Re: [OSM-talk] what to do cues

2013-01-02 Thread Robin Paulson
On 2013-01-02 18:26, Jeff Meyer wrote: What do you mean, The wrong route? Is there a wrong route for recruiting and engaging new mappers? well, yes. any route which doesn't recruit or engage them. and i'm not keen on the word recruit anyway, it makes OSM sound like the army, or a cult As

Re: [OSM-talk] what to do cues

2013-01-02 Thread Jeff Meyer
Robin - my apologies for my crankiness. You did not presume anything. On Wed, Jan 2, 2013 at 5:59 AM, Robin Paulson ro...@bumblepuppy.org wrote: the point i was trying to make is that perhaps the experience is alienating because of all the new software, ideas, concepts that someone who

Re: [OSM-talk] what to do cues

2013-01-02 Thread Russ Nelson
Jeff Meyer writes: I agree that rules can be tricky. Would it be possible, to play around with the code you've written, to see what results it generates? I never got any rules written. I wrote enough code to get to the point where I needed rules, and then couldn't come up with anything that I

Re: [OSM-talk] what to do cues

2013-01-01 Thread Serge Wroclawski
On Mon, Dec 31, 2012 at 12:54 AM, Jeff Meyer j...@gwhat.org wrote: Are there any tools that can tip users to what they could do in a particular map area? In my experience, when mappers go out and start to map, they discover things that interest them straight away. I used to bring the OSM Cheat

Re: [OSM-talk] what to do cues

2013-01-01 Thread Richard Weait
On Tue, Jan 1, 2013 at 7:54 AM, Serge Wroclawski emac...@gmail.com wrote: On Mon, Dec 31, 2012 at 12:54 AM, Jeff Meyer j...@gwhat.org wrote: Are there any tools that can tip users to what they could do in a particular map area? In my experience, when mappers go out and start to map, they

Re: [OSM-talk] what to do cues

2013-01-01 Thread Jeff Meyer
Russ - I agree that rules can be tricky. Would it be possible, to play around with the code you've written, to see what results it generates? The issue I'm trying to address is this: people who sign up for OSM then make 0 edits. Why? Is it because they cannot find the editor? Is it because they

Re: [OSM-talk] what to do cues

2013-01-01 Thread Christian Quest
After trying to contaminate a couple of friends with the OSM virus, the biggest problem I think we have comes from the complexity of the editors (even P2) multiplied by the growing data density. The growing amount of data makes editing looking more difficult and newcomers are afraid of breaking

Re: [OSM-talk] what to do cues

2013-01-01 Thread Russ Nelson
Christian Quest writes: newcomers are afraid of breaking existing stuff. I was totally afraid of breaking existing stuff. How embarrassing! Maybe if it was easier to revert a changeset, like from the person's changeset listing? -- --my blog is athttp://blog.russnelson.com Crynwr supports

Re: [OSM-talk] what to do cues

2013-01-01 Thread Svavar Kjarrval
What I've found easiest is to encourage people to check on areas they know well, like where they currently live. Armed with that and maybe some imagery, they might have some basis to make edits. They will be fairly careful since it's an area they care about. - Svavar Kjarrval On 01/01/13 18:26,

Re: [OSM-talk] what to do cues

2013-01-01 Thread Robin Paulson
On 2013-01-02 07:26, Jeff Meyer wrote: I agree that rules can be tricky. Would it be possible, to play around with the code youve written, to see what results it generates? The issue Im trying to address is this: people who sign up for OSM then make 0 edits. Why? Is it because they cannot

Re: [OSM-talk] what to do cues

2013-01-01 Thread Jeff Meyer
What do you mean, The wrong route? Is there a wrong route for recruiting and engaging new mappers? As for interacting, why are you presuming I have not done so? On Tue, Jan 1, 2013 at 8:58 PM, Robin Paulson ro...@bumblepuppy.org wrote: On 2013-01-02 07:26, Jeff Meyer wrote: I agree that

[OSM-talk] what to do cues

2012-12-30 Thread Jeff Meyer
Are there any tools that can tip users to what they could do in a particular map area? For example, for a given bb(zoomsome min) in a browser window, is there anything that says: - Hey, relative to other (or selected best-practice examples) areas like the one you're viewing, this area has: --

Re: [OSM-talk] what to do cues

2012-12-30 Thread Michal Migurski
On Dec 30, 2012, at 9:54 PM, Jeff Meyer wrote: Are there any tools that can tip users to what they could do in a particular map area? For example, for a given bb(zoomsome min) in a browser window, is there anything that says: - Hey, relative to other (or selected best-practice examples)

Re: [OSM-talk] what to do cues

2012-12-30 Thread Robin Paulson
On 2012-12-31 18:54, Jeff Meyer wrote: Are there any tools that can tip users to what they could do in a particular map area? For example, for a given bb(zoomsome min) in a browser window, is there anything that says: - Hey, relative to other (or selected best-practice examples) areas like the

Re: [OSM-talk] what to do cues

2012-12-30 Thread Andrew Errington
You could as On Mon, Dec 31, 2012 at 3:21 PM, Michal Migurski m...@teczno.com wrote: On Dec 30, 2012, at 9:54 PM, Jeff Meyer wrote: Are there any tools that can tip users to what they could do in a particular map area? For example, for a given bb(zoomsome min) in a browser window, is there