I built standalones with both community and commercial. In my limited
experimentation, neither has scriptlimits.
On Tue, Jun 11, 2013 at 11:00 AM, Richard Gaskin ambassa...@fourthworld.com
wrote:
Kay C Lan wrote:
To Richard Gaskin,
I'm posting in this public domain as there are clearly
On 06/12/2013 09:59 PM, Geoff Canyon wrote:
I built standalones with both community and commercial. In my limited
experimentation, neither has scriptlimits.
Pardon my naivety, but I have a standalone I market that has about 6,000
lines in a vast number of objects;
I really don't know what
6,000 lines of scripts that you set in the development environment? That's
normal. 6,000 lines of scripts that you execute with do or that you set
as scripts within the standalone? That's unusual (in LC).
On Wed, Jun 12, 2013 at 2:05 PM, Richmond richmondmathew...@gmail.comwrote:
On 06/12/2013
On 06/12/2013 10:34 PM, Geoff Canyon wrote:
6,000 lines of scripts that you set in the development environment? That's
normal. 6,000 lines of scripts that you execute with do or that you set
as scripts within the standalone? That's unusual (in LC).
I have 6,000 lines under an image that has an
On 6/12/13 2:52 PM, Richmond wrote:
On 06/12/2013 10:34 PM, Geoff Canyon wrote:
6,000 lines of scripts that you set in the development environment?
That's
normal. 6,000 lines of scripts that you execute with do or that you set
as scripts within the standalone? That's unusual (in LC).
I have
On 06/12/2013 11:03 PM, J. Landman Gay wrote:
On 6/12/13 2:52 PM, Richmond wrote:
On 06/12/2013 10:34 PM, Geoff Canyon wrote:
6,000 lines of scripts that you set in the development environment?
That's
normal. 6,000 lines of scripts that you execute with do or that
you set
as scripts within
Checked the community edition of LiveCode server (6.0.2)
and can not confirm that there are no script limits. The
limits are still 10,10,50,10.
Given the statement of Mark Wieder I am confused.
Ralf
On 11.06.2013, at 01:56, Kay C Lan lan.kc.macm...@gmail.com wrote:
To Richard Gaskin,
Kay C Lan wrote:
To Richard Gaskin,
I'm posting in this public domain as there are clearly far more new LC
users visitng the List and so I felt it appropriate to hilight your
excellent article on the Message Path:
http://www.fourthworld.com/embassy/articles/revolution_message_path.html
To Richard Gaskin,
I'm posting in this public domain as there are clearly far more new LC
users visitng the List and so I felt it appropriate to hilight your
excellent article on the Message Path:
http://www.fourthworld.com/embassy/articles/revolution_message_path.html
Considering Mark Weider's
On 11/06/2013, at 9:56 AM, Kay C Lan wrote:
No. There are no script limits and the limits on the number of frontscripts
etc have also been removed.
I think that's only for community.
--
M E R Goulding
Software development services
Bespoke application development for vertical markets
On Mon, Jun 10, 2013 at 5:17 PM, Monte Goulding
mo...@sweattechnologies.com wrote:
I think that's only for community.
That would seem to be a *really* bad idea for the distributed
version--doesn't that encourage creating programs that *cannot* be run
with the commercial version???
--
Dr.
Dr. Hawkins doch...@gmail.com wrote:
On Mon, Jun 10, 2013 at 5:17 PM, Monte Goulding
mo...@sweattechnologies.com wrote:
I think that's only for community.
That would seem to be a *really* bad idea for the distributed
version--doesn't that encourage creating programs that *cannot* be run
with
On 11/06/2013, at 12:54 PM, Dr. Hawkins wrote:
That would seem to be a *really* bad idea for the distributed
version--doesn't that encourage creating programs that *cannot* be run
with the commercial version???
Possibly... given I'm the one that asked for it's removal on the vendors list
Well... it depends on if there's a different mode_standalone.cpp for commercial
standalones it's not something I've bothered testing perhaps someone
wants to build a desktop app with LC 6.0.2 to see what the scriptlimits are?
On 11/06/2013, at 2:06 PM, J. Landman Gay wrote:
I thought
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