Re: LC Community - Script Limits

2013-06-12 Thread Geoff Canyon
I built standalones with both community and commercial. In my limited experimentation, neither has scriptlimits. On Tue, Jun 11, 2013 at 11:00 AM, Richard Gaskin ambassa...@fourthworld.com wrote: Kay C Lan wrote: To Richard Gaskin, I'm posting in this public domain as there are clearly

Re: LC Community - Script Limits

2013-06-12 Thread Richmond
On 06/12/2013 09:59 PM, Geoff Canyon wrote: I built standalones with both community and commercial. In my limited experimentation, neither has scriptlimits. Pardon my naivety, but I have a standalone I market that has about 6,000 lines in a vast number of objects; I really don't know what

Re: LC Community - Script Limits

2013-06-12 Thread Geoff Canyon
6,000 lines of scripts that you set in the development environment? That's normal. 6,000 lines of scripts that you execute with do or that you set as scripts within the standalone? That's unusual (in LC). On Wed, Jun 12, 2013 at 2:05 PM, Richmond richmondmathew...@gmail.comwrote: On 06/12/2013

Re: LC Community - Script Limits

2013-06-12 Thread Richmond
On 06/12/2013 10:34 PM, Geoff Canyon wrote: 6,000 lines of scripts that you set in the development environment? That's normal. 6,000 lines of scripts that you execute with do or that you set as scripts within the standalone? That's unusual (in LC). I have 6,000 lines under an image that has an

Re: LC Community - Script Limits

2013-06-12 Thread J. Landman Gay
On 6/12/13 2:52 PM, Richmond wrote: On 06/12/2013 10:34 PM, Geoff Canyon wrote: 6,000 lines of scripts that you set in the development environment? That's normal. 6,000 lines of scripts that you execute with do or that you set as scripts within the standalone? That's unusual (in LC). I have

Re: LC Community - Script Limits

2013-06-12 Thread Richmond
On 06/12/2013 11:03 PM, J. Landman Gay wrote: On 6/12/13 2:52 PM, Richmond wrote: On 06/12/2013 10:34 PM, Geoff Canyon wrote: 6,000 lines of scripts that you set in the development environment? That's normal. 6,000 lines of scripts that you execute with do or that you set as scripts within

Re: LC Community - Script Limits

2013-06-11 Thread Ralf Bitter
Checked the community edition of LiveCode server (6.0.2) and can not confirm that there are no script limits. The limits are still 10,10,50,10. Given the statement of Mark Wieder I am confused. Ralf On 11.06.2013, at 01:56, Kay C Lan lan.kc.macm...@gmail.com wrote: To Richard Gaskin,

Re: LC Community - Script Limits

2013-06-11 Thread Richard Gaskin
Kay C Lan wrote: To Richard Gaskin, I'm posting in this public domain as there are clearly far more new LC users visitng the List and so I felt it appropriate to hilight your excellent article on the Message Path: http://www.fourthworld.com/embassy/articles/revolution_message_path.html

LC Community - Script Limits

2013-06-10 Thread Kay C Lan
To Richard Gaskin, I'm posting in this public domain as there are clearly far more new LC users visitng the List and so I felt it appropriate to hilight your excellent article on the Message Path: http://www.fourthworld.com/embassy/articles/revolution_message_path.html Considering Mark Weider's

Re: LC Community - Script Limits

2013-06-10 Thread Monte Goulding
On 11/06/2013, at 9:56 AM, Kay C Lan wrote: No. There are no script limits and the limits on the number of frontscripts etc have also been removed. I think that's only for community. -- M E R Goulding Software development services Bespoke application development for vertical markets

Re: LC Community - Script Limits

2013-06-10 Thread Dr. Hawkins
On Mon, Jun 10, 2013 at 5:17 PM, Monte Goulding mo...@sweattechnologies.com wrote: I think that's only for community. That would seem to be a *really* bad idea for the distributed version--doesn't that encourage creating programs that *cannot* be run with the commercial version??? -- Dr.

Re: LC Community - Script Limits

2013-06-10 Thread J. Landman Gay
Dr. Hawkins doch...@gmail.com wrote: On Mon, Jun 10, 2013 at 5:17 PM, Monte Goulding mo...@sweattechnologies.com wrote: I think that's only for community. That would seem to be a *really* bad idea for the distributed version--doesn't that encourage creating programs that *cannot* be run with

Re: LC Community - Script Limits

2013-06-10 Thread Monte Goulding
On 11/06/2013, at 12:54 PM, Dr. Hawkins wrote: That would seem to be a *really* bad idea for the distributed version--doesn't that encourage creating programs that *cannot* be run with the commercial version??? Possibly... given I'm the one that asked for it's removal on the vendors list

Re: LC Community - Script Limits

2013-06-10 Thread Monte Goulding
Well... it depends on if there's a different mode_standalone.cpp for commercial standalones it's not something I've bothered testing perhaps someone wants to build a desktop app with LC 6.0.2 to see what the scriptlimits are? On 11/06/2013, at 2:06 PM, J. Landman Gay wrote: I thought