Re: First App rejected for odd reasons

2013-06-05 Thread Mark Wilcox
references external media from the start? Mark From: Chris Sheffield cmsheffi...@icloud.com To: How to use LiveCode use-livecode@lists.runrev.com Sent: Monday, 3 June 2013, 20:54 Subject: Re: First App rejected for odd reasons Another thought. In the standalone

Re: First App rejected for odd reasons

2013-06-05 Thread Thomas McGrath III
@lists.runrev.com Sent: Monday, 3 June 2013, 20:54 Subject: Re: First App rejected for odd reasons Another thought. In the standalone settings, are you building a universal binary? I may be wrong about this (can anyone verify?), but if you're building for iOS 5 or later, you should

Re: First App rejected for odd reasons

2013-06-05 Thread Thomas McGrath III
I hope that didn't sound argumentative. I think this topic needs more discussion and input. Thanks again Mark for the input on this. Tom -- Tom McGrath III http://lazyriver.on-rev.com mcgra...@mac.com On Jun 5, 2013, at 8:41 AM, Thomas McGrath III mcgra...@mac.com wrote: Mark, At first I

Re: First App rejected for odd reasons

2013-06-05 Thread Mark Wilcox
: Thomas McGrath III mcgra...@mac.com To: How to use LiveCode use-livecode@lists.runrev.com Sent: Wednesday, 5 June 2013, 13:41 Subject: Re: First App rejected for odd reasons Mark, At first I wanted to object to the need for JPEG only for large images as all of the research that I have done

First App rejected for odd reasons

2013-06-03 Thread Thomas McGrath III
I just tried to upload a free app to the Apple App Store and was immediately rejected. I have seen some people get some of these warning but I got four reasons and the Binary was rejected as invalid. I am not using Push notification. I am not accessing the UDID. The project is large because it

Re: First App rejected for odd reasons

2013-06-03 Thread Colin Holgate
You need to use 5.5.5 to get past the UDID problem, and the other errors are not ones that will stop it from being approved. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your

Re: First App rejected for odd reasons

2013-06-03 Thread Chris Sheffield
Tom, To get rid of the UDID issue, you'll need to install and use the latest LC 5.5.5 update. It fixes that problem. The push notification entitlement issue is a non-issue. Your app can get approved even with that warning. As for the executable size, I wasn't really aware of any limits, so I

Re: First App rejected for odd reasons

2013-06-03 Thread Thomas McGrath III
Colin, Thanks for getting back to me. My app crashes on a device with 5.5.5 so I went back to 5.5.4 Also, the Non-PIE goes away by building for iOS 4.3 or later. I had the default 3.1.3 or Later selected so I changed that. I will see what the rejection is for this new upload and then try the

Re: First App rejected for odd reasons

2013-06-03 Thread Thomas McGrath III
Chris, I just replied to Colin about the Non-PIE issue but the gist was to build for iOS 4.3 or later. If I update to get rid of the UDID issue I will see if I still get the other errors and if so then I will try and build with references instead of embedded images. Thanks Tom -- Tom

Re: First App rejected for odd reasons

2013-06-03 Thread Mark Schonewille
Hi Tom, Have you removed the old app completely from your device? This may be necessary before you can get your app running with LC 5.5.5. -- Best regards, Mark Schonewille Economy-x-Talk Consulting and Software Engineering Homepage: http://economy-x-talk.com Twitter:

Re: First App rejected for odd reasons

2013-06-03 Thread Paul Maguire
Hi. You need to update to 5.5.5 to avoid 2 of these errors: UDID, and non-PIE. Get it from the Livecode site. On 3 Jun 2013, at 18:25, Thomas McGrath III wrote: I just tried to upload a free app to the Apple App Store and was immediately rejected. I have seen some people get some of these

Re: First App rejected for odd reasons

2013-06-03 Thread Thomas McGrath III
Chris, I just reduced all of my embedded images to 1024 instead of 2048 which should have changed the size of the app somewhat. But I am getting only a 6 meg reduction from 387 down to 381 Is there a way to recover the space used by those images? I tried to compact this stack but no change

Re: First App rejected for odd reasons

2013-06-03 Thread Thomas McGrath III
Paul, I am now trying to build with 5.5.5 and I still got all four errors. Checking again now. Tom -- Tom McGrath III http://lazyriver.on-rev.com mcgra...@mac.com On Jun 3, 2013, at 1:37 PM, Paul Maguire m...@paulmaguire.me wrote: Hi. You need to update to 5.5.5 to avoid 2 of these

Re: First App rejected for odd reasons

2013-06-03 Thread Thomas McGrath III
Ok, after upgrading to 5.5.5 and changing the iOS to 5.0 and above I am still getting a Binary rejection for Three of the four reasons: Invalid Executable Size - Your app's executable file 'GospelOfMark.app/GospelOfMark' is a size of 243446992 bytes, which exceeds the maximum allowed size of

Re: First App rejected for odd reasons

2013-06-03 Thread Chris Sheffield
Interesting. What else do you have in there that's making the executable so large? Embedded sounds possibly? If so, again, I would recommend removing them from your stack and referencing them by filename instead. On Jun 3, 2013, at 12:14 PM, Thomas McGrath III mcgra...@mac.com wrote: Chris,

Re: First App rejected for odd reasons

2013-06-03 Thread Roger Eller
Can you make the images referenced from a URL, or must they be included in the app? ~Roger On Mon, Jun 3, 2013 at 2:17 PM, Thomas McGrath III mcgra...@mac.com wrote: Ok, after upgrading to 5.5.5 and changing the iOS to 5.0 and above I am still getting a Binary rejection for Three of the four

Re: First App rejected for odd reasons

2013-06-03 Thread Thomas McGrath III
Roger, I was hoping to have to avoid that. It seems that 80 MB is the max limit which seems crazy to me. I can't seem to reclaim any of the memory from reducing from 2048 down to 1024 and that bother me. I was hoping to find out why that is happening. But I will have to rewrite this to

Re: First App rejected for odd reasons

2013-06-03 Thread Colin Holgate
The file size will be based on the JPEG settings more than just the image size. If you have an external folder of your images, how big is the folder if the JPEG quality is 60% instead of 80%? ___ use-livecode mailing list

Re: First App rejected for odd reasons

2013-06-03 Thread Thomas McGrath III
Colin, This were all PNG files. -- Tom McGrath III http://lazyriver.on-rev.com mcgra...@mac.com On Jun 3, 2013, at 2:31 PM, Colin Holgate co...@verizon.net wrote: The file size will be based on the JPEG settings more than just the image size. If you have an external folder of your images,

Re: First App rejected for odd reasons

2013-06-03 Thread Thomas McGrath III
Sh_t, what is the address that I want to link these images to in the engine: ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences:

Re: First App rejected for odd reasons

2013-06-03 Thread Colin Holgate
Well, you'll need to change that! On Jun 3, 2013, at 2:32 PM, Thomas McGrath III mcgra...@mac.com wrote: Colin, This were all PNG files. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and

Re: First App rejected for odd reasons

2013-06-03 Thread Scott Rossi
rejected for odd reasons From: Thomas McGrath III mcgra...@mac.com To: How to use LiveCode use-livecode@lists.runrev.com CC: Roger, I was hoping to have to avoid that. It seems that 80 MB is the max limit which seems crazy to me. I can't seem to reclaim any of the memory from reducing from

Re: First App rejected for odd reasons

2013-06-03 Thread Chris Sheffield
limitation. I routinely download games that are 300, 400, 500MB in size all the time (even more sometimes). Regards, Scott Rossi Creative Director Tactile Media, UX/UI Design Original message Subject: Re: First App rejected for odd reasons From: Thomas McGrath III

Re: First App rejected for odd reasons

2013-06-03 Thread Thomas McGrath III
: Re: First App rejected for odd reasons From: Thomas McGrath III mcgra...@mac.com To: How to use LiveCode use-livecode@lists.runrev.com CC: Roger, I was hoping to have to avoid that. It seems that 80 MB is the max limit which seems crazy to me. I can't seem to reclaim any

Re: First App rejected for odd reasons

2013-06-03 Thread Chris Sheffield
else going on with the size limitation. I routinely download games that are 300, 400, 500MB in size all the time (even more sometimes). Regards, Scott Rossi Creative Director Tactile Media, UX/UI Design Original message Subject: Re: First App rejected for odd

Re: First App rejected for odd reasons

2013-06-03 Thread Chris Sheffield
the time (even more sometimes). Regards, Scott Rossi Creative Director Tactile Media, UX/UI Design Original message Subject: Re: First App rejected for odd reasons From: Thomas McGrath III mcgra...@mac.com To: How to use LiveCode use-livecode@lists.runrev.com CC

Re: First App rejected for odd reasons

2013-06-03 Thread Chris Sheffield
in size all the time (even more sometimes). Regards, Scott Rossi Creative Director Tactile Media, UX/UI Design Original message Subject: Re: First App rejected for odd reasons From: Thomas McGrath III mcgra...@mac.com To: How to use LiveCode use-livecode

Re: First App rejected for odd reasons

2013-06-03 Thread Dar Scott
If you have a large executable but Apple reports it as very large but not as large as you think it is, there might be a field overflow for size. That overflow might set bits in the header that look like flags and can cause extraneous rejection messages. That is, a bug in xcode or maybe