On Thu, 28.11.13 09:39, David Herrmann (dh.herrm...@gmail.com) wrote:
For the types that actually feel like primitive types (in contrast to
objects), we usually appended a libc style _t to our names.
Ouh, libudev uses udev_log_fn so I followed that style. I thought
that's what we use for
On Wed, Dec 11, 2013 at 1:47 AM, Lennart Poettering
lenn...@poettering.net wrote:
On Thu, 28.11.13 09:39, David Herrmann (dh.herrm...@gmail.com) wrote:
For the types that actually feel like primitive types (in contrast to
objects), we usually appended a libc style _t to our names.
Ouh,
Hi
On Wed, Nov 27, 2013 at 11:24 PM, Lennart Poettering
lenn...@poettering.net wrote:
On Wed, 27.11.13 19:48, David Herrmann (dh.herrm...@gmail.com) wrote:
+typedef struct gfx_config_pipe gfx_config_pipe;
+typedef struct gfx_connector gfx_connector;
+typedef struct gfx_encoder gfx_encoder;
On Wed, 27.11.13 19:48, David Herrmann (dh.herrm...@gmail.com) wrote:
+typedef struct gfx_config_pipe gfx_config_pipe;
+typedef struct gfx_connector gfx_connector;
+typedef struct gfx_encoder gfx_encoder;
+
+/* clock-wise framebuffer rotation */
+enum {
+GFX_ROTATE_0,
+