Re: Animation Engine: speed tips

2020-07-02 Thread David Bovill via use-livecode
Here is a short video of a really nice ball animation of the Earth’s Carbon Cycle - which is the sort of thing I’d like to make a series of animations / interactive simulations about. There a re a few more than 30-40 moving balls here - but they are more or less dots….

Re: Animation Engine: speed tips

2020-07-02 Thread David Bovill via use-livecode
That's inspired me :) I think it may be possible to do what I want in Livecode - which would be great. Thanks Alex and Bernd :) On Thu, 2 Jul 2020 at 20:36, Alex Tweedly via use-livecode < use-livecode@lists.runrev.com> wrote: > > On 01/07/2020 02:52, J. Landman Gay via use-livecode wrote: > >

Re: Animation Engine: speed tips

2020-07-02 Thread Alex Tweedly via use-livecode
On 01/07/2020 02:52, J. Landman Gay via use-livecode wrote: Did you use acceleratedRendering? Set it to true and set the layermode of each moving object to dynamic. I'd be curious to see if there's a difference. Hadn't  tried those until now. There is a difference - but not the kind I'd

Re: Animation Engine: speed tips

2020-07-02 Thread Niggemann, Bernd via use-livecode
Thank you Mark, Glad you enjoyed it. If you feel like it you could set the markerPoints of graphic gSand to a ball, still running at 22 frames/sec with 500 of them, filled. -- 0,-13 3,-13 6,-12 8,-11 10,-9 12,-6 13,-3 13,0 13,3 12,6 10,9 8,11 6,12 3,13 0,13 -3,13 -6,12 -8,11

Re: Animation Engine: speed tips

2020-07-01 Thread Mark Talluto via use-livecode
This is completely awesome! Thank you Bernd. -Mark Talluto Canela Software On Wed, Jul 1, 2020 at 8:27 AM Niggemann, Bernd via use-livecode < use-livecode@lists.runrev.com> wrote: > While not exactly what David asked for but on the topic of animating > multiple objects with acceptable speed:

Re: Animation Engine: speed tips

2020-07-01 Thread Niggemann, Bernd via use-livecode
While not exactly what David asked for but on the topic of animating multiple objects with acceptable speed: http://forums.livecode.com/viewtopic.php?f=10=11726=sand#p56253 The original poster asked for "sand" particles that should have some sort of collision detection and should react to a

Re: Animation Engine: speed tips

2020-06-30 Thread scott--- via use-livecode
Alex, Eagerly awaiting news of your progress! — Scott Morrow Elementary Software (Now with 20% less chalk dust!) web https://elementarysoftware.com/ email sc...@elementarysoftware.com booth1-800-615-0867 -- > On Jun 30, 2020, at

Re: Animation Engine: speed tips

2020-06-30 Thread J. Landman Gay via use-livecode
Did you use acceleratedRendering? Set it to true and set the layermode of each moving object to dynamic. I'd be curious to see if there's a difference. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com On June 30, 2020 8:43:25 PM Alex

Re: Animation Engine: speed tips

2020-06-30 Thread Alex Tweedly via use-livecode
Hi David, I had a quick look at this (for slightly selfish reasons - I will be doing some simple animation soon, so this piqued my interest to look at it sooner :-) [ all comments on performance or timing here are on an aging (2011) Macbook Pro, LC 9.6.0 ] So, there's good news, and

Re: OFFLIST Re: Animation Engine: speed tips

2020-06-29 Thread Martin Koob via use-livecode
The first rule of OFFLIST is you don’t cc to the list. :-) But, I too an interested in what Malte is up to. Hope all things are going well for you Malte. Martin > On Jun 29, 2020, at 1:14 PM, Richard Gaskin via use-livecode > wrote: > > D'oh! My bad, I'd meant to not take up list space

Re: OFFLIST Re: Animation Engine: speed tips

2020-06-29 Thread Richard Gaskin via use-livecode
D'oh! My bad, I'd meant to not take up list space with this. But we all love Malte, and maybe he won't mind taking a moment to let us know what he's working on lately. -- Richard Gaskin Fourth World Systems Colin wrote: We’re all curious! On Jun 29, 2020, at 9:26 AM, Richard Gaskin via

Re: OFFLIST Re: Animation Engine: speed tips

2020-06-29 Thread Colin Holgate via use-livecode
We’re all curious! > On Jun 29, 2020, at 9:26 AM, Richard Gaskin via use-livecode > wrote: > > On the use-livecode list you wrote: > > Hey Alex, > > > > Public Domain it is. I’ve set it free couple. of years back, as I am > > essentially no longer writing code. :-) Still following LiveCodes >

OFFLIST Re: Animation Engine: speed tips

2020-06-29 Thread Richard Gaskin via use-livecode
On the use-livecode list you wrote: > Hey Alex, > > Public Domain it is. I’ve set it free couple. of years back, as I am > essentially no longer writing code. :-) Still following LiveCodes > progress with interest though. :-) > > Cheers, > > Malte If you're no coding, what are you up to these

Re: Animation Engine: speed tips

2020-06-29 Thread Alex Tweedly via use-livecode
Thanks Malte. Hope you are enjoying whatever it is you're doing instead of writing code :-) Thanks again for having put AE into the Public Domain. Alex. On 29/06/2020 10:15, Malte Pfaff-Brill via use-livecode wrote: Hey Alex, Public Domain it is. I’ve set it free couple. of years back, as I

Re: Animation Engine: speed tips

2020-06-29 Thread Malte Pfaff-Brill via use-livecode
Hey Alex, Public Domain it is. I’ve set it free couple. of years back, as I am essentially no longer writing code. :-) Still following LiveCodes progress with interest though. :-) Cheers, Malte ___ use-livecode mailing list

Re: Animation Engine: speed tips

2020-06-28 Thread Alex Tweedly via use-livecode
Hi there submariner :-), can you just confirm the licensing of AE ? The demo code says it is dual Commercial & GLPL3 - but GitHub says it is Public Domain. Can you just say which of those is correct ? Thanks Alex. On 28/06/2020 10:27, Malte Pfaff-Brill via use-livecode wrote: Hi, off

Re: Animation Engine: speed tips

2020-06-28 Thread David Bovill via use-livecode
OK - will take a look. I suspect it is due to too many messages being sent due to the sort of line that is drawn when you create a curve by hand…. On 28 Jun 2020, 10:28 +0100, Malte Pfaff-Brill via use-livecode , wrote: > Hi, > > off > it. might be worth digging into AEs source and change the

Re: Animation Engine: speed tips

2020-06-28 Thread Malte Pfaff-Brill via use-livecode
Hi, off it. might be worth digging into AEs source and change the handlers from using cProps to local variables. Also, there might be unnecessary instances. of locking / unlocking screen that. should be refactored in AE. If anyone is going to take that up I’d be happy iff you shared your

Re: Animation Engine: speed tips

2020-06-27 Thread Derek Bump via use-livecode
On 6/27/20 7:09 PM, David Bovill via use-livecode wrote: I made a quick test - creating and animating small graphic circles along a complex curve with many points. It works fine with one or two animated spheres but I’d like to be able to animate >30 and it slows to a crawl after 4 or 5. I

Animation Engine: speed tips

2020-06-27 Thread David Bovill via use-livecode
I made a quick test - creating and animating small graphic circles along a complex curve with many points. It works fine with one or two animated spheres but I’d like to be able to animate >30 and it slows to a crawl after 4 or 5. I tried setting the layer mode appropriately for all the objects