I that case nodes are not shared by the ways, but are duplicate (same
lat/lon) and as Clay mentionned, this will ring some other alarm.. I
would move one of them a little bit to avoid it.
2013/1/10 Rob Nickerson rob.j.nicker...@gmail.com:
Can I ask for some clarification on what is meant by
Christian Quest wrote:
I that case nodes are not shared by the ways, but are duplicate (same
lat/lon) and as Clay mentionned, this will ring some other alarm.. I
would move one of them a little bit to avoid it.
I can understand why you're saying this, but isn't education of remote
fixers that
2013/1/10 SomeoneElse li...@mail.atownsend.org.uk:
Christian Quest wrote:
I that case nodes are not shared by the ways, but are duplicate (same
lat/lon) and as Clay mentionned, this will ring some other alarm.. I
would move one of them a little bit to avoid it.
I can understand why you're
Christian Quest cqu...@openstreetmap.fr wrote:
I that case nodes are not shared by the ways, but are duplicate (same
lat/lon) and as Clay mentionned, this will ring some other alarm.. I
would move one of them a little bit to avoid it.
2013/1/10 Rob Nickerson rob.j.nicker...@gmail.com:
Can
The nodes don't have (and don't have to have) a layer tag, the way does.
On 01/10/2013 10:43 PM, John F. Eldredge wrote:
Christian Quest cqu...@openstreetmap.fr wrote:
I that case nodes are not shared by the ways, but are duplicate (same
lat/lon) and as Clay mentionned, this will ring some
It sounds like some programmer forgot to allow for the fact that we live
in a three-dimensional world.
No, no. The nodes hadn't been properly unglued and hence the fixing tool
flagged the ways as duplicate. I'm going to restore the way but make sure
the nodes are not shared (connected) this time.
You can use the layer tag on one of both ways. It probably also needs
bridge=yes.
Jo
2013/1/9 Rob Nickerson rob.j.nicker...@gmail.com
Hi List,
If I have a situation (e.g. a 2 level carpark) where a road runs exactly
above another road, how do I map this? Currently I used layers but I have
Hello,
You can simply revert the other mappers changeset or redraw the way, as
you mapped it right. Adding a bridge tag would be wrong as there is
no bridge.
It probably helps to message the other user what you are doing and why.
On 01/09/2013 08:38 PM, Jo wrote:
You can use the layer tag on
Hi,
I used the layer tag, but not bridge (as its a carpark not a bridge) but
because the way shares nodes with the way one layer down, it seems to be
flagged as duplicate and deleted by other mappers.
For example, in the following car park, cars enter up the ramp on to level
1. There is a
Hello,
The ways should be on top of each other, but they should _not_ share all
nodes. Only the nodes at the ends where they connect in the real world
should be shared with something.
A shared node means something shares the same space in _three_
dimensions and you should be able to route from
Rob Nickerson wrote:
Am I doing something wrong? Is the fixer tool flagging something up
incorrectly?
In cases such as this I normally say to the other mapper that I was last
there on so-and-so date, and when I was last there it looked like X; and
ask whether perhaps he's been there more
Consider slightly offsetting each level. Add a note saying
slightly-offset-from-level-below.
Sharing nodes between vertical layers is certainly wrong.
Richard
On Wed, Jan 9, 2013 at 9:31 PM, SomeoneElse li...@mail.atownsend.org.ukwrote:
Rob Nickerson wrote:
Am I doing something wrong? Is
Can I ask for some clarification on what is meant by sharing nodes. For
example, if I draw the layer 0 way, then draw the layer 1 way on top, using
the same nodes as a guide, BUT THEN unglue all the nodes by pressing G
in JOSM, does this still count as a shared node?
Thanks,
Rob
On Jan 9, 2013 5:03 PM, Rob Nickerson rob.j.nicker...@gmail.com wrote:
For example, if I draw the layer 0 way, then draw the layer 1 way on top,
using the same nodes as a guide, BUT THEN unglue all the nodes by
pressing G in JOSM, does this still count as a shared node?
That is perfectly valid as
On Mon, 2 Jun 2008, Thomas Wood wrote:
Ignore the warnings, they were mostly as a warning to inform you that
there happen to be two ways there rather than as an error.
Ok, I thought as much, thanks. Would there be any bad side effects of the
validator never warning of overlapping ways where
Ignore the warnings, they were mostly as a warning to inform you that
there happen to be two ways there rather than as an error. The
validator plugin should probably move it's level down to info from
warning (can't remember what it is at the moment for certain)
Also see:
Steve Hill schrieb:
JOSM handles overlapping objects reasonably well (using the middle-click
menu).
Relying on middle-click only is bad for those using a 1-button mouse.
Invoking a context menue works for me if I hold ctrl and click. But
this won't work in JOSM...
Thus I vote to emulate the
Steve Hill wrote:
[EMAIL PROTECTED] wrote:
1. The area shares some nodes with the highway, creating overlapping ways.
2. The area shares no nodes and was drawn as close as possible to the road.
I couldn't find any recommendations in the wiki on which option to prefer.
I prefer sharing
Lester Caine wrote:
But it is an area that needs to be fine tuned in the guides!
In reality at smaller scales they are never in the same place
This depends what you are mapping. For example, I have used shared
nodes on beaches - below the high water mark I have mapped a beach with
a
[EMAIL PROTECTED] wrote:
1. The area shares some nodes with the highway, creating overlapping ways.
2. The area shares no nodes and was drawn as close as possible to the road.
I couldn't find any recommendations in the wiki on which option to prefer.
I prefer sharing nodes.
Overlapping
Hi,
A residential area is bordered by a road.
Plesae read the thread area topology which is about exactly this
topic and has been started 4 days ago in this mailing list ;-)
Bye
Frederik
--
Frederik Ramm ## eMail [EMAIL PROTECTED] ## N49°00'09 E008°23'33
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