I've reproduced the problem, but I'm clueless as to what's causing it.
Symptomatically, what's happening is that, when the VGL faker attempts
to load a symbol from libGL using dlsym(), dlsym() returns the
interposed symbol from the VGL faker instead. No idea why, but it seems
that Steam is somehow
Created a GitHub issue to track this:
https://github.com/VirtualGL/virtualgl/issues/25
On 7/17/16 6:21 PM, DRC wrote:
> I've reproduced the problem, but I'm clueless as to what's causing it.
> Symptomatically, what's happening is that, when the VGL faker attempts
> to load a symbol from libGL usi