The Battle for Wesnoth 1.6a reached Ubuntu Jaunty.
** Changed in: wesnoth (Ubuntu)
Status: Triaged = Fix Released
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recruiting impossible on some parts of a castle
https://bugs.launchpad.net/bugs/256345
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Bugs, which is
** Changed in: wesnoth (Ubuntu)
Status: Confirmed = Triaged
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recruiting impossible on some parts of a castle
https://bugs.launchpad.net/bugs/256345
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The mentioned Fix released was reverted, so reopening the bug
** Changed in: wesnoth (Ubuntu)
Status: Fix Released = Confirmed
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recruiting impossible on some parts of a castle
https://bugs.launchpad.net/bugs/256345
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This bug was fixed in the package wesnoth - 1:1.4.7-3
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wesnoth (1:1.4.7-3) unstable; urgency=low
* Revert change in last revision - it would impose a compatibility issue.
Will be fixed with first release candidate of 1.6.
wesnoth (1:1.4.7-2) unstable; urgency=low
* Fetch
I think it was forwarded directly to Wesnoth developers and got fixed there.
The link to their bug tracker ( https://gna.org/bugs/?12185 ) is available at
the top of this page.
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recruiting impossible on some parts of a castle
https://bugs.launchpad.net/bugs/256345
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Alright, after speaking with upstream adding that to the 1.4 branch is a
no-go, and I will have to revert the change. This will produce Out-of-
Sync problems amongst different 1.4* users and become a hell to debug.
So you really will have to wait for the 1.6 release. 1.4.7 is said to be
the last
* Toni Ruottu toni.ruo...@iki.fi [2008-12-14 15:52:48 CET]:
I think it was forwarded directly to Wesnoth developers and got fixed there.
The link to their bug tracker ( https://gna.org/bugs/?12185 ) is available at
the top of this page.
Yes, but I was refering to Dara Adib's message from
Yes, but I was refering to Dara Adib's message from August 10th. The
bug was marked as forwarded for six days without actually haven't been
done so. Where I understand that one is short of time, one shouldn't
claim a thing that isn't done - this might be quite confusing and gets
issues
This is ... a quite strange bug trace. Starting off with marking the
bug as forwarded but not actually forwarding it. But ... well, having
the fix right at the hands why was it never tried to apply it to the 1.4
branch? Especially since the fix is just a small change to some
computation, and the
http://svn.debian.org/viewsvn/pkg-games?rev=8504view=rev
I'm not sure how quick I will (be able to) actually upload the package
with that change, at least it won't get lost and will be in the next
upload of the package to Debian - and from there synced to Ubuntu.
Sorry, Toni, that your fellow
Fixed committed should be used when the changes are pending and to be
uploaded soon. Wesnoth 1.5.4 is an upstream development release (odd
version number) and will not be included in Ubuntu or Debian unstable
(for future syncing). For the bug to be fixed in Ubuntu, Wesnoth 1.6.x
(stable release)
The Battle for Wesnoth 1.5.4 was released a few minutes ago. Marking as
fixed.
** Changed in: wesnoth (Ubuntu)
Status: Triaged = Fix Released
--
recruiting impossible on some parts of a castle
https://bugs.launchpad.net/bugs/256345
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Not in Ubuntu yet, marking as fix committed.
** Changed in: wesnoth (Ubuntu)
Status: Fix Released = Fix Committed
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recruiting impossible on some parts of a castle
https://bugs.launchpad.net/bugs/256345
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Bugs, which is
Fixed upstream on August 20 by Eric Raymond in trunk (SVN revision
28805): http://svn.gna.org/viewcvs/wesnoth/?rev=28805view=rev
It should be fixed in the next development release (1.5.x), 1.5.4.
--
recruiting impossible on some parts of a castle
https://bugs.launchpad.net/bugs/256345
You
** Changed in: wesnoth (Ubuntu)
Status: Confirmed = Triaged
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recruiting impossible on some parts of a castle
https://bugs.launchpad.net/bugs/256345
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Reported upstream.
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recruiting impossible on some parts of a castle
https://bugs.launchpad.net/bugs/256345
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Ugh, Launchpad refuses to accept the URL of the upstream bug.
https://gna.org/bugs/index.php?12185
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recruiting impossible on some parts of a castle
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Added upstream bug watch by removing index.php from the URL of the
upstream bug.
** Changed in: wesnoth
Importance: Undecided = Unknown
Bugwatch: None = gna.org #12185
Status: New = Unknown
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recruiting impossible on some parts of a castle
https://bugs.launchpad.net/bugs/256345
** Attachment added: pomppulinna
http://launchpadlibrarian.net/16673852/pomppulinna
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recruiting impossible on some parts of a castle
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The map was pointed out to be pointless, but I believe it has some sense
in it. It is still under construction. The idea however, is to have
separate areas of action that are almost separated from each other.
Ofcourse you can move your unit from one place of action to another, but
it is _very_
Thank you for taking the time to report this bug and helping to make
Ubuntu better.I took a look at the map, and it looks very interesting.
It would be appreciated if you could provide more information to your
bug report. Please state the version of Ubuntu and the version of the
Wesnoth package
This bug needs to be forwarded upstream, as this is almost certainly a
Wesnoth issue, not a packaging issue with Debian or Ubuntu. Being short
on time here, I have marked it for forwarding upstream. You are welcome
to forward it yourself by filing a bug at http://bugs.wesnoth.org/ and
linking it
** Changed in: wesnoth (Ubuntu)
Importance: Undecided = Low
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recruiting impossible on some parts of a castle
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