Hi listmembers,

Does anyone know how to reduce the amount of reflectivity in the glass
material from Real's standard material library? 
Reflection is defined as follows: Reflection=Op(1-1p)(Angle) 
Angle is an absolute value, derived from the Ray and the Bumpnormal, I
think.

So how do I change the 1-1p part into something that makes the glass
material a little less reflective? My math simply doesn't suffice :(


Regards,

        Frank Bueters

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