[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-12-27 Thread Leuke
In Gnome Shell adding this line to /etc/environment: CLUTTER_PAINT=disable-clipped-redraws:disable-culling totally solves both tearing and performance issues in the same time on my configuration, Nvidia ION. Though I don't know what exactly this line does, I hope this information can be

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-12-27 Thread Hamit Selahattin Naiboğlu
@ leuke That really worked for me too, on my nvidia cart. This also could be a solution to bug #764330 -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/880707 Title: [regression] Visible tearing is

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-12-20 Thread Tomek Bury
Hi Daniel, This are my results: 1. OpenGL Sync To VBlank = ON Workarounds Force full screen redraw (buffer swap) on repaint = ON No tearing at all, but with this settings video playback is quite jittery and widow movement looks worst. It's very slow and windows lag behind mouse. 2. OpenGL

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-12-20 Thread Daniel van Vugt
Tomek, that's good news. Your preferred configuration is the default configuration for compiz in Ubuntu. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/880707 Title: [regression] Visible tearing is

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-12-20 Thread Daniel van Vugt
The theoretically perfect solution, for optimal performance and zero tearing, is proposed in bug 901097. However it's presently buggy and requires more work, possibly a lot more work. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu.

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-12-14 Thread Tomek Bury
Hi Daniel, Thanks for pointing me to this bug and your patches. I can confirm that after installing them there's just occasional video tearing in Unity - similar to Gnome 2 and Gnome Shell. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-12-14 Thread Daniel van Vugt
If you would like to eliminate the possibility of tearing then the best solution might be in CCSM: Workarounds Force full screen redraw (buffer swap) on repaint = ON OpenGL Sync To VBlank = OFF (still using ppa:vanvugt/compiz ideally) In my experience this config looks the nicest. But it's

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-12-13 Thread Daniel van Vugt
** Tags added: performance -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/880707 Title: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-12-11 Thread Leuke
Thank you very much Daniel for your unity and compiz patches. For me the situation is a little complicated, using a Nvidia ION platform I get: - heavy tearing using Unity and Unity-2d, kwin, Windows 7 with aero disabled - minor tearing using Gnome-shell (upper part of the screen). - zero

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-12-10 Thread Exüberance
After a lot of fiddling, I finally found something that works for me: Turn vysnc on in both NVIDIA and Compiz. Do NOT turn on undirect fullscreen windows. Leave that workaround UNCHECKED or you'll have tearing in fullscreen. Then do either of the following A) Turn allow flipping OFF in Nvidia

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-12-09 Thread Daniel van Vugt
I don't expect the compiz portion of this fix will be seen in an Ubuntu release until 12.04. No need for me to have it in progress. Still keeping the upstream portion in my name. ** Changed in: compiz (Ubuntu) Status: In Progress = Confirmed ** Changed in: compiz (Ubuntu) Assignee:

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-12-09 Thread Daniel van Vugt
** Changed in: compiz (Ubuntu) Status: Confirmed = In Progress ** Changed in: compiz (Ubuntu) Assignee: (unassigned) = Daniel van Vugt (vanvugt) -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu.

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-12-03 Thread Daniel van Vugt
Experimental fixes for this and related performance bugs are now available for testing in ppa:vanvugt/compiz and ppa:vanvugt/unity. For the best results I recommend trying both together. But testing them individually is useful too. IMPORTANT NOTES: * The fixes in ppa:vanvugt/compiz REQUIRE

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-12-01 Thread Daniel van Vugt
** Changed in: compiz-core Milestone: None = 0.9.6 -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/880707 Title: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-11-30 Thread Daniel van Vugt
** Changed in: compiz-core Importance: Medium = High -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/880707 Title: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-11-27 Thread Daniel van Vugt
With respect to this bug, it is the tearing seen when dragging windows around when running Unity. This bug is mainly about the fact that it got noticeably worse in 11.10 compared to 11.04. The precise reason why it got worse is detailed here:

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-11-27 Thread Doug McMahon
Will be interested to see the results, as far as tearing in video scenes prone to it or tearing tests 11.10 is the 1st release I've never been able to totally remove, though it extends to all sessions. Interesting about the 'latency regression', there is something i've seen on a nvidia laptop

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-11-27 Thread Omer Akram
** Changed in: unity Importance: Undecided = High ** Changed in: unity (Ubuntu) Importance: Medium = High ** Changed in: compiz (Ubuntu) Importance: Medium = High -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu.

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-11-27 Thread Daniel van Vugt
When I was testing with the nvidia driver I did spend some time watching Powermizer to see if it was able to idle more often, but couldn't see an obvious improvement. Powermizer successfully clocked down to low power mode in all cases when /fairly/ idle, with or without the fix. No I haven't

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-11-26 Thread Daniel van Vugt
** Summary changed: - [regression] Visible tearing occurs even when Sync To VBlank is enabled, but only when Unity is active. + [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active. -- You received this bug notification

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-11-26 Thread Daniel van Vugt
** Description changed: You might expect that with Sync To VBlank enabled in compiz that video tearing doesn't happen. But it does, just less often. This appears to be a regression in Ubuntu 11.10, because in 11.04 Sync to VBlank was working reliably and eliminated tearing.

[Bug 880707] Re: [regression] Visible tearing is worse in 11.10 than 11.04, even when Sync To VBlank is enabled, but only when Unity is active.

2011-11-26 Thread Doug McMahon
What means are you using to determine video tearing? Seems a bit of a stretch to lay the cause of h. tearing solely on the unityshell plugin, certainly in the case of nvidia -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu.