Rendering 3d output ?

2010-10-07 Thread Jason Saunders
Hi, I think this topic came up a while back, apologies but index searching on my PC seems busted. I wondered if anyone has attempted rendering 3D content for 3D tv's yet using Realsoft? Assuming there is a good method for setting up two cams at a specified distance apart for each eye and

RE: Rendering 3d output ?

2010-10-07 Thread Jason Saunders
Matthias - Original Message - From: Jason Saunders j...@pixelperfect.co.uk To: user-list@light.realsoft3d.com Sent: Thursday, October 07, 2010 11:13 AM Subject: Rendering 3d output ? Hi, I think this topic came up a while back, apologies but index searching on my PC seems

RE: Rendering 3d output ?

2010-10-07 Thread Jason Saunders
look at the same point in other case they must look parallel. There is no perfect setting, playing with separation distance and parallel vs crossing. Jean-Sebastien Perron www.NeuroWorld.ws On 10-10-07 08:20 AM, Jason Saunders wrote: Thanks Matthias, but do you know how far apart the two cameras

RE: RS is way too much flexible and powerful for its users.

2010-07-25 Thread Jason Saunders
Ok I think the topic is shifting here and becoming blurred with opinions of what art and talent are. Jean thanks for your feedback, god I miss Gary sometimes J The only point made was the rendering quality is low standard by comparison to many renderers out there. Pure and simple after

RE: RS is way too much flexible and powerful for its users.

2010-07-25 Thread Jason Saunders
-list@light.realsoft3d.com Subject: RE: RS is way too much flexible and powerful for its users. You're not wrong Jason IMO, I couldnt know what I'm missing but I still like to rave about the pencil I have ... it's the best I've ever had. Lol. Neil Cooke On Sun, 25 Jul 2010 11:27:51 +0100, Jason

RE: Renderers

2010-07-24 Thread Jason Saunders
Lol :), to be fair thought Neil, the answer is in your question Quote I dont know anything about renderers Realsoft uses a flawed GI system that is very difficult to tweak to get the image quality and effects required to compete with renders from VRay, Maxwell, Fryrender, etc. Search

RE: Renderers

2010-07-24 Thread Jason Saunders
the area you pinpoint. Anyway, as the saying goes ... better to ask and appear a fool for a moment than to remain silent and ignorant forever. :-) Thanks again Neil Cooke _ From: Jason Saunders j...@pixelperfect.co.uk To: user-list@light.realsoft3d.com Sent: Sat, 24 July

RE: Fryrender plugin support

2010-07-22 Thread Jason Saunders
Hi everyone, Thanks for all the feedback. I wanted to engage a conversation about rendering capabilities and this seemed to stoke the fire a little. What I see is people switching to other apps for their rendering needs and this is what I wanted to stop. Hopefully Realsoft will address this,

RE: Fryrender plugin support

2010-07-22 Thread Jason Saunders
Hi Stefan Yes Vesa and Juha have known my thoughts on this for a while now. I was just starting to feel I was the only one who wanted this area developed and brought up to date with the other 3d apps available. Good to know others support an improvement / new solution. Thanks Stefan, you are

RE: Realsoft model exporting

2010-06-07 Thread Jason Saunders
and debug. You will try many options to succeed, but once you find the magic recipe (work flow) it will go faster. Good luck! Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-05 07:16 AM, Jason Saunders wrote: Hi everyone, Just wondering if anyone has ever found a working solution

Realsoft model exporting

2010-06-05 Thread Jason Saunders
Hi everyone, Just wondering if anyone has ever found a working solution for exporting Realsoft models with textures into other 3D software effectively? i.e. May be exported as 3ds or OBJ and imported into other 3D apps with textures already assigned? I know Ronnie’s 3ds plus plug-in

RE: New pics

2009-07-29 Thread Jason Saunders
Thanks Stefan, much appreciated. If only my clients were as nice about my work as you are :) They keep going on about realism now and sending me Maxwell renders to compare and copy 8-( All the best Jason -Original Message- From: owner-l...@light.realsoft3d.com

New pics

2009-07-07 Thread Jason Saunders
Hi All a bit quiet at the moment. Holiday season I guess. So I thought for anyone who may be interested, I just updated my site. All images and animations were created in Realsoft. http://www.pixelperfect.co.uk/visualisation.htm All the best Jason

RE: Real3d project import ?

2008-10-01 Thread Jason Saunders
Jason _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Saunders Sent: 29 September 2008 11:00 To: user-list@light.realsoft3d.com Subject: RE: Real3d project import ? Hi Arjo That's the problem I don't remember either :-) I don't remember the conversion utility

RE: Real3d project import ?

2008-09-29 Thread Jason Saunders
:[EMAIL PROTECTED] Namens Jason Saunders Verzonden: zondag 28 september 2008 19:16 Aan: user-list@light.realsoft3d.com Onderwerp: RE: Real3d project import ? Thanks Chuck, but I am trying to get the models and scenes into Realsoft v6, so opening in the old v3 program will just give me the old v3 output

RE: Real3d project import ?

2008-09-28 Thread Jason Saunders
] On Behalf Of Jason Saunders Sent: Thursday, September 25, 2008 10:15 AM To: user-list@light.realsoft3d.com Subject: Real3d project import ? Afternoon Just wondering if anyone can remember what versions of Realsoft after Real3d, could actually load old Real3d project files ? I have Realsoft v4

RE: Updated scripts

2008-08-27 Thread Jason Saunders
Many thanks Zaug, they look great. I will have a look at the weekend when I get some time. All the best Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zaug Sent: 27 August 2008 13:12 To: user-list@light.realsoft3d.com Subject: Updated scripts

RE: animation

2008-07-15 Thread Jason Saunders
Nice job Arjo Regards Jason _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Arjo Rozendaal Sent: 15 July 2008 13:16 To: reallist Subject: animation Hi, Some of you asked to show the animation with the road and trees. I made a short movie out of it. It's still

RE: GI rendering artifact fix

2008-04-21 Thread Jason Saunders
, and for taking the time to share your setup and settings info. Great stuff! Chris Jason Saunders wrote: Hi Mark, Henrik and Lee Hope more people will get back to using GI in Realsoft again soon as it is better in V6. Reflections are improved so not quite so many loops to jump through to get a decent

RE: GI rendering artifact fix

2008-04-18 Thread Jason Saunders
Hi Mark, Henrik and Lee Hope more people will get back to using GI in Realsoft again soon as it is better in V6. Reflections are improved so not quite so many loops to jump through to get a decent image. I thought I would attach this test scene I am still working on as it shows the bigger

RE: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-17 Thread Jason Saunders
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of standley and mungenast Sent: 17 April 2008 02:42 To: user-list@light.realsoft3d.com Subject: Re: landscaping (Re: Can We Export RS3D Camera Data ?) Nice work Mark and Gary! cm I've been working on a

RE: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-17 Thread Jason Saunders
I'll try that again The rock looks great. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of standley and mungenast Sent: 17 April 2008 02:42 To: user-list@light.realsoft3d.com Subject: Re: landscaping (Re: Can We Export RS3D Camera Data ?)

RE: Dual Quad Core Xeons and RS Gi

2007-11-28 Thread Jason Saunders
David ? I know they call me Julie on Thursday's, but David ? 8-) Glad to be of help anyways. Err Jason I think. Hi David : Basically you need to turn off the safety tab in rendering/post settings. Thanks for your reply , it tweaked my memory and made me realise why I gave up on

RE: Dual Quad Core Xeons and RS Gi

2007-11-28 Thread Jason Saunders
No probs :). I know the fried brain feeling well. All the best David ? I know they call me Julie on Thursday's, but David ? 8-) Glad to be of help anyways. Err Jason I think. Hi Jason (Julie on thursday?) : Sorry about that . Brain's cutting out on me lately . Thanks again for

RE: Dual Quad Core Xeons and RS Gi

2007-11-27 Thread Jason Saunders
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of studio Sent: 27 November 2007 07:30 To: user-list@light.realsoft3d.com Subject: Re: Dual Quad Core Xeons and RS Gi Hi Garry, I don't understand why you're only using 1 CPU with gi rendering. Why don't

RE: Dual Quad Core Xeons and RS Gi

2007-11-27 Thread Jason Saunders
Hi Garry Sorry don't know what happened in last post. I typed a reply, but it was gone when it arrived in the user list ? :( Basically you need to turn off the safety tab in rendering/post settings. Set all cpu threads to be used in the rendering settings and set post processing per image for

Re: Truck load of quality FREE music mixes to download for your background 3D inspiration ... enjoy!

2007-06-04 Thread Jason Saunders
Thanks Aidan, I downloaded a few mixes and they are good. Thanks for the link. Regards Jason - Original Message - From: Aidan O Driscoll [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Sunday, June 03, 2007 6:12 PM Subject: Truck load of quality FREE music mixes to

Re: RS animated Character walks on a DA controlled NurbsCurve...

2007-04-08 Thread Jason Saunders
I believe Matthias was being sarcastic as he put a smiley face after his comment. No harm meant I am sure. We all appreciate the efforts you put into the advances of Realsoft Garry and no one is disputing your commitment. Some may however feel a little put off about sharing images and

Re: Network rendering

2007-01-11 Thread Jason Saunders
you may also want to check you have all the same plug-in files on each pc. A missing or out of date plug-in has halted my network renders before. Regards Jason - Original Message - From: Chris Sellars [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Thursday, January 11,

Re: UV and geometry unwrapping

2007-01-04 Thread Jason Saunders
Many may not have tried this, but I had good results when importing 3ds objects. Try Ronnie Smith's 3ds plug-in as it imports with textures very well. http://members.chello.nl/rbroeder/content/plugins.htm Jason - Original Message - From: studio [EMAIL PROTECTED] To:

Re: no wiki problem

2006-09-23 Thread Jason Saunders
Gary Thanks for the offer , but I have a very elaborate archive that goes way-way back to V3.x . I feel that I should put you straight , however . I wasn't asking for help from anyone . I was suggesting that those with advanced knowledge share it with the community . You and Jason are

Re: no wiki problem

2006-09-18 Thread Jason Saunders
:) Oh dear I think someone got out of bed on the wrong side today. I have some news for you Gary. There are no great secrets to creating my GI images. I have, in numerous emails already informed the group of my standard workflow and also in personal emails to some individuals. You seem to

Re: Creator object

2006-07-30 Thread Jason Saunders
Thanks Stefan I will give it a try. Regards Jason - Original Message - From: Beg-inner [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Sunday, July 30, 2006 1:36 AM Subject: Re: Creator object Hi Jason..n all. Here you go.. Say you have this simple example in your

Creator object

2006-07-27 Thread Jason Saunders
Morning all I'm driving myself nuts this morning trying to figure out how to get objects created by a creator level to follow a curve path ? i.e. has anyone managed to take each created object from a creator level and have it precisely follow the path of a nurb curve? Many thanks Jason

RE: Has RS been outstripped by BLENDER ..

2006-05-05 Thread Jason Saunders
Hi Blender also has a radiosity solver ! Are there many on this list who are in favour of radiosity in Realsoft ? I have seen on another user forum there were quite a few who are keen to see this upgrade. Regards Jason - Original Message - From: Aidan O Driscoll [EMAIL PROTECTED]

Re: cpu usage query

2006-02-18 Thread Jason Saunders
Hi Try working in Wireframe mode (GDI) for a while. I find these lock ups are often related to using Opengl modes. If you have not saved recently when this freeze happens, wait up to 15 minutes before giving up, as she sometimes / usually comes back to life. Also try updating your video

Re: An early Christmas greet from us REALSOFT Paddies - get ye in the mood, AIDAN!

2005-11-30 Thread Jason Saunders
wow u play snow balling hard over there ! - Original Message - From: Jean-Seastien Perron [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, November 30, 2005 1:09 PM Subject: RE: An early Christmas greet from us REALSOFT Paddies - get ye in the mood, AIDAN! I am

Re: post process on multiple cpu's

2005-11-17 Thread Jason Saunders
Hi frank If the client pc is a dual cpu system, the cpu usage drops to using just one cpu when processing post if I remember correctly. Regards Jason - Original Message - From: Frank Bueters [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Thursday, November 17, 2005 9:29

Re: post process on multiple cpu's

2005-11-16 Thread Jason Saunders
Hi Frank Just to say its is fairly safe to use box post processing with safety off as long as you have scaling at 0.5 in the post effect. This sampling helps eradicate most box line problems. It does show up sometimes, but is hard to spot most of the time. I use it with GI rendering and GI