments
Plus.  Doriath was also incredibly difficult to find (an excellent C64
game if you've never tried it).  Got both cheap, but not until several
YEARS of searching eBay weekly.  Also Tower of Myraglen and trolls and
Tribulations.  Another C64 title, Spirit of the Stones, and Savage by
Rainbird/Microplay/Probe were also cheap but hard to find (not as hard
as the others though).  Also Talisman by Polarware.  Might and Magic I
pre-box version (was just sold as a huge manual with map and disks). 
While I may have seen an odd loose disk for one or two of these, I
rarely saw one appear complete and as soon as I did, I grabbed it and no
one else seemed to want them

Incidentally, here's a few games I have never once seen (other than
perhaps a loose disk) on eBay, in several years of searching - no idea
why - Labyrinth of Crete (Scott Adams), Birth of the Phoenix, Black
Magic (Datasoft, US Boxed version), Coveted Mirror (Comprehend version),
Crypts of Terror (In-Home software, saw loose disk once..), Dungeons
Dragons and Other perils (XLent software), Fraktured Faebles (American
Eagle), Gelfling Adventure (Sierra), Palace in Thunderland (Micro Lab),
Quarterstaff (Simulated Environment Systems, before Infocom bought it),
Secret of Easter Island (Three Sigma), Seventh Sword of Mendor
(Grandslam), Sorcerer of Siva (Epyx), most Synergistic Software early
games, Spirit of Glenmore Castle (On Target), Troll's Tale (Sierra),
Zombies (Bram).  And my personal holy grail of hard to find games,
Dungeons of Despair (Wizardry Zero??).  There are very few references to
this latter one, though it is on the Giant Game Programmers list, and
from what I can scrounge, this may have been a Wizardry I beta demo,
released to the Apple user group community as the game was being made? 
Anyone know any more on this one?  and as for the other games listed
here, have any of you ever seen any of them, ever, anywhere?  Maybe I've
just had bad luck?  I suppose some of these, might not exist though I
know most do.  Anyhow, these all appear to be rarer than Akalabeth and
friends.  Oh yes, there's also the Dysan 3 1/2" Infocoms, and DEC
Rainbow ones...

-- 
--
Howard Feldman, Author of The Search for Freedom
A Computer Fantasy Role-Playing Game
Visit its Homepage at http://bioinfo.mshri.on.ca/people/feldman/


--
This message was sent to you because you are currently subscribed to
the swcollect mailing list.  To unsubscribe, send mail to 
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/



Re: [SWCollect] Mt. Drash cassette and market value

2004-01-06 Thread Jim Leonard
Brian the Fist wrote:
Aye karumba.  Looks like that Vic auction lasted just 3
hours too!  I fail to understand how people find these things so fast. 
Personally I can't afford to search eBay more than once a week.. 
Personally I don't believe in the collectibility of disks/tapes, I go
for the manuals/boxes mostly - after all these are the true 'pieces of
art', a disk is a disk is a disk.  Heck, anyone can make a disk from a
disk image of an old game, so big whoop right?
Not if the disk is copy-protected.  And if nobody has cracked the game 
yet, you have yourself a piece of software without any actual software. 
 For me, complete means just that -- a complete working game I can pop 
into a computer and play it.

Not to pick nits, but the "true" piece of art is the game code itself. 
The extras -- manual, cloth map, etc. -- are what make it collectable, 
but the art is the entire package, which includes the game.  What good 
is the manual if you can't play?

On the other hand, there are some games I have been searching for for
years and have not seen EVER on eBay (or anywhere else), even once, thus
making them even more rare than Akalabeth or Mt. Drash technically.  And
when I come across one like this by some rare fluke, I may get it for as
low as $10 (maybe no one else wants it, who knows).
Like what, out of curiousity?

I agree with you about demand.  I've said it before, so forgive the 
repeat, but I have in my possession several pieces of software that are 
arguably rarer than Akalabeth simply because I know some of their 
history and have never seen them crop up anywhere else -- but because 
nobody WANTS them, they have no VALUE.  So, rare != value.  At least in 
my wacko collection :)
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/



--
This message was sent to you because you are currently subscribed to
the swcollect mailing list.  To unsubscribe, send mail to 
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/



Re: [SWCollect] Mt. Drash cassette and market value

2004-01-06 Thread Jim Leonard
Lee K. Seitz wrote:
Most likely it's the annotated disassembly that you can find a link to
here:  http://www.atariage.com/2600/programming/.  Note that except
for Dragonfire, all the games listed are either modern homebrews or
disassemblies commented by someone other than the original programmer.
Agreed.  According to "Once Upon Atari", the documentary by Howard Scott 
Warshaw, some of the programmers interviewed said that comments were an 
afterthought.  One particular story recounts how a manager chastised a 
particular programmer for having no comments; later, in the final 
release of the game, the source code had a single comment in it saying 
"This comment is for (insert manager's name here)".  :)
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/



--
This message was sent to you because you are currently subscribed to
the swcollect mailing list.  To unsubscribe, send mail to 
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/



Re: [SWCollect] Mt. Drash cassette and market value

2004-01-06 Thread Jim Leonard
Dan Chisarick wrote:
What would I *really* love to have?  Source code.  To anything.  Old  
Do some digging!  A friend and I got the original ASM code to Jumpman on 
the PC/PCjr just by asking -- check out the "jumpman lives!" project 
(google) to see a rewritten version based on that code that runs on 
modern machines.

Here's some more fun facts:  On the original PC version of Wizardry (the 
REALLY original one, with the drawing logo and music, and non-rounded 
graphics), do a raw sector dump of the entire disk and you'll see that 
there are 512-byte sectors filled with some of the original Pascal 
source code!  Laughed my ass off when I saw that -- the disk they sent 
to the duplicator obviously hadn't been formatted prior to writing the 
final game to it :-D

.. and I know people have acquired the rights to "Command HQ" and  
"Global Conquest" (I bought the add-ons to both at one point) but I  
would *really* love to see the code.
Because you love the games, or because both were written by the 
legendary Dan Buntin/Dani Berry?
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/



--
This message was sent to you because you are currently subscribed to
the swcollect mailing list.  To unsubscribe, send mail to 
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/



RE: [SWCollect] Mt. Drash cassette and market value

2004-01-06 Thread John Romero
Heh, speaking of. You know, I have some extremely unique
one-of-a-kind items.  Given to me personally by the legendary Nasir
Gebelli.  He gave me his Master disks for a couple games of his
(Neptune... And maybe Gorgon)..the disks he coded on.  I believe these
disks have his source code on them.

- john


The goal of the works of a genius' existance lies only in itself.


> -Original Message-
> From: Dan Chisarick [mailto:[EMAIL PROTECTED] 
> Sent: Monday, January 05, 2004 8:00 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] Mt. Drash cassette and market value
> 
> 
> I don't know if there's any pattern to what I will shell out for.  I  
> wouldn't pay much for Mt. Drash, Akalbeth or a shrinkwrapped 
> 'saucer'  
> box.  I just can't see myself doing anything with them other than  
> putting them on a shelf.
> 
> I've tried the "Pokemon" strategy (gotta catch/get them all) 
> in trying  
> to get every LAST title from certain publishers (EA, Origin, 
> SSI, Muse,  
> Sir-Tech, etc.)  Even when I swore upside down I had every last EA  
> title ever made for the Apple II... *whack*.  One I didn't 
> know existed  
> pops up (its the add-on data disk for Earl Weaver Baseball if you're  
> wondering.  Wasn't about to buy a 15-game lot for the disk only,  
> either).  Seems there's ALWAYS one more.
> 
> Games that I've actually played I value highly.  Games I 
> might actually  
> play someday on an emulator I value highly.   I won't bother with  
> collecting 'variants' generally (but I will avoid most re-issues and  
> value packs with a few exceptions).  Truly ancient games are 
> good but  
> only if I'd actually play them (as above).
> 
> I've done some downright stupid things (once I bought an 
> Ultima II box  
> just for the 1st edition manual w/the typo + the card that 
> says "this  
> is one of the first copies..."  The disks were copies (didn't 
> care, had  
> a set), there was no map (I already have one), the box was beat (see  
> above), the card was good but THE MANUAL WAS A PHOTOCOPY.  I 
> couldn't  
> tell from the auction because the original was B&W.  But I 
> badly wanted  
> that card, and the seller "would get back to me" (never did).  So, I  
> was an idiot there and that was pretty much the end of 
> variants for me  
> (and yes I see the shiny 1st edition manual up right now).
> 
> I remember I bought Star Trek III & it came w/a movie ticket for  
> "Insurrection".  My friend chastised me because I'd never sell the  
> game, so why was I holding onto the ticket?  (No one here needs an  
> answer).  Its like the sick-o who says "Hey buy the 
> collector's edition  
> of (whatever) and get a $15 rebate".  Part of the rebate requires  
> cutting out a UPC symbol, etc.  Who would bother buying a 
> collector's  
> edition to chop it up?  Sigh.
> 
> What would I *really* love to have?  Source code.  To anything.  Old  
> Atari games.  Any Ultima (yes the original U1 is in basic), Empire,  
> Karateka, Paradroid, whatever.  Don't care.  Sure many games were  
> probably pure assembly, why bother with comments :), and most 
> ancient  
> source has likely deteriorated or simply lost.  To me, that would be  
> the ultimate find (and worth a few bucks, even though there's 
> really no  
> 'original').
> 
> I'm surprised there aren't a bunch of incidents where classic game's  
> source code was taken home by its developers, just to have.  
> If that's  
> inaccurate, I've never heard of it.  Ok, not 100% accurate... 
> there are  
> rare cases like this:
> 
> http://killerbeesoftware.com/kbsgames/edee/empireseries.shtml
> 
> .. and I know people have acquired the rights to "Command HQ" and  
> "Global Conquest" (I bought the add-ons to both at one point) but I  
> would *really* love to see the code.
> 
> 
> On Jan 5, 2004, at 9:09 PM, Brian the Fist wrote:
> 
> > Aye karumba.  Looks like that Vic auction lasted just 3 
> > hours too!  I fail to understand how people find these 
> things so fast. 
> > Personally I can't afford to search eBay more than once a week.. 
> > Personally I don't believe in the collectibility of 
> disks/tapes, I go 
> > for the manuals/boxes mostly - after all these are the true 
> 'pieces of 
> > art', a disk is a disk is a disk.  Heck, anyone can make a 
> disk from a 
> > disk image of an old game, so big whoop right?
> >
> > The value is an interesting issue though, which I have pondered 
> > endlessly recently.  When it boils down to it, a rare game is worth 
> > whatever someone is willing to pay for it, its that simple.  I have
> > seen
> > incredibly rare games (Scott Adams Gold Colelctor edition comes to  
> > mind,
> > 1000 total made I think) sell for much less than they 
> should.  And I've
> > seen rare, but not impossible to find, games gor for absurd amounts
> > (some of you folk here were the buyers in fact!).  I sill 
> can't believe
> > the original Starcross and Suspended regualarly go for $300 
> and up for
> > example, they're jus

Re: [SWCollect] Mt. Drash cassette and market value

2004-01-06 Thread Stephen Emond
I quite enjoyed Space Taxi... hard to believe it's 20 years old now...

Steve

- Original Message - 
From: "Hugh Falk" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 05, 2004 10:39 PM
Subject: RE: [SWCollect] Mt. Drash cassette and market value


> In order for publishers or developers to be singled out on GOTCHA, they
> have to have a certain number nominees and awards for their games.  As
> much as I like MUSE, their only games nominated were Castle Wolfenstein
> and Robotwar.  Wolfenstein was the only winner.  Believe it or not,
> there is a group of people doing the voting...not just me :-(
> 
> Hugh


--
This message was sent to you because you are currently subscribed to
the swcollect mailing list.  To unsubscribe, send mail to 
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/