Jean-Sebastien Perron,
where's the problem exactly :-?
Have a look at the Windows-Choreography Window
what's going on behind the curtain :-?
It should be easiliy possible to animate a simple arm
Maybe you have some strange tree structure in the chor window.
Or some unwanted Translators.
And have always a look at the chor window...
Matthias
- Original Message -
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Sunday, February 27, 2011 12:53 AM
Subject: Well, I did everything I could. Now it's time to cancel the project.
As soon
Please ignore previous image.
It must be the LeftMouseButton (LMB) not RMB...
Corrected image attached.
Matthias
- Original Message -
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Sunday, February 27, 2011 12:53 AM
Subject: Well, I did
http://the-final.com/privates/chor_window.mov
What should it show:
Choreography window...
How to STRG-CLICK to disable chors/keyframer...
Why should be a keyframer disabled?
If you like to edit animated objects, it's better to disable
the assigned animations. Because if you don't disable them,
Thanks Matthias,
I checked again, nothing abnormal in the choreography window.
Deleted all the translate and observed your file. I found nothing unusual.
The problem is that as soon as my arm is animated it deform the
whole arm.
And if I return to frame 0, it does not return to normal
Create a level
Create an analytical cube inside that level
Scale the level non uniformly so that the cube is now a stick
Rotate the cube inside the level (the cube will not deform and it should)
Animate the rotation of the cube (while keyframing it will not deform,
but if you press the play
Ok, I can have a deeper look at it, if you like.
Sounds very strange to mee.
Matthias
- Original Message -
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Sunday, February 27, 2011 4:35 PM
Subject: Re: Well, I did everything ... last one...
Hmmm, same behaviour on my side...
Matthias
- Original Message -
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Sunday, February 27, 2011 5:03 PM
Subject: Dangerous behavior for a 3D software.
Create a level
Create an analytical cube inside
So, it works now, but I´d still like to check what could have been the problem.
I´ve just tried it out myself and found some possible problems.
Well, to be honest it´s just one possible problem and that is:
Adding bumpmaps works. Adding displacementmaps works.
But you have to make sure that in
I have to admit that I haven´t had that problem, because I never do animations.
It seems like a glitch though.
Perhaps it should be added to the list of bugs to be resolved?
Regards
Martin
Original-Nachricht
Datum: Sun, 27 Feb 2011 11:03:36 -0500
Von: Jean-Sebastien
No, the cause of the problem is that one of the bump was set to 0.0.
Strange because they were both working separetly and wen mixte together,
one reset to 0.0
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-27 02:12 PM, mengil...@gmx.net wrote:
So, it works now, but I´d still like to check
Ah, ok.
You wrote about it, but I seemingly hadn´t understood it correctly.
Then I must say that I never had that bug, never had one bump reset to zero.
Perhaps got something to do with the exact configuration of your animation?
However, sounds like a bug to me.
Greets
Martin
normalize the scale of the level after scaling the level
Yep, normalizing is the one that's saved me. Or create a level above
the object that is showing zero's in scaling, skewing, etc ... this has
sorted it for me too.
Neico
On Mon, 28 Feb 2011 15:09:58 +0900, K-UDA
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