references
external media from the start?
Mark
From: Chris Sheffield cmsheffi...@icloud.com
To: How to use LiveCode use-livecode@lists.runrev.com
Sent: Monday, 3 June 2013, 20:54
Subject: Re: First App rejected for odd reasons
Another thought. In the standalone
@lists.runrev.com
Sent: Monday, 3 June 2013, 20:54
Subject: Re: First App rejected for odd reasons
Another thought. In the standalone settings, are you building a universal
binary? I may be wrong about this (can anyone verify?), but if you're
building for iOS 5 or later, you should
I hope that didn't sound argumentative. I think this topic needs more
discussion and input.
Thanks again Mark for the input on this.
Tom
-- Tom McGrath III
http://lazyriver.on-rev.com
mcgra...@mac.com
On Jun 5, 2013, at 8:41 AM, Thomas McGrath III mcgra...@mac.com wrote:
Mark,
At first I
: Thomas McGrath III mcgra...@mac.com
To: How to use LiveCode use-livecode@lists.runrev.com
Sent: Wednesday, 5 June 2013, 13:41
Subject: Re: First App rejected for odd reasons
Mark,
At first I wanted to object to the need for JPEG only for large images as all
of the research that I have done
I just tried to upload a free app to the Apple App Store and was immediately
rejected. I have seen some people get some of these warning but I got four
reasons and the Binary was rejected as invalid. I am not using Push
notification. I am not accessing the UDID. The project is large because it
You need to use 5.5.5 to get past the UDID problem, and the other errors are
not ones that will stop it from being approved.
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Tom,
To get rid of the UDID issue, you'll need to install and use the latest LC
5.5.5 update. It fixes that problem.
The push notification entitlement issue is a non-issue. Your app can get
approved even with that warning.
As for the executable size, I wasn't really aware of any limits, so I
Colin, Thanks for getting back to me. My app crashes on a device with 5.5.5 so
I went back to 5.5.4
Also, the Non-PIE goes away by building for iOS 4.3 or later. I had the default
3.1.3 or Later selected so I changed that.
I will see what the rejection is for this new upload and then try the
Chris,
I just replied to Colin about the Non-PIE issue but the gist was to build for
iOS 4.3 or later.
If I update to get rid of the UDID issue I will see if I still get the other
errors and if so then I will try and build with references instead of embedded
images.
Thanks
Tom
-- Tom
Hi Tom,
Have you removed the old app completely from your device? This may be
necessary before you can get your app running with LC 5.5.5.
--
Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter:
Hi.
You need to update to 5.5.5 to avoid 2 of these errors: UDID, and non-PIE. Get
it from the Livecode site.
On 3 Jun 2013, at 18:25, Thomas McGrath III wrote:
I just tried to upload a free app to the Apple App Store and was immediately
rejected. I have seen some people get some of these
Chris,
I just reduced all of my embedded images to 1024 instead of 2048 which should
have changed the size of the app somewhat. But I am getting only a 6 meg
reduction from 387 down to 381 Is there a way to recover the space used by
those images? I tried to compact this stack but no change
Paul,
I am now trying to build with 5.5.5 and I still got all four errors. Checking
again now.
Tom
-- Tom McGrath III
http://lazyriver.on-rev.com
mcgra...@mac.com
On Jun 3, 2013, at 1:37 PM, Paul Maguire m...@paulmaguire.me wrote:
Hi.
You need to update to 5.5.5 to avoid 2 of these
Ok, after upgrading to 5.5.5 and changing the iOS to 5.0 and above I am still
getting a Binary rejection for Three of the four reasons:
Invalid Executable Size - Your app's executable file
'GospelOfMark.app/GospelOfMark' is a size of 243446992 bytes, which exceeds the
maximum allowed size of
Interesting. What else do you have in there that's making the executable so
large? Embedded sounds possibly? If so, again, I would recommend removing them
from your stack and referencing them by filename instead.
On Jun 3, 2013, at 12:14 PM, Thomas McGrath III mcgra...@mac.com wrote:
Chris,
Can you make the images referenced from a URL, or must they be included in
the app?
~Roger
On Mon, Jun 3, 2013 at 2:17 PM, Thomas McGrath III mcgra...@mac.com wrote:
Ok, after upgrading to 5.5.5 and changing the iOS to 5.0 and above I am
still getting a Binary rejection for Three of the four
Roger,
I was hoping to have to avoid that. It seems that 80 MB is the max limit which
seems crazy to me. I can't seem to reclaim any of the memory from reducing from
2048 down to 1024 and that bother me. I was hoping to find out why that is
happening. But I will have to rewrite this to
The file size will be based on the JPEG settings more than just the image size.
If you have an external folder of your images, how big is the folder if the
JPEG quality is 60% instead of 80%?
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Colin, This were all PNG files.
-- Tom McGrath III
http://lazyriver.on-rev.com
mcgra...@mac.com
On Jun 3, 2013, at 2:31 PM, Colin Holgate co...@verizon.net wrote:
The file size will be based on the JPEG settings more than just the image
size. If you have an external folder of your images,
Sh_t, what is the address that I want to link these images to in the engine:
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preferences:
Well, you'll need to change that!
On Jun 3, 2013, at 2:32 PM, Thomas McGrath III mcgra...@mac.com wrote:
Colin, This were all PNG files.
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rejected for odd reasons
From: Thomas McGrath III mcgra...@mac.com
To: How to use LiveCode use-livecode@lists.runrev.com
CC:
Roger,
I was hoping to have to avoid that. It seems that 80 MB is the max limit which
seems crazy to me. I can't seem to reclaim any of the memory from reducing from
limitation. I
routinely download games that are 300, 400, 500MB in size all the time (even
more sometimes).
Regards,
Scott Rossi
Creative Director
Tactile Media, UX/UI Design
Original message
Subject: Re: First App rejected for odd reasons
From: Thomas McGrath III
: Re: First App rejected for odd reasons
From: Thomas McGrath III mcgra...@mac.com
To: How to use LiveCode use-livecode@lists.runrev.com
CC:
Roger,
I was hoping to have to avoid that. It seems that 80 MB is the max limit
which seems crazy to me. I can't seem to reclaim any
else going on with the size limitation. I
routinely download games that are 300, 400, 500MB in size all the time
(even more sometimes).
Regards,
Scott Rossi
Creative Director
Tactile Media, UX/UI Design
Original message
Subject: Re: First App rejected for odd
the time
(even more sometimes).
Regards,
Scott Rossi
Creative Director
Tactile Media, UX/UI Design
Original message
Subject: Re: First App rejected for odd reasons
From: Thomas McGrath III mcgra...@mac.com
To: How to use LiveCode use-livecode@lists.runrev.com
CC
in size all the time
(even more sometimes).
Regards,
Scott Rossi
Creative Director
Tactile Media, UX/UI Design
Original message
Subject: Re: First App rejected for odd reasons
From: Thomas McGrath III mcgra...@mac.com
To: How to use LiveCode use-livecode
If you have a large executable but Apple reports it as very large but not as
large as you think it is, there might be a field overflow for size. That
overflow might set bits in the header that look like flags and can cause
extraneous rejection messages. That is, a bug in xcode or maybe
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