+1
Sent from my iPhone
> On Dec 22, 2021, at 14:36, Tom Glod via use-livecode
> wrote:
>
> Its so lovely to see a big list of fixes, thats how thats done.
>
> Thank you Livecode team and all the best for the Christmas season to
> everyone.
>
>> On Wed, Dec 22, 2021 at 3:55 PM J. Landman
+1
Sent from my iPhone
> On Dec 22, 2021, at 12:55, J. Landman Gay via use-livecode
> wrote:
>
> On 12/22/21 1:47 PM, Martin Koob via use-livecode wrote:
>> It is nice to know that HyperCard stacks can still be opened.
>
> Yes, and what good timing. I just got the first HC conversion
This is brilliant, and likely fixes the creeping stack position in a
multi-monitor environment.
Sent from my iPhone
> On Dec 21, 2021, at 07:29, panagiotis m via use-livecode
> wrote:
>
> Hello Mike,
>
> When a runtime error occurs in a context where the script debugger
> cannot run,
Its so lovely to see a big list of fixes, thats how thats done.
Thank you Livecode team and all the best for the Christmas season to
everyone.
On Wed, Dec 22, 2021 at 3:55 PM J. Landman Gay via use-livecode <
use-livecode@lists.runrev.com> wrote:
> On 12/22/21 1:47 PM, Martin Koob via
On 12/22/21 1:47 PM, Martin Koob via use-livecode wrote:
It is nice to know that HyperCard stacks can still be opened.
Yes, and what good timing. I just got the first HC conversion request in years. And my old copy
of LC 6 won't run on my current Mac.
Another thing I'm ecstatic about is the
It is nice to know that HyperCard stacks can still be opened. I had opened a
HyperCard stack of an application that I had created in LiveCode ~ 6.x and for
the most part it worked, A few fixes were needed and I was good to go. That
HyperCard stack was the basis for an LC application I am
> On Dec 21, 2021, at 6:44 AM, panagiotis merakos via use-livecode
> wrote:
>
> Release Contents
>
> LiveCode 9.6.6 RC-1 comes with several changes, including fixes for lots of
> the bugs you requested in the recent survey:
This is an incredible release. Big thanks to
On 21/12/2021 15:27, panagiotis m via use-livecode wrote:
Hello Mike,
When a runtime error occurs in a context where the script debugger
cannot run, the error dialog will be displayed rather than failing silently
Before LC 9.6.6 rc1, runtime errors in moveStack and resizeStack were
ignored,
Panos:
> including fixes for lots of
> the bugs you requested in the recent survey
Nice! A great day for LiveCode
Best wishes,
Curry Kenworthy
Custom Software Development
"Better Methods, Better Results"
Christian LiveCode Training and Consulting
http://livecodeconsulting.com/
Panos,
I didn't mean that I did not understand. I completely understand. It was
like "WHT?"
Both of those issues have annoyed the heck out of me for nearly a decade.
I am hoping, if I am reading the silent fail correctly, that it won't just
be for moveStack and resizeStack, but any
Christmas is a time of gifts indeed!
Thanks to everyone at LiveCode for all your hard work.
best wishes,
Ben
On 21/12/2021 14:44, panagiotis merakos via use-livecode wrote:
Dear list members,
We are pleased to announce the release of LiveCode 9.6.6 RC-1.
Getting the Release
Hello Mike,
When a runtime error occurs in a context where the script debugger
cannot run, the error dialog will be displayed rather than failing silently
Before LC 9.6.6 rc1, runtime errors in moveStack and resizeStack were
ignored, because for some reasons deep in the engine, if they were
Things that made me say "WHAT?"
- When a runtime error occurs in a context where the script debugger
cannot run, the error dialog will be displayed rather than failing silently
WHAT? Who are you people?
- Conversions between global and local co-ordinates are now correct
on multi-screen macOS
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