Re: [OT] Xojo

2014-04-10 Thread Richmond


On 10.04.2014 06:21, Colin Holgate wrote:

Took a look at Xojo this evening. It has quite a few interesting ideas in it, 
RunRev should check it out and steal some ideas from it!. The way that you 
choose controls and align them is especially neat. It also separates out 
scripts based on the interaction, rather than having all handlers in one script.

I have reason to believe that the tool was written in RealBasic. If it was it’s 
a good example application for RealBasic too.




Xojo is Real BASIC; they've just given it what they obviously feels is a 
jazzy name,

but makes it difficult to work out what it really is.

Richmond.

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Re: [OT] Xojo

2014-04-10 Thread Colin Holgate
Not like changing from Revolution to LiveCode! In any case, the name change is 
working for them. It’s being looked at like it’s a brand new tool.


On Apr 10, 2014, at 2:47 AM, Richmond richmondmathew...@gmail.com wrote:

 Xojo is Real BASIC; they've just given it what they obviously feels is a 
 jazzy name,
 but makes it difficult to work out what it really is.

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Re: [OT] Xojo

2014-04-10 Thread Sri
Importantly, Xojo's license terms are much better. You don't lose the
commercial license if you stop renewing annually. You simply stop receiving
the updates.



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Re: [OT] Xojo

2014-04-10 Thread Richard Gaskin

Sri wrote:

Importantly, Xojo's license terms are much better. You don't lose the
commercial license if you stop renewing annually. You simply stop receiving
the updates.


That can indeed be beneficial for some, but now that LiveCode also 
offers an open source option like most modern programming languages, in 
practical terms the difference in proprietary licensing affects only a 
relatively small subset of users.


Most professional devs who need to deploy proprietary works upgrade 
annually to keep current with the latest features.  For that segment the 
cost remains about what it was before.


Nearly everyone else can use LiveCode Community Edition at no cost at 
all.  For those folks the cost has dropped infinitely, to zero.


It's only the subset of developers making proprietary works who need a 
Commercial license, and most are doing so under a business plan that 
brings in far more revenue than is needed to cover the cost of renewal.


For such commercial works, the cost of an annual license should be the 
least of their concerns.  To remain a viable product the work should be 
producing a positive ROI that also accounts for their own development 
time, marketing costs, etc., adding up to far more than the $500/yr for 
the other 80% of the app delivered by the RunRev team in the engine.


If a project isn't financially viable enough to even cover a Commercial 
license fee, it may be worth considering releasing the work as open 
source instead.  The audience will be much larger, and the project then 
has the opportunity to also benefit from outside contributions.   And 
with the larger audience, if the proprietary licensing fees were pulling 
in less than $500/yr, you might even find that a donation link or grant 
funding opportunities may bring in more revenue under open source than 
the licensing fees did.


Having come from the xTalk family of languages where all the great ones 
were old enough to have been proprietary, many LiveCode devs have 
relatively little experience with the world of options open source 
deployment opens up for us all.


I was one of those, and it's only been in the last few years that I've 
come to appreciate how open source can be a good option for many projects.


--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys

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Re: [OT] Xojo

2014-04-10 Thread Earthednet-wp
When I was considering a move to Livecode, after spending some time with 
Corona, I looked fairly seriously at Xojo. The attraction was the programming 
language syntax. But when I looked deeper, it was behind LC in multi platform 
support and the discussion forum showed problems with basic features. Pretty 
much similar to LC, tho. Anyway, I am happy with my decision to invest my 
effort in LC. The open source aspect, the refactoring of the basic engine to 
make it more robust, the modernization supported by the Kickstarter success, 
and the dynamic user community continue to validate my choice.

It's simply a great product that is going to continue to improve.
Best,
Bill

William Prothero
http://es.earthednet.org

 On Apr 10, 2014, at 7:05 AM, Richard Gaskin ambassa...@fourthworld.com 
 wrote:
 
 Sri wrote:
 Importantly, Xojo's license terms are much better. You don't lose the
 commercial license if you stop renewing annually. You simply stop receiving
 the updates.
 
 That can indeed be beneficial for some, but now that LiveCode also offers an 
 open source option like most modern programming languages, in practical terms 
 the difference in proprietary licensing affects only a relatively small 
 subset of users.
 
 Most professional devs who need to deploy proprietary works upgrade annually 
 to keep current with the latest features.  For that segment the cost remains 
 about what it was before.
 
 Nearly everyone else can use LiveCode Community Edition at no cost at all.  
 For those folks the cost has dropped infinitely, to zero.
 
 It's only the subset of developers making proprietary works who need a 
 Commercial license, and most are doing so under a business plan that brings 
 in far more revenue than is needed to cover the cost of renewal.
 
 For such commercial works, the cost of an annual license should be the least 
 of their concerns.  To remain a viable product the work should be producing a 
 positive ROI that also accounts for their own development time, marketing 
 costs, etc., adding up to far more than the $500/yr for the other 80% of the 
 app delivered by the RunRev team in the engine.
 
 If a project isn't financially viable enough to even cover a Commercial 
 license fee, it may be worth considering releasing the work as open source 
 instead.  The audience will be much larger, and the project then has the 
 opportunity to also benefit from outside contributions.   And with the larger 
 audience, if the proprietary licensing fees were pulling in less than 
 $500/yr, you might even find that a donation link or grant funding 
 opportunities may bring in more revenue under open source than the licensing 
 fees did.
 
 Having come from the xTalk family of languages where all the great ones were 
 old enough to have been proprietary, many LiveCode devs have relatively 
 little experience with the world of options open source deployment opens up 
 for us all.
 
 I was one of those, and it's only been in the last few years that I've come 
 to appreciate how open source can be a good option for many projects.
 
 --
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys
 
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Re: [OT] Xojo

2014-04-10 Thread Colin Holgate
Is that slightly misleading? In that all people making apps for either the 
iTunes or Mac app stores will need a commercial license, even if they are not 
creating proprietary content.


On Apr 10, 2014, at 10:05 AM, Richard Gaskin ambassa...@fourthworld.com wrote:

 It's only the subset of developers making proprietary works who need a 
 Commercial license, and most are doing so under a business plan that brings 
 in far more revenue than is needed to cover the cost of renewal.

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Re: [OT] Xojo

2014-04-10 Thread Sri
Richard Gaskin wrote
 ... in practical terms the difference in proprietary licensing affects
 only a 
 relatively small subset of users..

I don't know.
People who want to develop iPad and iPhone educational apps, but cannot
really recoup $500 a year ..., must constitute a significant population, I
think.

I invested some time learning LiveCode but have put it in cold storage for
almost a year now, for this reason. Nearly 100% my target segment is iPad
users. I could elaborate in some detail why this is so, but then the key
point here is if people like me are really a small subset.

I truly think if LiveCode comes up with a different licensing schedule, one
that allows, for a much smaller fee, people to develop commercial iOS app of
some restricted size or lines of code (a rough yardstick of project
complexity), they will be pleasantly surprised by the response. iPad has a
disproportionate enthusiasm market share when it comes to edu apps.

Regards,
Sri.



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Re: [OT] Xojo

2014-04-10 Thread Richard Gaskin

Colin Holgate wrote:

 On Apr 10, 2014, at 10:05 AM, Richard Gaskin wrote:

 It's only the subset of developers making proprietary works who
 need a Commercial license, and most are doing so under a business
 plan that brings in far more revenue than is needed to cover the
 cost of renewal.


 Is that slightly misleading? In that all people making apps for
 either the iTunes or Mac app stores will need a commercial license,
 even if they are not creating proprietary content.

My apologies; it certainly wasn't my intention to mislead.

Yes, Apple's restrictions with their app store distribution license make 
it incompatible with the GPL, requiring another license to distribute to 
iOS for as long as Apple keeps the download limit policy in place and 
Apple is allowed to remain the only source of apps for that platform.


Those unfamiliar with this can find the FSF position articles and others 
easily enough:

https://www.google.com/search?q=gpl+fsf+app+store


There is likely a subset of users who wish to deploy to iOS with 
free-as-in-no-cost apps, for which LiveCode Commercial Edition may not 
provide a positive ROI.


Fortunately, for this subset of users the folks at RunRev recently 
introduced a new solution:


Among the other benefits of the LiveCode Membership program is a special 
license to deploy non-revenue-producing apps to Apple's proprietary app 
store:



 Free App iOS Store Licensing
 Submit named, free apps to the iOS App store.

 Perfect if you’re just starting out creating completely free
 software with the LiveCode Community edition. The Apple iOS
 App Store is currently incompatible with the GPL license, so
 while you can distribute your free software for other platforms
 such as Android, you can’t submit to the Apple store.

 As a LiveCode Member you can submit your free noncommercial app
 to us and we will provide a license that will allow you to submit
 your app closed source to the iOS app store.


Details on that and the other program benefits are here:
http://livecode.com/membership/

--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys


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Re: [OT] Xojo

2014-04-10 Thread Richard Gaskin

Sri wrote:


I truly think if LiveCode comes up with a different licensing schedule, one
that allows, for a much smaller fee, people to develop commercial iOS app of
some restricted size or lines of code (a rough yardstick of project
complexity), they will be pleasantly surprised by the response.


Let's find out - RunRev delivered almost exactly what you're looking 
for, at least as far as providing iOS deployment more affordably for 
non-revenue-producing apps:


http://livecode.com/membership/

If instead the app is to be sold commercially as part of a business, how 
can the business survive if it isn't making enough to cover the cost of 
design, development, marketing, and Apple's 30% cut for distribution?


If the segment being pursued is too narrow to be profitable anyway, 
there are many ways to benefit from apps than direct revenue.  It may be 
both cheaper and more profitable for the app the join the majority in 
the app store that are distributed at zero cost to the user.


--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys

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Re: [OT] Xojo

2014-04-10 Thread Sri
Richard Gaskin wrote
 Let's find out - RunRev delivered almost exactly what you're looking 
 for, at least as far as providing iOS deployment more affordably for 
 non-revenue-producing apps:
 
 lt;http://livecode.com/membership/gt;

Richard, Thanks for the link.
I look at LiveCode website once a while to see what's new, but did not
stumble onto this page.
I went back to livecode.com home page and tried to navigate to the above
page, and had some difficulty finding it! I was looking for a page that
compares Community and Commercial editions (I have seen it before), but
couldn't navigate to it from the home page. I wonder if most people who come
to the website to find out about the licenses will actually end up with full
information. Others have said it before, the live code website badly needs
some help.

Sri.



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RE: [OT] Xojo

2014-04-10 Thread Lynn Fredricks
 Not like changing from Revolution to LiveCode! In any case, 
 the name change is working for them. It's being looked at 
 like it's a brand new tool.

REALbasic was the original name, then REAL Studio. Then Xojo. I think it was
a good thing to change.

I was very involved with the early history of RB - from RB 1 - RB 5.5 I
believe (with some overlap into the modern interface era - its been a long
time). It comes from a very different mind set than LiveCode, and provides
an excellent multi-platform, modern replacement for Visual Basic. LiveCode
and Xojo both create multi-platform applications, but that's where the
similarity ends. Conceptualizing applications is 100% different. The sort of
issues that arise during development are 100% different. The goals of
either...you get the idea.


Best regards,

Lynn Fredricks
Paradigma Software
http://www.paradigmasoft.com

Valentina SQL Server: The Ultra-fast, Royalty Free Database Server 


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Re: [OT] Xojo

2014-04-10 Thread Sri
Richard Gaskin wrote
 .
 If instead the app is to be sold commercially as part of a business, how 
 can the business survive if it isn't making enough to cover the cost of 
 design, development, marketing, and Apple's 30% cut for distribution?
 

There is a segment between those who make free apps as a hobby (and a
contribution to the field), and full-time programmers/businesses. There are
programs that may be useful for narrow niches (e.g., low-incidence
disabilities) that may still involve enough time and effort to warrant a
modest price (which the users are willing to pay). Such programs are not
profitable for professional programmers/businesses, but too involved for a
strict hobbyist.

Regards,
Sri.



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RE: [OT] Xojo

2014-04-10 Thread Sri
Lynn Fredricks-2 wrote
 It comes from a very different mind set than LiveCode, and provides
 an excellent multi-platform, modern replacement for Visual Basic. LiveCode
 and Xojo both create multi-platform applications, but that's where the
 similarity ends. Conceptualizing applications is 100% different. The sort
 of
 issues that arise during development are 100% different. The goals of
 either...you get the idea.

To help people who may considering both products, would you care to spill
some more ink on HOW they are different? Thank you for your time,

Sri.




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Re: [OT] Xojo

2014-04-10 Thread Richmond

On 10/04/14 20:34, Sri wrote:

Richard Gaskin wrote

Let's find out - RunRev delivered almost exactly what you're looking
for, at least as far as providing iOS deployment more affordably for
non-revenue-producing apps:

lt;http://livecode.com/membership/gt;

Richard, Thanks for the link.
I look at LiveCode website once a while to see what's new, but did not
stumble onto this page.
I went back to livecode.com home page and tried to navigate to the above
page, and had some difficulty finding it! I was looking for a page that
compares Community and Commercial editions (I have seen it before), but
couldn't navigate to it from the home page. I wonder if most people who come
to the website to find out about the licenses will actually end up with full
information. Others have said it before, the live code website badly needs
some help.

Sri.




You are not the first person who has stated that the RunRev
website is rather difficult to navigate around.

Or, let's be a bit more specific: the RunRev and the Livecode
websites (they have 2 addresses: www.runrev.com and www.livecode.com);
that of itself is a bit confusing.
-

Anyway: back to the Livecode website . . .

I want to find the sourcecode of the OSS version
of Livecode.

Where do I start looking?

Well, at a guess, I should click on Developers . . .

On the Developers page I get a long, confusing list down the left-hand side.

Now, if I'm a mind reader I work out that I should click on Resources 
and Support


[I found that by clicking my way down the list]

Then I get a shorter list in green:

There are a variety of Guides to various aspects of LiveCode available at
Beginners
Developers
Moving to LiveCode
iOS Externals
LiveCode Server
Contributing to LiveCode

Clicking my way through all of them, I eventually find that 
Contributing to Livecode

---

Returning to www.livecode.com I enter sourcecode into the search field
and search; and get a long list where there is no link to the sourcecode 
in the first

10 entries at all.

Gives me a socking great green list . . .

Nowhere in that list can I see the phrase source code

Having clicked my way about a third of the way down the list on

Installing and using GitHub   I get another page where there is a green
link:

https://github.com/RunRev/LiveCode;

where I find the source code, which is NOT downloadable as a ZIP file, a 
TARBALL, or anything
else unitary, but a thing which I have to fiddle around with via a 
Terminal emulator to get organised

into a folder on my machine.


Quod erat demonstrandum est.

Richmond.

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Re: [OT] Xojo

2014-04-10 Thread Richmond

On 10/04/14 20:45, Sri wrote:

Richard Gaskin wrote

.
If instead the app is to be sold commercially as part of a business, how
can the business survive if it isn't making enough to cover the cost of
design, development, marketing, and Apple's 30% cut for distribution?


There is a segment between those who make free apps as a hobby (and a
contribution to the field), and full-time programmers/businesses. There are
programs that may be useful for narrow niches (e.g., low-incidence
disabilities) that may still involve enough time and effort to warrant a
modest price (which the users are willing to pay). Such programs are not
profitable for professional programmers/businesses, but too involved for a
strict hobbyist.

Regards,
Sri.




My Devawriter Pro and PISMO fit right into this category.

Richmond.

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Re: [OT] Xojo

2014-04-10 Thread Richmond

On 10/04/14 20:58, Sri wrote:

Lynn Fredricks-2 wrote

It comes from a very different mind set than LiveCode, and provides
an excellent multi-platform, modern replacement for Visual Basic. LiveCode
and Xojo both create multi-platform applications, but that's where the
similarity ends. Conceptualizing applications is 100% different. The sort
of
issues that arise during development are 100% different. The goals of
either...you get the idea.

To help people who may considering both products, would you care to spill
some more ink on HOW they are different? Thank you for your time,

Sri.



I think, Sri, you may be expecting a bit much of Lynn, who is a busy man

[been there, made that mistake; the one about the name].

Surely, the thing to do is to download the free version of Xojo and the 
free version of
Livecode and run them side by side for a bit. I have downloaded both, 
and am planning
[all the best laid plans of mice and men . . ] to set aside 3-4 hours 
to play around with Xojo

and see how it compares with Livecode.

To be honest, I have little or no intention of swapping from Livecode to 
Xojo, having invested
about 24 hours a week for the last 14 years fooling around with 
Livecode: but I do have a
feeling a spot of messing around with Xojo might reinform me of 
Livecode's strengths, its

weaknesses, and suggest a few ideas for Livecode's improvement.

Richmond.

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Re: [OT] Xojo

2014-04-10 Thread Richard Gaskin

Sri wrote:


Richard Gaskin wrote

Let's find out - RunRev delivered almost exactly what you're looking
for, at least as far as providing iOS deployment more affordably for
non-revenue-producing apps:

http://livecode.com/membership/


Richard, Thanks for the link.
I look at LiveCode website once a while to see what's new, but did not
stumble onto this page.
I went back to livecode.com home page and tried to navigate to the above
page, and had some difficulty finding it!


There's a banner with link to it on the bottom-right of the home page at 
livecode.com.


It's also included among the options on the Community page, accessed 
from the navbar at the top of every page.



 I was looking for a page that

compares Community and Commercial editions (I have seen it before), but
couldn't navigate to it from the home page. I wonder if most people who come
to the website to find out about the licenses will actually end up with full
information. Others have said it before, the live code website badly needs
some help.


Site taxonomy is rarely easy, and with a tool that has two versions and 
a broad range of learning and community resources, no less so.


So specific feedback like yours is helpful, though it wouldn't be a bad 
thing if the team also had time for a card sort exercise (maybe someone 
here can whip up one with LC server for gathering data?).


In the meantime, the page you're looking for involves purchasing 
licenses, which are under the Store heading in the navbar.


In the middle of the Store page is a section labeled See which edition 
is right for me, with links labeled See All LiveCode Licenses and 
Compare.


--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys

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Re: [OT] Xojo

2014-04-10 Thread Richard Gaskin

Richmond wrote:


You are not the first person who has stated that the RunRev
website is rather difficult to navigate around.

Or, let's be a bit more specific: the RunRev and the Livecode
websites (they have 2 addresses: www.runrev.com and www.livecode.com);
that of itself is a bit confusing.


I think it's only confusing for old-timers who were used to having the 
company and product name be the same thing.


As it is now it's not that different from Mozilla and Firefox, or 
Canonical and Ubuntu, or Trimble and Sketchup, or many others.


--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys

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Re: [OT] Xojo

2014-04-10 Thread Richmond

On 10/04/14 21:24, Richard Gaskin wrote:

Richmond wrote:


You are not the first person who has stated that the RunRev
website is rather difficult to navigate around.

Or, let's be a bit more specific: the RunRev and the Livecode
websites (they have 2 addresses: www.runrev.com and www.livecode.com);
that of itself is a bit confusing.


I think it's only confusing for old-timers who were used to having the 
company and product name be the same thing.


As it is now it's not that different from Mozilla and Firefox, or 
Canonical and Ubuntu, or Trimble and Sketchup, or many others.




That's a fair point.

However, my main crit. of the website came in my search for sourcecode.

Richmond.

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Re: [OT] Xojo

2014-04-10 Thread Richard Gaskin

Richmond wrote:

However, my main crit. of the website came in my search for sourcecode.


On that one most projects will have an even worse problem, since the 
source is on a different site, usually GitHub.


That said, with LiveCode it's easier to find that for many other 
projects - this search:

https://www.google.com/search?q=livecode+source+code

...yields the GitHub repository in the third hit.

--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys

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Re: [OT] Xojo

2014-04-10 Thread Richmond

On 10/04/14 21:45, Richard Gaskin wrote:

Richmond wrote:

However, my main crit. of the website came in my search for sourcecode.


On that one most projects will have an even worse problem, since the 
source is on a different site, usually GitHub.


That said, with LiveCode it's easier to find that for many other 
projects - this search:

https://www.google.com/search?q=livecode+source+code

...yields the GitHub repository in the third hit.


Aha: that's certainly better.



--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys

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Re: [OT] Xojo

2014-04-09 Thread David Glass

Xojo/Real Studio is written in Xojo/Real Studio/RealBASIC, yes.

With the current MacHeist ADA promo there's very little reason it can't
be in everybody's toolkit.

On 04/09/2014, 8:21 PM, Colin Holgate wrote:

Took a look at Xojo this evening. It has quite a few interesting ideas in it, 
RunRev should check it out and steal some ideas from it!. The way that you 
choose controls and align them is especially neat. It also separates out 
scripts based on the interaction, rather than having all handlers in one script.

I have reason to believe that the tool was written in RealBasic. If it was it’s 
a good example application for RealBasic too.




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David Glass - Gray Matter Computing
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East Bay: 925-335-8486


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