That's a fair comparison, Peter. There are many lastGen web marketing games
being played and some even older Hollywood tricks like the dust-up between
the Graefs and the media that published pix and vids of the famous flying
penises griefer incident imposed over her avatar image. CNet poses it as
Interesting. This reminds me of the .com mantra "Get Big or Die" --
which usually meant expanding quickly and burning through millions of
dollars to try and capture 99% of a market that hasn't yet even been
proven to be profitable.
In a couple years we'll be able to look back and figure out wh
Letting out the viewer is something of a SOP. I think the server-side is
possibly more important given that there are any number of open source
viewers out there for 3D platforms that are just as good or better. It is
the management of the server farm that makes the difference, that and a big
bud
Linden Labs has released the Second Life client under the GPL. No word
on their plans for releasing their server software at this point.
http://blog.secondlife.com/2007/01/08/embracing-the-inevitable/
How does this affect VOS? Well, first off I've long maintained that the
client side is not t
Granted, it was expected, but there is one major issue thats a big
bad omen: And thats content copy protection.
SecondLife has been largely tauted as a place where you can make a
"quick buck" by creating and selling copies of content. This is
mostly an artificial market created by placing DR
It was expected. It gives them a way to push the financing of the
development off to organizations like IBM and to claim they are an open
platform. They need to do something to stop the burning of the VC capital
and they have to solve out some very difficult technical problems.
Expect yet-anothe
LindenLab have just opened the source code for the SecondLife client.
http://secondlife.com/developers/opensource/
This step has actually surprised me - I didnt think that they were
anywhere near doing this for the next two years or so.
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vos-d mai