Bernd set the standard for community assistance. The level of detail he
applies to all of the many code examples he shares to help people get
the most out of LiveCode is an inspiration to all of us.
--
Richard Gaskin
Fourth World Systems
Software Design and Development for the Desktop,
It took me some time to get around to trying this, but I must say, this
marker will be very useful to some of us. :)
Thanks for making these tools available, Bernd.
On 8/12/2014, 12:08 PM, BNig wrote:
and for a nice marker made with above utility set the markerPoints of a
polygon graphic to
Le 12 août 2014 à 01:07, J. Landman Gay jac...@hyperactivesw.com a écrit :
Thank you, that must have taken you a while to figure out. You're very kind.
It's not so long to do, if one has some squared paper, but Bernd's stack (he
sent it to me, thanks again Bernd) is far better !
Do you ever
-2,6
-1,6
0,6
1,6
1,6
1,5
1,4
1,3
1,2
3,2
3,3
3,4
3,5
3,6
3,2
4,2
5,2
3,6
4,6
5,6
3,4
4,4
-
Kind regards
Bernd
--
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http://runtime-revolution.278305.n4.nabble.com/Marker-image-sizes-tp4681893p4681949.html
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Hi Jacque,
Trying to build a 12x12 round marker, I realized that the markers coordinates
0,0 are positioned on the polygon vertex... so my previous circle was not
correctly centered. And, a circle of 8x8 or 12x12 never will, you have to use
odd numbers of pixels to have the marker well
On 8/11/2014, 3:26 AM, Jacques Hausser wrote:
so, a 7x7 circle:
0,-3,1,-3,2,-2,3,-1,3,0,3,1,2,2,1,3,0,3,-1,3,-2,2,-3,1,-3,0,-3,-1,-2,-2,-1,-3,0,-3
and a 11x11 circle:
When I talk about you behind your back, I usually say that her, and
people get the reference.
:-)
Regards,
Scott Rossi
Creative Director
Tactile Media, UX/UI Design
On 8/11/14 4:07 PM, J. Landman Gay jac...@hyperactivesw.com wrote:
Do you ever feel like when we talk, we should call
I don't think it is possible to do what I need, but if anyone has time
to tinker, I've put an example stack here:
https://dl.dropboxusercontent.com/u/23431607/markerTest.livecode
The problem seems to be that the markers are drawn based on each point's
position as it would lie on a tiled copy
I forgot to mention, I can get something close if I make the markers
about half the size of the original images, but I need them to be the
same size as the originals.
On 8/10/2014, 5:54 PM, J. Landman Gay wrote:
I don't think it is possible to do what I need, but if anyone has time
to
Hi Jacque,
I'm not going to claim any understanding of the engine… but, I played a bit and
maybe this info will be helpful.
I messed with creating the image within LC6.6.2 OSX 8.5:import snapshot
from grc DemoOval
and experimented with different size graphics.
I started using a 100x100
Hi Jacque,
It seems that if you fill the Markerfill with your image,this image is
transformed into a pattern, that is, repeated in every direction across the
graphic and visible only in the markers (what I deduce because they don't look
identical to each other, but two contiguous or
Another possibility is to drop the graphic and use only it's list of points,
and to clone your image and set the loc of each clone to the successive
points... but it will give more headache if you want to change the scale.
No, better to keep the graphic (without markers) and to use it's
Jacque-
You may be fighting a losing battle here. According to the docs for
markerPattern (aka hilitePattern):
The hilitePattern of a graphic, image, player, or EPS object has no effect.
--
-Mark Wieder
ahsoftw...@gmail.com
This communication may be unlawfully collected and stored by the
On 8/10/2014, 9:18 PM, Mark Wieder wrote:
Jacque-
You may be fighting a losing battle here. According to the docs for
markerPattern (aka hilitePattern):
The hilitePattern of a graphic, image, player, or EPS object has no effect.
Yeah, but it's a lie. :) It has an effect, it just isn't the
On 8/10/2014, 7:25 PM, Jacques Hausser wrote:
An the inner glow gives a decent result. What's boring is to set
the points for a 8 x 8 circle... I offer it to you ;-)
2,0,3,0,4,0,5,0,6,1,7,2,7,3,7,4,7,5,6,6,5,7,4,7,3,7,2,7,1,6,0,5,0,4,0,3,0,2,1,1,2,0
Thank you, I will be able to use this. Bernd
Does anyone know how the engine calculates the size of an image used to
draw the markers on a polygon graphic? I have an image that is 8 pixels
square but when used as a marker it appears smaller. I've fiddled with
the linesize of the graphic, which does change the marker size, but
instead of
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