Hopefully PhoneGap / Cordova figures out a work around...
On 4 January 2018 21:16:26 GMT+00:00, Dave Fisher wrote:
>Hi -
>
>If you are building a MacOS, tvOS or iOS app then Apple wants you to
>use xCode.
>
>Adobe is being treated like every other Apple Developer.
>
Thanks for the info Erik, it was exactly what I was looking for!
I have one last question for you that is a little unrelated, but you
mentioned in an earlier post that you use a webview ANE and StageWebView so
I thought that you might have run into this. Do you know if any of these
browsers have
Hi -
If you are building a MacOS, tvOS or iOS app then Apple wants you to use xCode.
Adobe is being treated like every other Apple Developer.
Regards,
Dave
Sent from my iPhone
> On Jan 4, 2018, at 1:11 PM, Tom Chiverton wrote:
>
> "it is a manual step and requires a
"it is a manual step and requires a mac & xcode9"
What the heck do Adobe think they are doing? Why doesn't AIR just build a
correctly packaged app?!?
No sign from their docs this will be temporary.
Another project that let non-Apple owners write for Mac is killed off.
But this is probably
'I wonder how adobe plans to get around the asset catalog requirement. Do
you suppose they create an asset catalog during the build'
At the moment that is not the case - see the section titled 'iOS SDK
Upgrade' in the air28 release notes. I don't know if this will change or
not. but for now it is
Hey Greg that’s perfect. Thanks for the info. I wonder how adobe plans to get
around the asset catalog requirement. Do you suppose they create an asset
catalog during the build?
Sent from my iPhone
> On Jan 4, 2018, at 11:35 AM, Greg Dove wrote:
>
> Hi Erik,
>
> iOS
Hi Erik,
iOS SDK version is 'bundled' with Air SDK, but there is a way to specify an
external location for iOS SDK to point to a different external sdk version
when packaging.
AIR 28 sdk will be the first one that has iOS11 by default and will
therefore have the new requirements.
You can read
Or perhaps iOS SDK is packaged with the Flex SDK? If so, what version? I can't
find anything on the web that explains how an iOS app is compiled using FlexSDK
or AIRSDK. I understand there is the runtime component but I do not configure
my project to use an external XCode iOS SDK to build (I
Apple recently started enforcing the use of an asset catalog for app icons if
the app was compiled using iOS 11 SDK. If the icons are not inside an asset
catalog that's compiled into the binary itself iTC will refuse your build with
this message:
"Apps built with iOS 11 or later SDK must