[Bug 256345] Re: recruiting impossible on some parts of a castle

2009-04-01 Thread Andrius Štikonas
The Battle for Wesnoth 1.6a reached Ubuntu Jaunty.

** Changed in: wesnoth (Ubuntu)
   Status: Triaged = Fix Released

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2009-01-21 Thread Dara Adib
** Changed in: wesnoth (Ubuntu)
   Status: Confirmed = Triaged

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-12-15 Thread Gerfried Fuchs
The mentioned Fix released was reverted, so reopening the bug

** Changed in: wesnoth (Ubuntu)
   Status: Fix Released = Confirmed

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-12-15 Thread Launchpad Bug Tracker
This bug was fixed in the package wesnoth - 1:1.4.7-3

---
wesnoth (1:1.4.7-3) unstable; urgency=low

  * Revert change in last revision - it would impose a compatibility issue.
Will be fixed with first release candidate of 1.6.

wesnoth (1:1.4.7-2) unstable; urgency=low

  * Fetch upstream revision 28805 to allow recruit more than 99 castle tiles
away (LP: #256345). Have fun, Toni!

wesnoth (1:1.4.7-1) unstable; urgency=low

  * New stable upstream release, bugfixes and translation updates, fixing:
- gcc 4.4 FTBFS (closes: #505957)

 -- Ubuntu Archive Auto-Sync arch...@ubuntu.com   Mon,  15 Dec 2008
10:21:36 +

** Changed in: wesnoth (Ubuntu)
   Status: Confirmed = Fix Released

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-12-14 Thread Toni Ruottu
I think it was forwarded directly to Wesnoth developers and got fixed there.
The link to their bug tracker ( https://gna.org/bugs/?12185 ) is available at 
the top of this page.

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-12-14 Thread Gerfried Fuchs
Alright, after speaking with upstream adding that to the 1.4 branch is a
no-go, and I will have to revert the change. This will produce Out-of-
Sync problems amongst different 1.4* users and become a hell to debug.

So you really will have to wait for the 1.6 release. 1.4.7 is said to be
the last 1.4 release, there is plans to have first release candidates
for 1.6 in january from what I heard, so it might well be that this will
be fixed before Jaunty gets released for you. Keep fingers crossed. :)

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Re: [Bug 256345] Re: recruiting impossible on some parts of a castle

2008-12-14 Thread Gerfried Fuchs
* Toni Ruottu toni.ruo...@iki.fi [2008-12-14 15:52:48 CET]:
 I think it was forwarded directly to Wesnoth developers and got fixed there.
 The link to their bug tracker ( https://gna.org/bugs/?12185 ) is available at 
 the top of this page.

 Yes, but I was refering to Dara Adib's message from August 10th. The
bug was marked as forwarded for six days without actually haven't been
done so. Where I understand that one is short of time, one shouldn't
claim a thing that isn't done - this might be quite confusing and gets
issues overlooked in the long run.

 Anyway, like said in my last message, you'll have to wait for the 1.6
release candidate releases, we don't want to produce incompatible
versions along the 1.4 branch. Or, like suggested already by Dara, you
could use the packages from Debian experimental which are tracking the
1.5 branch.

 Sorry for the confusion,
Rhonda

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-12-14 Thread Dara Adib
  Yes, but I was refering to Dara Adib's message from August 10th. The
 bug was marked as forwarded for six days without actually haven't been
 done so. Where I understand that one is short of time, one shouldn't
 claim a thing that isn't done - this might be quite confusing and gets
 issues overlooked in the long run.

It was marked as need to be forwarded to an upstream bug tracker, not
as forwarded. In Launchpad, this is accomplished by adding an upstream
bug task without providing a URL for the upstream bug.

Source:
https://wiki.ubuntu.com/Bugs/HowToTriage#Marking%20a%20Bug%20as%20Requiring%20Forwarding

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-12-13 Thread Gerfried Fuchs
 This is ... a quite strange bug trace. Starting off with marking the
bug as forwarded but not actually forwarding it. But ... well, having
the fix right at the hands why was it never tried to apply it to the 1.4
branch? Especially since the fix is just a small change to some
computation, and the commit is also directly linked in here?

I mean, it was reported against 1.4.4, was fixed before 1.4.5 got
uploaded, we are now at 1.4.7. Is this really considered user support?
Yes, it's a minor issue, but likewise, it's an even more minor fix that
should had been able to get applied at any time. Or if you don't want to
apply it to the Ubuntu package to create an extra patch set for that, at
least had let me know so I could apply it in Debian and you just sync
again?

Sorry, but I'm quite a fair bit disappointed by reading this ...

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-12-13 Thread Gerfried Fuchs
http://svn.debian.org/viewsvn/pkg-games?rev=8504view=rev

I'm not sure how quick I will (be able to) actually upload the package
with that change, at least it won't get lost and will be in the next
upload of the package to Debian - and from there synced to Ubuntu.
Sorry, Toni, that your fellow Ubuntu people didn't really go that way. I
have no idea why not, it just disappoints me, but marking something as
forwarded and not actually doing it gives an idea of why it might not
had been done.

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-09-11 Thread Dara Adib
Fixed committed should be used when the changes are pending and to be
uploaded soon. Wesnoth 1.5.4 is an upstream development release (odd
version number) and will not be included in Ubuntu or Debian unstable
(for future syncing). For the bug to be fixed in Ubuntu, Wesnoth 1.6.x
(stable release) will first need to be released by upstream and packaged
by Debian unstable. Reverting to Confirmed status.

If you want the fix to this bug immediately, you can either get Wesnoth
1.5.4 directly from Wesnoth (no packaging) or from Debian experimental.

** Changed in: wesnoth (Ubuntu)
   Status: Fix Committed = Confirmed

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-09-10 Thread Andrius Štikonas
The Battle for Wesnoth 1.5.4 was released a few minutes ago. Marking as
fixed.

** Changed in: wesnoth (Ubuntu)
   Status: Triaged = Fix Released

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-09-10 Thread Emilio Pozuelo Monfort
Not in Ubuntu yet, marking as fix committed.

** Changed in: wesnoth (Ubuntu)
   Status: Fix Released = Fix Committed

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-09-06 Thread Dara Adib
Fixed upstream on August 20 by Eric Raymond in trunk (SVN revision
28805): http://svn.gna.org/viewcvs/wesnoth/?rev=28805view=rev

It should be fixed in the next development release (1.5.x), 1.5.4.

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-08-22 Thread Dara Adib
** Changed in: wesnoth (Ubuntu)
   Status: Confirmed = Triaged

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-08-16 Thread alexrudd
Reported upstream.

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-08-16 Thread alexrudd
Ugh, Launchpad refuses to accept the URL of the upstream bug.

https://gna.org/bugs/index.php?12185

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-08-16 Thread Dara Adib
Added upstream bug watch by removing index.php from the URL of the
upstream bug.

** Changed in: wesnoth
   Importance: Undecided = Unknown
 Bugwatch: None = gna.org #12185
   Status: New = Unknown

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-08-09 Thread Toni Ruottu

** Attachment added: pomppulinna
   http://launchpadlibrarian.net/16673852/pomppulinna

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-08-09 Thread Toni Ruottu
The map was pointed out to be pointless, but I believe it has some sense
in it. It is still under construction. The idea however, is to have
separate areas of action that are almost separated from each other.
Ofcourse you can move your unit from one place of action to another, but
it is _very_ expensive, as the map is so big. The size of the map is not
a problem because you don't have to move your units long distances as
each player has a recruiting point at each relevant location. So with
this map you end up having multiple mini games and then the problem for
participating players is to divide their resources between those small
areas of action. Because, as I said earlier, moving the units from one
place to another later on is really expensive.

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-08-09 Thread Dara Adib
Thank you for taking the time to report this bug and helping to make
Ubuntu better.I took a look at the map, and it looks very interesting.

It would be appreciated if you could provide more information to your
bug report. Please state the version of Ubuntu and the version of the
Wesnoth package you are running. You can check the version of the
Wesnoth package installed by looking in Synaptic or another package
manager.

I confirm this bug in Ubuntu 8.04 using the Wesnoth 1:1.4.4-2 package
from Debian unstable.

Based on several test maps (attached), I have determined that Wesnoth
does not allow you to recruit more than 99 hexes away. The distance is
measured along the path of castles. This means that if the path of
castles is curved, the last recruitable hex will be closer to the
leader, as the path is longer. Please do not hesitate to ask for more
detail in my explanation if you did not understand what I mean.

** Attachment added: test maps
   http://launchpadlibrarian.net/16681000/maps.tar.gz

** Changed in: wesnoth (Ubuntu)
   Status: New = Confirmed

** Also affects: wesnoth
   Importance: Undecided
   Status: New

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-08-09 Thread Dara Adib
This bug needs to be forwarded upstream, as this is almost certainly a
Wesnoth issue, not a packaging issue with Debian or Ubuntu. Being short
on time here, I have marked it for forwarding upstream. You are welcome
to forward it yourself by filing a bug at http://bugs.wesnoth.org/ and
linking it here, or I will try to do so when I get a chance. In the
meantime, anyone can check to see if the bug exists on other platforms
(Microsoft Windows and Apple Mac OS X) and other GNU/Linux
distributions.

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[Bug 256345] Re: recruiting impossible on some parts of a castle

2008-08-09 Thread Greg Grossmeier
** Changed in: wesnoth (Ubuntu)
   Importance: Undecided = Low

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