Mark,
I used Revolution a couple of years ago to teach middle school kids
interested in programming. Then I discovered NetLogo, an agent-based
modelling system that traces its roots back to the original Logo. It is
perfect for beginners, and has the advantage of immediate feedback and
Jim Lyons wrote:
Mark,
I used Revolution a couple of years ago to teach middle school kids
interested in programming. Then I discovered NetLogo, an agent-based
modelling system that traces its roots back to the original Logo. It
is perfect for beginners, and has the advantage of immediate
I think Rev might benefit from the addition of TG-type controls, but
it
seems like a long shot to me. I have built a tool in Rev to work
with
NetLogo files if anyone does take an interest. (It needs to be
updated
-- I can't
keep up with them!)
Please, Jim, I'm interested in the tool.
And if
On Mar 21, 2006, at 5:00 AM, Jim Lyons wrote:
I used Revolution a couple of years ago to teach middle school kids
interested in programming. Then I discovered NetLogo, an agent-
based modelling system that traces its roots back to the original
Logo. It is perfect for beginners, and has the
On Mar 21, 2006, at 1:44 PM, Nicolas Cueto wrote:
BTW, what is TG?
Turtle Graphics.
Mark Talluto
--
CANELA Software
http://www.canelasoftware.com
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Please visit this url to
On Mar 18, 2006, at 8:11 AM, Jim Hurley wrote:
For fun and games with rolling you may want to look at:
go url http://home.infostations.net/jhurley/Rolling.rev;
This took away a lot of my productivity when I first saw this.
Incredible stuff indeed!
Run Rev has expressed an interest
On Mar 17, 2006, at 10:26 PM, Dick Kriesel wrote:
You're welcome. You didn't note whether it worked for you. Did it?
It worked very well. I did end up using Malte's solution because I
was able to modify it easily enough to have it rotate as needed. I
will be tinkering with the turtle
On Mar 17, 2006, at 10:17 PM, Jim Ault wrote:
Happy you found a solution... and I will be tuning in to see what
you come
up with and add it to my Syntax Lib !!
I ended up going back to Malte's solution and borrowed your ideas of
setting up the variables for quick manipulation. The
Message: 21
Date: Sat, 18 Mar 2006 00:20:45 -0800
From: Mark Talluto [EMAIL PROTECTED]
Subject: Re: Draw spokes on a wheel
To: How to use Revolution use-revolution@lists.runrev.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed
On Mar 17
Message: 11
Date: Fri, 17 Mar 2006 18:32:17 -0800
From: Dick Kriesel [EMAIL PROTECTED]
Subject: Re: Draw spokes on a wheel
To: How to use Revolution use-revolution@lists.runrev.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=US-ASCII
On 3/17/06 2:24 PM, Mark Talluto
Hello everyone,
I need a little help drawing spokes to a wheel. This is actually
used in a vision test. I have an image here to help illustrate the
madness. I am sure someone like Jim Ault is shaking his head right
now. http://www.canelasoftware.com/pub/rev/astig.jpg
I have been
Could you take a single line png, make copies, and
rotate.positionAboutTheCenter them?
Jim Hurly and Scott Rossi are far ahead of me in doing this sort of work
(ballClock, windowShape, bezier curves, circles, polygon offsets) More than
shaking my head, I'm rattling my brain and rolling my
On Mar 17, 2006, at 11:01 AM, Jim Ault wrote:
Could you take a single line png, make copies, and
rotate.positionAboutTheCenter them?
Jim Hurly and Scott Rossi are far ahead of me in doing this sort of
work
(ballClock, windowShape, bezier curves, circles, polygon offsets)
More than
shaking
Hi Mark,
here is a quicky. Make sure that the style of the grc accepts points
(e.g=curve or line)
on mouseUp
put item 1 of the loc of this cd into centerX
put item 2 of the loc of this cd into centerY
put 40 into isRadius
put 60 into spokeLength
repeat with isAngle=0 to 360 step 15
just recalled that there was a very good exchange about points on a polygon
in the archives relating to the Rossi ballclock and the last revision I
think is ballclock4.rev
This could still be on his download site.
Jim Ault
Las Vegas
On 3/17/06 10:26 AM, Mark Talluto [EMAIL PROTECTED] wrote:
Message: 10
Date: Fri, 17 Mar 2006 10:26:30 -0800
From: Mark Talluto [EMAIL PROTECTED]
Subject: Draw spokes on a wheel
To: Revolution use Revolution use-revolution@lists.runrev.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed
Hello everyone
On 3/17/06 10:26 AM, Mark Talluto [EMAIL PROTECTED] wrote:
I need a little help drawing spokes to a wheel. This is actually
used in a vision test. I have an image here to help illustrate the
madness. I am sure someone like Jim Ault is shaking his head right
now.
Wow! Thanks for the quick help on this. Man...my math is really
lacking. I'll be dissecting all the solutions below for some time.
For the time being, I decided to bring all the solutions together for
others to use and manipulate for your needs. One things is for sure,
I owe each of
On 3/17/06 2:24 PM, Mark Talluto [EMAIL PROTECTED] wrote:
One things is for sure, I owe each of you a drink of your choice at the RevCon
in Monterey this year.
With positive reinforcement like that, I'll do even better:
on mouseUp
drawAstig 50,200,225,2
end mouseUp
on drawAstig
On Mar 17, 2006, at 6:32 PM, Dick Kriesel wrote:
On 3/17/06 2:24 PM, Mark Talluto [EMAIL PROTECTED] wrote:
One things is for sure, I owe each of you a drink of your choice
at the RevCon
in Monterey this year.
With positive reinforcement like that, I'll do even better:
on mouseUp
One note of caution:
you might want to make the first three lines of the script
repeat with x = the number of graphics down to 1
delete graphic x
end repeat
otherwise redoing/redrawing will keep adding graphics and give slower and
slower performance.
Happy you found a solution... and I
On 3/17/06 8:01 PM, Mark Talluto [EMAIL PROTECTED] wrote:
I hope this means you are coming.
Yes, as a fine southern gentleman I know said, God willin' and the creek
don't rise.
Thanks for taking another stab at this.
You're welcome. You didn't note whether it worked for you. Did it?
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