Re: Android needs 64 bit builds
The PIC issue will not be resolved for dp 1 as it doesn’t impact our toolchains on travis or vulcan and as Mark pointed out there’s a workaround. > On 14 May 2019, at 10:25 am, Brian Milby via use-livecode > wrote: > > Yes, building against develop. > Using gcc 7.4.0 > > This was a laptop I setup about 8 months ago with Ubuntu 18.04. I loaded all > of the build stuff then but ran into the PIC issue and stopped. I had VMs > with 16.04 that I could still use to build on Linux. > > After all of the recent activity I decided to give a build a try and it made > it through the link process this time. > > I just pulled everything again and now it fails. My guess is that I got a > “good” copy of prebuilts on my previous build somehow. I did notice that it > downloaded several prebuilts this time. > > Thanks, > Brian > On May 13, 2019, 6:13 PM -0400, Mark Wieder via use-livecode > , wrote: >> On 5/13/19 12:46 PM, Brian Milby via use-livecode wrote: >>> I was just able to build for the first time in Ubuntu 18.04 and it comes up >>> 9.5 (dp 1). >>> I never went far enough to figure out how to overcome the PIC issue myself >>> and waited for it to make it to develop. >> >> It's still in progress. >> >> Are you building against the develop branch? >> What version of gcc are you using? >> https://github.com/livecode/livecode/pull/6953/ broke the current build >> process. I have to patch a couple of build files to get it to compile. >> https://github.com/livecode/livecode/pull/6897 >> >> Ian has a new PR on the way. >> https://github.com/livecode/livecode/pull/7032 >> >> -- >> Mark Wieder >> ahsoftw...@gmail.com >> >> ___ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
Yes, building against develop. Using gcc 7.4.0 This was a laptop I setup about 8 months ago with Ubuntu 18.04. I loaded all of the build stuff then but ran into the PIC issue and stopped. I had VMs with 16.04 that I could still use to build on Linux. After all of the recent activity I decided to give a build a try and it made it through the link process this time. I just pulled everything again and now it fails. My guess is that I got a “good” copy of prebuilts on my previous build somehow. I did notice that it downloaded several prebuilts this time. Thanks, Brian On May 13, 2019, 6:13 PM -0400, Mark Wieder via use-livecode , wrote: > On 5/13/19 12:46 PM, Brian Milby via use-livecode wrote: > > I was just able to build for the first time in Ubuntu 18.04 and it comes up > > 9.5 (dp 1). > > I never went far enough to figure out how to overcome the PIC issue myself > > and waited for it to make it to develop. > > It's still in progress. > > Are you building against the develop branch? > What version of gcc are you using? > https://github.com/livecode/livecode/pull/6953/ broke the current build > process. I have to patch a couple of build files to get it to compile. > https://github.com/livecode/livecode/pull/6897 > > Ian has a new PR on the way. > https://github.com/livecode/livecode/pull/7032 > > -- > Mark Wieder > ahsoftw...@gmail.com > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
On 5/13/19 12:46 PM, Brian Milby via use-livecode wrote: I was just able to build for the first time in Ubuntu 18.04 and it comes up 9.5 (dp 1). I never went far enough to figure out how to overcome the PIC issue myself and waited for it to make it to develop. It's still in progress. Are you building against the develop branch? What version of gcc are you using? https://github.com/livecode/livecode/pull/6953/ broke the current build process. I have to patch a couple of build files to get it to compile. https://github.com/livecode/livecode/pull/6897 Ian has a new PR on the way. https://github.com/livecode/livecode/pull/7032 -- Mark Wieder ahsoftw...@gmail.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
I've looked thru the descriptions on how to build it your self on github, but never tried it. Maybe it gives some insights, on the other hand for me it may give to much distraction instead of developing the apps i'm working on Op 13-5-2019 om 21:46 schreef Brian Milby via use-livecode: I was just able to build for the first time in Ubuntu 18.04 and it comes up 9.5 (dp 1). I never went far enough to figure out how to overcome the PIC issue myself and waited for it to make it to develop. Thanks, Brian On May 13, 2019, 3:31 PM -0400, Mark Wieder via use-livecode , wrote: On 5/13/19 12:13 PM, JJS via use-livecode wrote: there is also a 9.0.5rc1, so i think they changed it from 9.1.0dp1 to 9.5.0dp1, but unclear why My guess is that it was originally a typo that then propagated to several commits, and by that point it was too much trouble to fix. FWIW the last time I was able to build from source (even after the 9.5 renaming thing) it still came out externally as 9.1. -- Mark Wieder ahsoftw...@gmail.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
I was just able to build for the first time in Ubuntu 18.04 and it comes up 9.5 (dp 1). I never went far enough to figure out how to overcome the PIC issue myself and waited for it to make it to develop. Thanks, Brian On May 13, 2019, 3:31 PM -0400, Mark Wieder via use-livecode , wrote: > On 5/13/19 12:13 PM, JJS via use-livecode wrote: > > there is also a 9.0.5rc1, so i think they changed it from 9.1.0dp1 to > > 9.5.0dp1, but unclear why > > My guess is that it was originally a typo that then propagated to > several commits, and by that point it was too much trouble to fix. FWIW > the last time I was able to build from source (even after the 9.5 > renaming thing) it still came out externally as 9.1. > > -- > Mark Wieder > ahsoftw...@gmail.com > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
On 5/13/19 12:13 PM, JJS via use-livecode wrote: there is also a 9.0.5rc1, so i think they changed it from 9.1.0dp1 to 9.5.0dp1, but unclear why My guess is that it was originally a typo that then propagated to several commits, and by that point it was too much trouble to fix. FWIW the last time I was able to build from source (even after the 9.5 renaming thing) it still came out externally as 9.1. -- Mark Wieder ahsoftw...@gmail.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
there is also a 9.0.5rc1, so i think they changed it from 9.1.0dp1 to 9.5.0dp1, but unclear why Op 13-5-2019 om 16:39 schreef Andrew Bell via use-livecode: Hopefully it's a type for 9.0.5DP1 since 9.0.4 was released today. I can't wait to use some new faster Android emulators! --Andrew Bell Subject: Re: Android needs 64 bit builds Message-ID: Content-Type: text/plain; charset=US-ASCII; format=flowed a minor thing probably i noticed. The 9.1.0DP1 jumped to 9.5.0DP1. Is this a typo? or do have to wait longer? Just asking. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
Hopefully it's a type for 9.0.5DP1 since 9.0.4 was released today. I can't wait to use some new faster Android emulators! --Andrew Bell Subject: Re: Android needs 64 bit builds Message-ID: Content-Type: text/plain; charset=US-ASCII; format=flowed a minor thing probably i noticed. The 9.1.0DP1 jumped to 9.5.0DP1. Is this a typo? or do have to wait longer? Just asking. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
a minor thing probably i noticed. The 9.1.0DP1 jumped to 9.5.0DP1. Is this a typo? or do have to wait longer? Just asking. Mark Wieder via use-livecode schreef op 2019-05-06 23:26: On 5/6/19 3:44 PM, Monte Goulding via use-livecode wrote: Ah. OK. So the problem with running on the pi isn't with building form arm devices, but with interacting with the pi os? I believe it is largely an issue of getting the build configuration and toolchains correct for cross compiling for armv6hf. Although given Pi 3s are arm64 but Raspbian is still armv6hf I guess we would need a build for a number of archs (armv6hf, armv7, arm64) depending on what OS people are running. For us there is the extra step of getting it all setup on vulcan to build and package etc. Ouch. I didn't realize raspbian was still armv6hf, although it makes sense for older hardware. That thickens the plot a bit. I'd certainly settle for an arm64-only build of the LC engine, but shoehorning it into an arm6hf os seems dicey. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
On 5/6/19 3:44 PM, Monte Goulding via use-livecode wrote: Ah. OK. So the problem with running on the pi isn't with building form arm devices, but with interacting with the pi os? I believe it is largely an issue of getting the build configuration and toolchains correct for cross compiling for armv6hf. Although given Pi 3s are arm64 but Raspbian is still armv6hf I guess we would need a build for a number of archs (armv6hf, armv7, arm64) depending on what OS people are running. For us there is the extra step of getting it all setup on vulcan to build and package etc. Ouch. I didn't realize raspbian was still armv6hf, although it makes sense for older hardware. That thickens the plot a bit. I'd certainly settle for an arm64-only build of the LC engine, but shoehorning it into an arm6hf os seems dicey. -- Mark Wieder ahsoftw...@gmail.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
> On 7 May 2019, at 3:08 am, Mark Wieder via use-livecode > wrote: > > On 5/5/19 9:52 PM, Monte Goulding via use-livecode wrote: >>> On 6 May 2019, at 12:18 pm, Mark Wieder via use-livecode >>> wrote: >>> Most new devices will be arm64 however I think what you are seeing there is the binaries that you have for use in an emulator. I have come across a few devices that have arm64 processors but did not include the arm64 OS libraries so only load armv7 binaries. These are generally low end devices. >>> >>> Any chance we can leverage this to create a raspberry pi LC build? >> Not unless the pi is running android. > > Ah. OK. So the problem with running on the pi isn't with building form arm > devices, but with interacting with the pi os? I believe it is largely an issue of getting the build configuration and toolchains correct for cross compiling for armv6hf. Although given Pi 3s are arm64 but Raspbian is still armv6hf I guess we would need a build for a number of archs (armv6hf, armv7, arm64) depending on what OS people are running. For us there is the extra step of getting it all setup on vulcan to build and package etc. Cheers Monte ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
On 5/5/19 9:52 PM, Monte Goulding via use-livecode wrote: On 6 May 2019, at 12:18 pm, Mark Wieder via use-livecode wrote: Most new devices will be arm64 however I think what you are seeing there is the binaries that you have for use in an emulator. I have come across a few devices that have arm64 processors but did not include the arm64 OS libraries so only load armv7 binaries. These are generally low end devices. Any chance we can leverage this to create a raspberry pi LC build? Not unless the pi is running android. Ah. OK. So the problem with running on the pi isn't with building form arm devices, but with interacting with the pi os? -- Mark Wieder ahsoftw...@gmail.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
Ah ok, that makes it clear. I thought it was related to what one was able to build for. Thanks Monte. Jerry Op 6-5-2019 om 01:25 schreef Monte Goulding via use-livecode: On 4 May 2019, at 3:45 am, JJS via use-livecode wrote: @Monte. I only see Atom x64 ARM for Android 7.1.1 in the SDK list in Android Studio. For all the higher Android versions i only see x86 and no ARM. I don't know if there are phones sold which have Android 8.x.x based on ARMx64. Do you know any details? Most new devices will be arm64 however I think what you are seeing there is the binaries that you have for use in an emulator. I have come across a few devices that have arm64 processors but did not include the arm64 OS libraries so only load armv7 binaries. These are generally low end devices. Cheers Monte ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
> On 6 May 2019, at 12:18 pm, Mark Wieder via use-livecode > wrote: > >> Most new devices will be arm64 however I think what you are seeing there is >> the binaries that you have for use in an emulator. I have come across a few >> devices that have arm64 processors but did not include the arm64 OS >> libraries so only load armv7 binaries. These are generally low end devices. > > Any chance we can leverage this to create a raspberry pi LC build? Not unless the pi is running android. Cheers Monte ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
On 5/5/19 4:25 PM, Monte Goulding via use-livecode wrote: Most new devices will be arm64 however I think what you are seeing there is the binaries that you have for use in an emulator. I have come across a few devices that have arm64 processors but did not include the arm64 OS libraries so only load armv7 binaries. These are generally low end devices. Any chance we can leverage this to create a raspberry pi LC build? -- Mark Wieder ahsoftw...@gmail.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
> On 4 May 2019, at 3:45 am, JJS via use-livecode > wrote: > > @Monte. I only see Atom x64 ARM for Android 7.1.1 in the SDK list in Android > Studio. For all the higher Android versions i only see x86 and no ARM. I > don't know if there are phones sold which have Android 8.x.x based on ARMx64. > Do you know any details? Most new devices will be arm64 however I think what you are seeing there is the binaries that you have for use in an emulator. I have come across a few devices that have arm64 processors but did not include the arm64 OS libraries so only load armv7 binaries. These are generally low end devices. Cheers Monte ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
RE: Android needs 64 bit builds
You can have more than one apk in production as long as they target different devices. In LCs case that would be 4 apks one for each architecture. The apk for the user's device will be automatically selected when installing from PlayStore. The size decrease comes from building 4 apks. Each of the 4 apks supports 1 architecture instead of 1 huge apk with all 4 engines. If you build 1 large apk then you can limit the devices your app is compatible with. I use the signing and does not create anymore work. It seems to be transparent. Ralph DiMola IT Director Evergreen Information Services rdim...@evergreeninfo.net -Original Message- From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of JJS via use-livecode Sent: Friday, May 03, 2019 1:46 PM To: Richmond via use-livecode Cc: JJS Subject: Re: Android needs 64 bit builds @Monte. I only see Atom x64 ARM for Android 7.1.1 in the SDK list in Android Studio. For all the higher Android versions i only see x86 and no ARM. I don't know if there are phones sold which have Android 8.x.x based on ARMx64. Do you know any details? @Ralph, i did not see that (the different builds) yet in the Play Developer Console. Or is it only available when you use the signing which is offered by Google? (upload and download there signature etcetera) It is also where your APK can be decreased in size, but i don't think it is for builds outside Android Studio? Any experience with that? Thanks, Jerry Op 3-5-2019 om 08:01 schreef Richmond via use-livecode: > Time to dust off my Intel chip Android tablet > > Richmond. > > On 3.05.19 г. 1:38 ч., Monte Goulding via use-livecode wrote: >> >>> On 3 May 2019, at 4:07 am, J. Landman Gay via use-livecode >>> wrote: >>> >>> Wow. X86 too! Now we can use the faster emulator. :) >> Yes that was the main reason for us doing x86 and x86_64 although >> there are some devices available for those architectures they aren’t >> very common so you probably only want to build for arm7 and arm64 >> when releasing to avoid bloating your app too much. >> >> To make things simpler the Test button for android will detect the >> architecture of the target device/emulator and build just for that >> even if you don’t currently have it selected in the standalone builder. >> >> Cheers >> >> Monte >> ___ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
@Monte. I only see Atom x64 ARM for Android 7.1.1 in the SDK list in Android Studio. For all the higher Android versions i only see x86 and no ARM. I don't know if there are phones sold which have Android 8.x.x based on ARMx64. Do you know any details? @Ralph, i did not see that (the different builds) yet in the Play Developer Console. Or is it only available when you use the signing which is offered by Google? (upload and download there signature etcetera) It is also where your APK can be decreased in size, but i don't think it is for builds outside Android Studio? Any experience with that? Thanks, Jerry Op 3-5-2019 om 08:01 schreef Richmond via use-livecode: Time to dust off my Intel chip Android tablet Richmond. On 3.05.19 г. 1:38 ч., Monte Goulding via use-livecode wrote: On 3 May 2019, at 4:07 am, J. Landman Gay via use-livecode wrote: Wow. X86 too! Now we can use the faster emulator. :) Yes that was the main reason for us doing x86 and x86_64 although there are some devices available for those architectures they aren’t very common so you probably only want to build for arm7 and arm64 when releasing to avoid bloating your app too much. To make things simpler the Test button for android will detect the architecture of the target device/emulator and build just for that even if you don’t currently have it selected in the standalone builder. Cheers Monte ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
Time to dust off my Intel chip Android tablet Richmond. On 3.05.19 г. 1:38 ч., Monte Goulding via use-livecode wrote: On 3 May 2019, at 4:07 am, J. Landman Gay via use-livecode wrote: Wow. X86 too! Now we can use the faster emulator. :) Yes that was the main reason for us doing x86 and x86_64 although there are some devices available for those architectures they aren’t very common so you probably only want to build for arm7 and arm64 when releasing to avoid bloating your app too much. To make things simpler the Test button for android will detect the architecture of the target device/emulator and build just for that even if you don’t currently have it selected in the standalone builder. Cheers Monte ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
RE: Android needs 64 bit builds
You can upload 4 separate builds to Google Play for each the archs and when the user installs only the apk for the user's device arch will download. This alleviates having one huge apk. Some devices have apk size limits that you can hit. The only hitch is that the build number bust be different for each. I am working on a IDE build plug-in that will build all 4 to separate apks and automatically up the version number by 1 for each arch. Ralph DiMola IT Director Evergreen Information Services rdim...@evergreeninfo.net -Original Message- From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of Monte Goulding via use-livecode Sent: Thursday, May 02, 2019 6:39 PM To: How to use LiveCode Cc: Monte Goulding Subject: Re: Android needs 64 bit builds > On 3 May 2019, at 4:07 am, J. Landman Gay via use-livecode > wrote: > > Wow. X86 too! Now we can use the faster emulator. :) Yes that was the main reason for us doing x86 and x86_64 although there are some devices available for those architectures they aren’t very common so you probably only want to build for arm7 and arm64 when releasing to avoid bloating your app too much. To make things simpler the Test button for android will detect the architecture of the target device/emulator and build just for that even if you don’t currently have it selected in the standalone builder. Cheers Monte ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
> On 3 May 2019, at 4:07 am, J. Landman Gay via use-livecode > wrote: > > Wow. X86 too! Now we can use the faster emulator. :) Yes that was the main reason for us doing x86 and x86_64 although there are some devices available for those architectures they aren’t very common so you probably only want to build for arm7 and arm64 when releasing to avoid bloating your app too much. To make things simpler the Test button for android will detect the architecture of the target device/emulator and build just for that even if you don’t currently have it selected in the standalone builder. Cheers Monte ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
Wow. X86 too! Now we can use the faster emulator. :) -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com On May 2, 2019 12:24:21 PM JJS via use-livecode wrote: Jacque, check the image on this page : https://github.com/livecode/livecode-ide/pull/1990 :) Op 1-5-2019 om 23:23 schreef J. Landman Gay via use-livecode: Fantastic. Thank you. On 5/1/19 3:30 PM, JJS via use-livecode wrote: it will be in 9.1 Op 1-5-2019 om 17:33 schreef J. Landman Gay via use-livecode: I remember your question and have also been waiting for a response. Hopefully someone on the team will see this, but if not a note to support may give us an answer. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com On May 1, 2019 9:08:38 AM Andrew Bell via use-livecode wrote: This was originally mentioned in a message at the end of January, but that thread never went anywhere. I submitted an updated app to Google Play today and noticed the warning message myself for the first time. It seems we have a few more months to prepare for this, but can't recall seeing any mention of this on the LiveCode roadmap. https://developer.android.com/distribute/best-practices/develop/64-bit --Andrew Bell ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
Jacque, check the image on this page : https://github.com/livecode/livecode-ide/pull/1990 :) Op 1-5-2019 om 23:23 schreef J. Landman Gay via use-livecode: Fantastic. Thank you. On 5/1/19 3:30 PM, JJS via use-livecode wrote: it will be in 9.1 Op 1-5-2019 om 17:33 schreef J. Landman Gay via use-livecode: I remember your question and have also been waiting for a response. Hopefully someone on the team will see this, but if not a note to support may give us an answer. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com On May 1, 2019 9:08:38 AM Andrew Bell via use-livecode wrote: This was originally mentioned in a message at the end of January, but that thread never went anywhere. I submitted an updated app to Google Play today and noticed the warning message myself for the first time. It seems we have a few more months to prepare for this, but can't recall seeing any mention of this on the LiveCode roadmap. https://developer.android.com/distribute/best-practices/develop/64-bit --Andrew Bell ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
Fantastic. Thank you. On 5/1/19 3:30 PM, JJS via use-livecode wrote: it will be in 9.1 Op 1-5-2019 om 17:33 schreef J. Landman Gay via use-livecode: I remember your question and have also been waiting for a response. Hopefully someone on the team will see this, but if not a note to support may give us an answer. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com On May 1, 2019 9:08:38 AM Andrew Bell via use-livecode wrote: This was originally mentioned in a message at the end of January, but that thread never went anywhere. I submitted an updated app to Google Play today and noticed the warning message myself for the first time. It seems we have a few more months to prepare for this, but can't recall seeing any mention of this on the LiveCode roadmap. https://developer.android.com/distribute/best-practices/develop/64-bit --Andrew Bell -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
it will be in 9.1 Op 1-5-2019 om 17:33 schreef J. Landman Gay via use-livecode: I remember your question and have also been waiting for a response. Hopefully someone on the team will see this, but if not a note to support may give us an answer. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com On May 1, 2019 9:08:38 AM Andrew Bell via use-livecode wrote: This was originally mentioned in a message at the end of January, but that thread never went anywhere. I submitted an updated app to Google Play today and noticed the warning message myself for the first time. It seems we have a few more months to prepare for this, but can't recall seeing any mention of this on the LiveCode roadmap. https://developer.android.com/distribute/best-practices/develop/64-bit --Andrew Bell ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
I remember your question and have also been waiting for a response. Hopefully someone on the team will see this, but if not a note to support may give us an answer. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com On May 1, 2019 9:08:38 AM Andrew Bell via use-livecode wrote: This was originally mentioned in a message at the end of January, but that thread never went anywhere. I submitted an updated app to Google Play today and noticed the warning message myself for the first time. It seems we have a few more months to prepare for this, but can't recall seeing any mention of this on the LiveCode roadmap. https://developer.android.com/distribute/best-practices/develop/64-bit --Andrew Bell ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Android needs 64 bit builds
This was originally mentioned in a message at the end of January, but that thread never went anywhere. I submitted an updated app to Google Play today and noticed the warning message myself for the first time. It seems we have a few more months to prepare for this, but can't recall seeing any mention of this on the LiveCode roadmap. https://developer.android.com/distribute/best-practices/develop/64-bit --Andrew Bell ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode