I'm now using libjpeg/SIMD in the VirtualGL 2.2 development branch and
have successfully built and run it on Windows using VC. What problems
did you run into?
In that case, I doubt that you have been using the checked in .dsp/.dsw
files, since one of these were referencing the now
Yeah, VGL uses a somewhat esoteric build system based on GNU Make, so I
haven't tried to build libjpeg/SIMD using the TigerVNC dsw files. This
issue looks familiar, however, like something I probably already had to
fix when moving the code over into VGL's build system. I'll take a look
and see
Hmmm Well, upon further examination, the reason is that it's not
assembling the SIMD files and including them in the link.
Just for my own clarity, though, aren't we moving away from VC at some
point? I'm happy to fix this and make it work for the moment, if we
think we want to be able to
Hmmm Well, upon further examination, the reason is that it's not
assembling the SIMD files and including them in the link.
Just for my own clarity, though, aren't we moving away from VC at some
point? I'm happy to fix this and make it work for the moment, if we
think we want to be able to
OK, I guess the question I'm asking is -- is it worth it to try to bring
the assembly files into the dsw/dsp projects, create custom build rules
for NASM, etc., or would it be better to just hold off until we port to
MinGW? My inclination is the latter, because I just realized I don't
actually