Why Raytrace a Video ?

2007-02-18 Thread studio
Maybe I'm missing something obvious : I have a 500 frame 720 x 480 video that I want to deposit Realsoft CGI into . However , when I load the video as an 'Image Object' so that I can have the video available as a 'Camera Backdrop' Realsoft wants to raytrace the whole 500 frame video for my

Re: Why Raytrace a Video ?

2007-02-18 Thread Matthias Kappenberg
Matthias - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Sunday, February 18, 2007 9:27 AM Subject: Why Raytrace a Video ? Maybe I'm missing something obvious : I have a 500 frame 720 x 480 video that I want to deposit Realsoft CGI into

Re: Why Raytrace a Video ?

2007-02-18 Thread Matthias Kappenberg
mee again. is this set correctly? see image Matthias - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Sunday, February 18, 2007 10:47 AM Subject: Re: Why Raytrace a Video ? Matthias - Original Message - From: studio

Re: Possible particle bug

2007-02-18 Thread Timo Mikkolainen
Yep, it has no effect. On 18/02/07, Chris Sellars [EMAIL PROTECTED] wrote: Hello Timo, Try the properties window for the particles and open the geometry tab. Select angle, then try changing the value. When I do this, nothing happens. Also try using vertex paint, to paint a new angle value onto

Re: Possible particle bug

2007-02-18 Thread Chris Sellars
Hello Matthias, Yes this works, but it also distributes the particles all over the surface, which I don't want. I also had my hierachy different than yours. I had left it as it had been created by Realsoft. With this, all other controls and pointwise settings work, except for the angle. I will

glass refelctivity

2007-02-18 Thread Frank Bueters
Hi listmembers, Does anyone know how to reduce the amount of reflectivity in the glass material from Real's standard material library? Reflection is defined as follows: Reflection=Op(1-1p)(Angle) Angle is an absolute value, derived from the Ray and the Bumpnormal, I think. So how do I change