Re: [Tigervnc-devel] [Tigervnc-commits] SF.net SVN: tigervnc:[3876] trunk/common/jpeg/jpeg.dsp

2009-08-20 Thread Peter Åstrand
I'm now using libjpeg/SIMD in the VirtualGL 2.2 development branch and have successfully built and run it on Windows using VC. What problems did you run into? In that case, I doubt that you have been using the checked in .dsp/.dsw files, since one of these were referencing the now

Re: [Tigervnc-devel] [Tigervnc-commits] SF.net SVN: tigervnc:[3876] trunk/common/jpeg/jpeg.dsp

2009-08-20 Thread DRC
Yeah, VGL uses a somewhat esoteric build system based on GNU Make, so I haven't tried to build libjpeg/SIMD using the TigerVNC dsw files. This issue looks familiar, however, like something I probably already had to fix when moving the code over into VGL's build system. I'll take a look and see

Re: [Tigervnc-devel] [Tigervnc-commits] SF.net SVN: tigervnc:[3876] trunk/common/jpeg/jpeg.dsp

2009-08-20 Thread DRC
Hmmm Well, upon further examination, the reason is that it's not assembling the SIMD files and including them in the link. Just for my own clarity, though, aren't we moving away from VC at some point? I'm happy to fix this and make it work for the moment, if we think we want to be able to

Re: [Tigervnc-devel] [Tigervnc-commits] SF.net SVN: tigervnc:[3876] trunk/common/jpeg/jpeg.dsp

2009-08-20 Thread Peter Åstrand
Hmmm Well, upon further examination, the reason is that it's not assembling the SIMD files and including them in the link. Just for my own clarity, though, aren't we moving away from VC at some point? I'm happy to fix this and make it work for the moment, if we think we want to be able to

Re: [Tigervnc-devel] [Tigervnc-commits] SF.net SVN: tigervnc:[3876] trunk/common/jpeg/jpeg.dsp

2009-08-20 Thread DRC
OK, I guess the question I'm asking is -- is it worth it to try to bring the assembly files into the dsw/dsp projects, create custom build rules for NASM, etc., or would it be better to just hold off until we port to MinGW? My inclination is the latter, because I just realized I don't actually