Hi,
I think this topic came up a while back, apologies but index searching on my
PC seems busted.
I wondered if anyone has attempted rendering 3D content for 3D tv's yet
using Realsoft?
Assuming there is a good method for setting up two cams at a specified
distance apart for each eye and
Matthias
- Original Message -
From: Jason Saunders j...@pixelperfect.co.uk
To: user-list@light.realsoft3d.com
Sent: Thursday, October 07, 2010 11:13 AM
Subject: Rendering 3d output ?
Hi,
I think this topic came up a while back, apologies but index searching on
my
PC seems
look at the same point in
other case they must look parallel. There is no perfect setting, playing
with separation distance and parallel vs crossing.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-10-07 08:20 AM, Jason Saunders wrote:
Thanks Matthias, but do you know how far apart the two cameras
Ok I think the topic is shifting here and becoming blurred with opinions of
what art and talent are.
Jean thanks for your feedback, god I miss Gary sometimes J
The only point made was the rendering quality is low standard by comparison
to many renderers out there. Pure and simple after
-list@light.realsoft3d.com
Subject: RE: RS is way too much flexible and powerful for its users.
You're not wrong Jason IMO,
I couldnt know what I'm missing but I still like to rave about the pencil
I have ... it's the best I've ever had. Lol.
Neil Cooke
On Sun, 25 Jul 2010 11:27:51 +0100, Jason
Lol :), to be fair thought Neil, the answer is in your question
Quote I dont know anything about renderers
Realsoft uses a flawed GI system that is very difficult to tweak to get the
image quality and effects required to compete with renders from VRay,
Maxwell, Fryrender, etc. Search
the area you
pinpoint.
Anyway, as the saying goes ... better to ask and appear a fool for a moment
than to remain silent and ignorant forever.
:-)
Thanks again
Neil Cooke
_
From: Jason Saunders j...@pixelperfect.co.uk
To: user-list@light.realsoft3d.com
Sent: Sat, 24 July
Hi everyone,
Thanks for all the feedback. I wanted to engage a conversation about
rendering capabilities and this seemed to stoke the fire a little.
What I see is people switching to other apps for their rendering needs and
this is what I wanted to stop.
Hopefully Realsoft will address this,
Hi Stefan
Yes Vesa and Juha have known my thoughts on this for a while now. I was
just starting to feel I was the only one who wanted this area developed and
brought up to date with the other 3d apps available. Good to know others
support an improvement / new solution.
Thanks Stefan, you are
and debug.
You will try many options to succeed, but once you find the magic recipe (work
flow) it will go faster.
Good luck!
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-06-05 07:16 AM, Jason Saunders wrote:
Hi everyone,
Just wondering if anyone has ever found a working solution
Hi everyone,
Just wondering if anyone has ever found a working solution for exporting
Realsoft models with textures into other 3D software effectively?
i.e. May be exported as 3ds or OBJ and imported into other 3D apps with
textures already assigned?
I know Ronnie’s 3ds plus plug-in
Thanks Stefan, much appreciated. If only my clients were as nice about my
work as you are :)
They keep going on about realism now and sending me Maxwell renders to
compare and copy 8-(
All the best
Jason
-Original Message-
From: owner-l...@light.realsoft3d.com
Hi
All a bit quiet at the moment. Holiday season I guess.
So I thought for anyone who may be interested, I just updated my site. All
images and animations were created in Realsoft.
http://www.pixelperfect.co.uk/visualisation.htm
All the best
Jason
Jason
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Saunders
Sent: 29 September 2008 11:00
To: user-list@light.realsoft3d.com
Subject: RE: Real3d project import ?
Hi Arjo
That's the problem I don't remember either :-)
I don't remember the conversion utility
:[EMAIL PROTECTED] Namens Jason Saunders
Verzonden: zondag 28 september 2008 19:16
Aan: user-list@light.realsoft3d.com
Onderwerp: RE: Real3d project import ?
Thanks Chuck, but I am trying to get the models and scenes into Realsoft v6,
so opening in the old v3 program will just give me the old v3 output
] On Behalf Of Jason Saunders
Sent: Thursday, September 25, 2008 10:15 AM
To: user-list@light.realsoft3d.com
Subject: Real3d project import ?
Afternoon
Just wondering if anyone can remember what versions of Realsoft after
Real3d, could actually load old Real3d project files ?
I have Realsoft v4
Many thanks Zaug, they look great.
I will have a look at the weekend when I get some time.
All the best
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zaug
Sent: 27 August 2008 13:12
To: user-list@light.realsoft3d.com
Subject: Updated scripts
Nice job Arjo
Regards
Jason
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Arjo Rozendaal
Sent: 15 July 2008 13:16
To: reallist
Subject: animation
Hi,
Some of you asked to show the animation with the road and trees.
I made a short movie out of it. It's still
, and for taking the time to share your setup and
settings info. Great stuff!
Chris
Jason Saunders wrote:
Hi Mark, Henrik and Lee
Hope more people will get back to using GI in Realsoft again soon as it is
better in V6. Reflections are improved so not quite so many loops to jump
through to get a decent
Hi Mark, Henrik and Lee
Hope more people will get back to using GI in Realsoft again soon as it is
better in V6. Reflections are improved so not quite so many loops to jump
through to get a decent image.
I thought I would attach this test scene I am still working on as it shows
the bigger
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of standley and mungenast
Sent: 17 April 2008 02:42
To: user-list@light.realsoft3d.com
Subject: Re: landscaping (Re: Can We Export RS3D Camera Data ?)
Nice work Mark and Gary!
cm
I've been working on a
I'll try that again
The rock looks great.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of standley and mungenast
Sent: 17 April 2008 02:42
To: user-list@light.realsoft3d.com
Subject: Re: landscaping (Re: Can We Export RS3D Camera Data ?)
David ? I know they call me Julie on Thursday's, but David ? 8-)
Glad to be of help anyways.
Err Jason I think.
Hi David :
Basically you need to turn off the safety tab in rendering/post
settings.
Thanks for your reply , it tweaked my memory and made me realise
why I gave up on
No probs :). I know the fried brain feeling well.
All the best
David ? I know they call me Julie on Thursday's, but David ? 8-)
Glad to be of help anyways.
Err Jason I think.
Hi Jason (Julie on thursday?) :
Sorry about that . Brain's cutting out on me lately . Thanks
again for
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of studio
Sent: 27 November 2007 07:30
To: user-list@light.realsoft3d.com
Subject: Re: Dual Quad Core Xeons and RS Gi
Hi Garry,
I don't understand why you're only using 1 CPU with gi rendering. Why
don't
Hi Garry
Sorry don't know what happened in last post. I typed a reply, but it was
gone when it arrived in the user list ? :(
Basically you need to turn off the safety tab in rendering/post settings.
Set all cpu threads to be used in the rendering settings and set post
processing per image for
Thanks Aidan, I downloaded a few mixes and they are good.
Thanks for the link.
Regards
Jason
- Original Message -
From: Aidan O Driscoll [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Sunday, June 03, 2007 6:12 PM
Subject: Truck load of quality FREE music mixes to
I believe Matthias was being sarcastic as he put a smiley face after his
comment. No harm meant I am sure.
We all appreciate the efforts you put into the advances of Realsoft Garry
and no one is disputing your commitment.
Some may however feel a little put off about sharing images and
you may also want to check you have all the same plug-in files on each pc.
A missing or out of date plug-in has halted my network renders before.
Regards
Jason
- Original Message -
From: Chris Sellars [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Thursday, January 11,
Many may not have tried this, but I had good results when importing 3ds
objects.
Try Ronnie Smith's 3ds plug-in as it imports with textures very well.
http://members.chello.nl/rbroeder/content/plugins.htm
Jason
- Original Message -
From: studio [EMAIL PROTECTED]
To:
Gary
Thanks for the offer , but I have a very elaborate archive
that goes way-way back to V3.x .
I feel that I should put you straight , however . I wasn't
asking for help from anyone . I was suggesting that those with
advanced knowledge share it with the community .
You and Jason are
:)
Oh dear I think someone got out of bed on the wrong side today.
I have some news for you Gary. There are no great secrets to creating my GI
images. I have, in numerous emails already informed the group of my
standard workflow and also in personal emails to some individuals.
You seem to
Thanks Stefan I will give it a try.
Regards
Jason
- Original Message -
From: Beg-inner [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Sunday, July 30, 2006 1:36 AM
Subject: Re: Creator object
Hi Jason..n all.
Here you go..
Say you have this simple example in your
Morning all
I'm driving myself nuts this morning trying to figure out how to get objects
created by a creator level to follow a curve path ?
i.e. has anyone managed to take each created object from a creator level and
have it precisely follow the path of a nurb curve?
Many thanks
Jason
Hi
Blender also has a radiosity solver !
Are there many on this list who are in favour of radiosity in Realsoft ? I
have seen on another user forum there were quite a few who are keen to see
this upgrade.
Regards
Jason
- Original Message -
From: Aidan O Driscoll [EMAIL PROTECTED]
Hi
Try working in Wireframe mode (GDI) for a while. I find
these lock ups are often related to using Opengl modes.
If you have not saved recently when this freeze happens, wait
up to 15 minutes before giving up, as she sometimes / usually comes back
to life.
Also try updating your video
wow u play snow balling hard over there !
- Original Message -
From: Jean-Seastien Perron [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, November 30, 2005 1:09 PM
Subject: RE: An early Christmas greet from us REALSOFT Paddies - get ye in
the mood, AIDAN!
I am
Hi frank
If the client pc is a dual cpu system, the cpu usage drops to using just one
cpu when processing post if I remember correctly.
Regards
Jason
- Original Message -
From: Frank Bueters [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Thursday, November 17, 2005 9:29
Hi Frank
Just to say its is fairly safe to use box post processing with safety off as
long as you have scaling at 0.5 in the post effect. This sampling helps
eradicate most box line problems. It does show up sometimes, but is hard to
spot most of the time.
I use it with GI rendering and GI
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