Re: [vos-d] VOS: Idea for instant publicity...

2007-05-04 Thread S Mattison
> Is it? My cube is transparent :-) (Although it's actually a prism -- I > use 3 workspaces only -- and I set it to about 20% opacity just for eye > candy) What are you using, Beryl? That's not compiz! xD Then again, I only have Compiz 0.3.4... > CS does run under OGL if you tell it to. What I

Re: [vos-d] VOS: Idea for instant publicity...

2007-05-04 Thread Lalo Martins
On Fri, 04 May 2007 16:47:23 -0600, S Mattison wrote: > Hm... Good questions. Doubleclicking a desktop cube or free-floating > desktop panel could zoom-and-snap it... Of course, I might like the > option to make the desktop background completely transparent so I could > see the 3d world beneath it

Re: [vos-d] VOS: Idea for instant publicity...

2007-05-04 Thread S Mattison
Hm... Good questions. Doubleclicking a desktop cube or free-floating desktop panel could zoom-and-snap it... Of course, I might like the option to make the desktop background completely transparent so I could see the 3d world beneath it too... But this is madness! Hmm... Crystalspace does all our

Re: [vos-d] VOS: Idea for instant publicity...

2007-05-04 Thread Lalo Martins
We've talked about that before, back when Compiz was a new thing. We could actually do better, a plugin *alternative* to Cube, that allows you to create "workspaces" as free-floating billboards in virtual space. There are two big problems, however: 1: Compiz is "pure opengl"; might be hard to

Re: [vos-d] Movement interpolation update

2007-05-04 Thread Ken Taylor
Reed Hedges wrote: > Terangreal (internally) should have the option of interpolating a > "teleport", maybe. Then if we add a way to click on an object and zoom > up to it, or if you want to do an interpolation for zooming to some > bookmark or viewpoint, you could use it. Maybe add a "don't > in

Re: [vos-d] Movement interpolation update

2007-05-04 Thread Ken Taylor
Peter Amstutz wrote: > VOS s3 used extrapolation, sending position, velocity and acceleration > and seemed to work pretty well, but we never really tested it in cases > with a lot of rapidly changing motion. I feel like you should be able > to get good results from an extrapolation approach using