[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' "Copy to Texture" plugin so can display on multi-head layouts bigger than the max GL texture size

2024-03-19 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: compiz (Ubuntu)
   Status: New => Confirmed

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Title:
  [Intel N10 Graphics] Need Compiz' "Copy to Texture" plugin so can
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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' "Copy to Texture" plugin so can display on multi-head layouts bigger than the max GL texture size

2022-03-29 Thread shamita
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  [Intel N10 Graphics] Need Compiz' "Copy to Texture" plugin so can
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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' "Copy to Texture" plugin so can display on multi-head layouts bigger than the max GL texture size

2022-01-21 Thread spacebar counter
The spacebar key is found in the very horizontal row at the bottom of the 
keyboard or character-at-a-time printer. In general, you will be able to press 
the spacebar. You can speed up your area buttons with our spacebar counter 
tool. If you want to type on computer, laptop and any other device, you need to 
speed up your keyboard. Our website helps increase keyboard speed.
https://spacebarcounter.org

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  [Intel N10 Graphics] Need Compiz' "Copy to Texture" plugin so can
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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' "Copy to Texture" plugin so can display on multi-head layouts bigger than the max GL texture size

2021-11-02 Thread Ahmed
--8<---
 1 size_t fwrite(const void * __restrict ptr, size_t size, 
http://www-look-4.com/category/travel/
 2   size_t nmemb, register FILE * __restrict stream)
 3 {
 4 size_t retval; https://komiya-dental.com/category/technology/
 5 __STDIO_AUTO_THREADLOCK_VAR;
 6  http://www.iu-bloomington.com/category/technology/
 7 >   __STDIO_AUTO_THREADLOCK(stream);
 8 
 9 retval = fwrite_unlocked(ptr, size, nmemb, stream);
10  https://waytowhatsnext.com/category/technology/
11 __STDIO_AUTO_THREADUNLOCK(stream);
12  http://www.wearelondonmade.com/category/travel/
13 return retval;
14 }
-->8---
 http://www.jopspeech.com/category/travel/
Here, we are at line 7. Using the "next" command leads no where. However,
setting a breakpoint on line 9 and issuing "continue" works.
http://joerg.li/category/travel/
Looking at the assembly instructions reveals that we're dealing with the
critical section entry code http://the-hunters.org/technology/meta-symbol/ [1] 
that should never be interrupted, in this
case by the debugger's implicit breakpoints: http://connstr.net/category/travel/

--8<---
  ... http://embermanchester.uk/category/travel/
1 add_s   r0,r13,0x38
2 mov_s   r3,1
3 llock   r2,[r0]<-.
4 brne.nt r2,0,14 --.  | http://www.slipstone.co.uk/category/travel/
5 scond   r3,[r0]   |  |
6 bne -10 --|--'
7 brne_s  r2,0,84 <-' http://www.logoarts.co.uk/category/travel/
  ...
-->8---
 http://www.acpirateradio.co.uk/category/travel/
Lines 3 until 5 (inclusive) are supposed to be executed atomically. Therefore, 
http://fishingnewsletters.co.uk/crypto/kelleci-bay/
GDB should never (implicitly) insert a breakpoint on lines 4 and 5, else the 
http://www.compilatori.com/category/travel/ 
program will try to acquire the lock again by jumping back to line 3 and
gets stuck in an infinite loop. https://www.webb-dev.co.uk/category/technology/

The solution is to make GDB aware of these patterns so it inserts breakpoints
after the sequence -- line 6 in this example. The solution is to make GDB aware 
of these patterns so it inserts breakpoints 
http://www.go-mk-websites.co.uk/services/kyoto/
after the sequence -- line 6 in this example.
 The solution is to make GDB aware of these patterns so it inserts breakpoints
after the sequence -- line 6 in this example. 
http://www.mconstantine.co.uk/services/new-zealand/
The solution is to make GDB aware of these patterns so it inserts breakpoints
after the sequence -- line 6 in this example.

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Title:
  [Intel N10 Graphics] Need Compiz' "Copy to Texture" plugin so can
  display on multi-head layouts bigger than the max GL texture size

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' "Copy to Texture" plugin so can display on multi-head layouts bigger than the max GL texture size

2021-04-27 Thread Bertan LTS
** Changed in: compiz (Ubuntu)
   Status: Invalid => New

** Changed in: compiz (Ubuntu)
 Assignee: Canonical Desktop Experience Team (canonical-dx-team) => Bertan 
LTS (bertan2003)

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-08-21 Thread Daniel van Vugt
** Changed in: compiz
 Assignee: Daniel van Vugt (vanvugt) = (unassigned)

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Title:
  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-05-17 Thread MrPotter
Why won't fix?

On my ASUS eeePC 1005P (Ubuntu 12.04, 3.2.0-24-generic) I can reproduce
this bug. The internal display has 1024x600 resolution. I plugged in an
external monitor (resolution: 1920x1080) and arranged it with gnome
display setting horizontally. The result is the described slow display
rendering. If I arrange the display vertically everything is fine.

Then I tried the same after activating the plugin (Copy to texture) in
ccsm. I  restarted my mashine, arranged the window horizontally but the
problem is still there. xrandr --output VGA1 --right-of LVDS1 has the
same effect.

$ glxinfo -l | grep GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_SIZE = 2048

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  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-05-17 Thread Omer Akram
@MrPotter

see your result GL_MAX_TEXTURE_SIZE = 2048 now try to add 1024+1920
that's definitely more than 2048. So it is not supported by the
hardware.

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-05-17 Thread Daniel van Vugt
** Also affects: compiz
   Importance: Undecided
   Status: New

** Changed in: compiz
 Assignee: (unassigned) = Daniel van Vugt (vanvugt)

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-03-22 Thread Marius Kotsbak
Why is this set to invalid/won't fix?

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-03-22 Thread Marius Kotsbak
I don't see this behavior anymore in Precise, but instead a new bug
#962217, which is the same with Copy to Texture enabled.

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-03-15 Thread Jay Taoko
** Changed in: unity
   Status: Invalid = Won't Fix

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-02-23 Thread Robert Hooker
** Changed in: compiz (Ubuntu Precise)
Milestone: ubuntu-12.04-beta-1 = None

** Changed in: xserver-xorg-video-intel (Ubuntu Precise)
Milestone: ubuntu-12.04-beta-1 = None

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  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-02-22 Thread Jay Taoko
** Changed in: compiz (Ubuntu Precise)
   Status: Triaged = Invalid

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-02-13 Thread Jay Taoko
I have tested with a Dell mini 9 hooked on an external 1600x1200
monitor.

The display resolution of the dell mini 9 is 1204x600

When I use the gnome display setting and I try to set a configuration
that is not supported (size is too high), I am being warned to choose a
lower resolution for the external monitor. For a system, like the Dell
mini 9, this works fine as I can't expect such a system to have the
resources to drive Unity on an external monitor with 1600x1200
resolution.

I then used xrandr to configure the displays. With xrandr i got similar
results as mentioned in #33. I could get Unity to work with xrandr
provided the external display resolution isn't too high. Xrandr worked
fine for an external resolution of 1024x768. For an external resolution
of 1152x864, the rendering of the display was very slow, which suggest a
software mode. Note that gnome display setting prevent me from setting
an external resolution of 1152x864.

From a user perspective, the preferred display configuration tool is the
gnome display setting. From my experience, it produces the expected
results.

As for using xrandr directly and activating the Copy to Texture plugin
in Compiz, this solution cannot work with Unity for external resolution
that are too high. As state in #32, it would only work fine with
standalone Compiz. Unity has no support for the Copy to Texture plugin
and cannot be expected to work.

I think the Copy to Texture plugin should be deactivated and users
should use the gnome display setting as there preferred display setting
tool.

Xrandr, does the job of configuring the display resolution. But without
any knowledge of the desktop environment memory requirements it cannot
check the ability of the system to support a certain resolution. Yet, it
is very useful tool as a low level display configuration utility.

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  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-02-10 Thread David Barth
** Changed in: unity
Milestone: 4.14.0 = 5.6.0

** Changed in: xserver-xorg-video-intel (Ubuntu Precise)
Milestone: None = ubuntu-12.04-beta-1

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-02-07 Thread James M. Leddy
** Changed in: compiz (Ubuntu Precise)
 Assignee: (unassigned) = Canonical Desktop Experience Team 
(canonical-dx-team)

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-27 Thread Martin Pitt
compiz release got delayed, moving milestone.

** Changed in: compiz (Ubuntu Precise)
Milestone: precise-alpha-2 = ubuntu-12.04-beta-1

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Title:
  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-20 Thread Martin Pitt
Hello Ara, or anyone else affected,

Accepted unity into oneiric-proposed, the package will build now and be
available in a few hours. Please test and give feedback here. See
https://wiki.ubuntu.com/Testing/EnableProposed for documentation how to
enable and use -proposed. Thank you in advance!

** Tags added: verification-needed

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-20 Thread Martin Pitt
Please ignore the previous comment, wrong bug.

** Tags removed: verification-needed

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-20 Thread Launchpad Bug Tracker
** Branch linked: lp:ubuntu/oneiric-proposed/unity

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-20 Thread Daniel Manrique
Hi Chris,

Just for kicks I tried

xrandr --output VGA1 --mode 1680x1050 --right-of LVDS1

results were the same as reported on comment #33.

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-19 Thread Didier Roche
Please, assign it back to me when you can answer my question. Poked
three times on IRC.

** Changed in: compiz (Ubuntu Precise)
 Assignee: Didier Roche (didrocks) = (unassigned)

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-19 Thread Sam Spilsbury
1. Performance issues will not be hit, the plugin only kicks in when tfp 
binding fails (eg, more than max texture sizE)
2. We need to fix the framebuffer object capture code to allow for multiple 
texture bindings too.

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-19 Thread Launchpad Bug Tracker
** Branch linked: lp:~ubuntu-desktop/unity/oneiric

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-19 Thread David Barth
The code for this plugin had not been thoroughly tested and enabling it
without enough user feedback was considered risky. There were a lot of
compiz issues at the time. This one had a lower priority unfortunately.

Sam confirms btw that there is no pre-requisite for this plugin. The
easiest solution to validate it before the change is committed is for
user of N10 systems to activate and confirm that the plugin does allow
them to drive a multi-head setup.

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-19 Thread Marius Kotsbak
How is the plugin tested? Is Precise version of Ubuntu needed?

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Title:
  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
  display on multi-head layouts bigger than the max GL texture size

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-19 Thread Ara Pulido
David, we have a lot of N10 systems ready to test the fix.

Can you provide some guidelines on how to do show, please?

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Title:
  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
  display on multi-head layouts bigger than the max GL texture size

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-19 Thread David Barth
To verify that the plugin works:
1. Call 'ccsm' on the command line to load the configuration tool, look for 
'texture' and you should see the 'Copy to texture' plugin
2. Enable the plugin
3. Restart your session

Now, to verify that multi-head works you will need to use the 'xrandr'
command as mentioned by Chris in comment #13

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Title:
  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
  display on multi-head layouts bigger than the max GL texture size

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-19 Thread Paul Sladen
re Ara, David and others; if I understand the situation:

  1. Hardware has a max texture target of 2048x2048.
  2. 1024 wide (internal) + 1280 wide (external)  2048; so Unity 3D fails, 
Unity 2D works; error message shown
  3. 600 high (internal) + 1024 high (external) = 2048; so Unity 3D works, 
Unity 2D works.  Nothing shown
  4. On *some* N10 systems, somehow the machine ends up setting/enabling the 
impossible (2) situation, without warning

Two questions:

  a. Is the summary above correct?
  b. If so, how to cause (4) reliably?

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Title:
  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
  display on multi-head layouts bigger than the max GL texture size

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-19 Thread Sam Spilsbury
NB: While enabling the copy to texture plugin on the compiz side of
things will allow compiz to work correctly on its own, unity and nux do
not have code to handle splitting up textures and drawing them
individually, ensuring that they do not exceed GL_MAX_TEXTURE_SIZE .

This means that you'll be able to run compiz on its own, but it is
likely that drawing past any dimention which is larger than the maximum
texture size that unity does will fail. This means that full-screen
effects such as full-screen blur will not work correctly. There isn't
code in unity in place at the moment to disable such effects in this
case - please use CompizConfig Settings Manager to disable the Dash blur
before testing monitor add / remove.

That being said, all of unity's widgets are done per-monitor, and unless
the actual monitor dimentions are larger than GL_MAX_TEXTURE_SIZE
itself, then it isn't likely that this limit will be hit.

You can query the maximum texture size by doing

glxinfo -l | grep GL_MAX_TEXTURE_SIZE

Which will return a single value for how large the screen space can be
in any one direction. Any window that draws a desktop window shared over
both monitors (I believe nautilus does this) will request a backing
pixmap that large. Else - you can test this by resizing a window to be
so large that it exceeds that size  (check the dimentions with xwininfo)

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Title:
  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
  display on multi-head layouts bigger than the max GL texture size

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-19 Thread Daniel Manrique
Hi,

To test the copy to texture fix I did this:

- Installed Precise on a Dell Inspiron Mini 1018 with N10 chipset.
- Installed all updates (dist-upgrade) and ccsm.
- Fired up ccsm, enabled copy to texture plugin.
- Rebooted the system
- Re-checked that copy to texture is enabled in ccsm
- Plugged in external monitor.
- xrandr --output VGA1 --mode 1680x1050

Instead of two horizontal desktops, they were overlapped; on the large
monitor, the top left, 1024x600 area was a mirror of what I was seeing
on the laptop's internal screen. Performance is good with no lagginess.

I fired up the displays applet and tried to move the screens to be
side-by-side (closer to what a normal user would do). Of course, the
display applet complained about resolutions, so I brought the external
down to 800x600.

With the monitors arranged like this, I tried again using xrandr to set
VGA1 to 1680x1050.

When I did this, both displays got corrupted showing garbled, vaguely-
horizontal bands. If I try to type something on the opened terminal
window, it eventually refreshes and shows correctly, but the rest of the
display(s) continues to be garbled. Also, display is extremely laggy,
stuff I type takes about 3 seconds to appear on screen.

If I bring the external screen back down to 800x600 it all works fine
again.

So this is still apparently not working for this use case :( Let me know
if I can do further testing or if some of the steps I followed are
wrong.

Thanks for working on this!

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  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
  display on multi-head layouts bigger than the max GL texture size

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Re: [Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-19 Thread Chris Halse Rogers
On Thu, 2012-01-19 at 22:23 +, Daniel Manrique wrote:
 Hi,
 
 To test the copy to texture fix I did this:
 
 - Installed Precise on a Dell Inspiron Mini 1018 with N10 chipset.
 - Installed all updates (dist-upgrade) and ccsm.
 - Fired up ccsm, enabled copy to texture plugin.
 - Rebooted the system
 - Re-checked that copy to texture is enabled in ccsm
 - Plugged in external monitor.
 - xrandr --output VGA1 --mode 1680x1050

Running “xrandr --output VGA1 --right-of LVDS1” would have done the
trick here.  By default, all outputs share the same origin until
specified otherwise.

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Title:
  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
  display on multi-head layouts bigger than the max GL texture size

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-17 Thread David Barth
** Changed in: compiz (Ubuntu Precise)
Milestone: None = precise-alpha-2

** Changed in: compiz (Ubuntu Precise)
 Assignee: Canonical Desktop Experience Team (canonical-dx-team) = Didier 
Roche (didrocks)

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Title:
  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
  display on multi-head layouts bigger than the max GL texture size

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-17 Thread Didier Roche
David, can we know why this plugin wasn't enabled previously by default then 
(as it seems to only do that)?
Are we sure we won't hit performance issues with it enabled?

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Title:
  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
  display on multi-head layouts bigger than the max GL texture size

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-12 Thread David Barth
** Tags added: rls-p-tracking

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Title:
  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
  display on multi-head layouts bigger than the max GL texture size

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2012-01-12 Thread David Barth
Seen with Sam: the configuration key needs to be updated to enable the
plugin by default

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Title:
  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
  display on multi-head layouts bigger than the max GL texture size

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[Bug 830949] Re: [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on multi-head layouts bigger than the max GL texture size

2011-12-19 Thread Bryce Harrington
** Summary changed:

- [Intel N10 Graphics] Plugging in external monitor to VGA port makes both 
displays corrupted with thick slanted lines  
+ [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can display on 
multi-head layouts bigger than the max GL texture size

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Title:
  [Intel N10 Graphics] Need Compiz' Copy to Texture plugin so can
  display on multi-head layouts bigger than the max GL texture size

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