Are there any bugs or real defects in Ter'Angreal or VOS? I know of two, don't
know if we should fix them:
* Avatar settings (model/skin) aren't saved (really just an unimplemented
feature)
* Objects aren't always removed from the world
Something to test is whether all A3DL
On Wed, Jun 27, 2007 at 12:29:43PM +0200, Karsten Otto wrote:
This sounds like a radical redesign... so far we had a single local
vobject acting as a sequencer for multiple remote vobjects.
Obviously, you have something new in mind. Please tell us more :-)
My feeling is that this would be
I can fall through the map. =P
Well, it's not difficult when there are no invisible bounding boxes
holding me on.
On 6/29/07, Reed Hedges [EMAIL PROTECTED] wrote:
Are there any bugs or real defects in Ter'Angreal or VOS? I know of two,
don't
know if we should fix them:
* Avatar settings
On Fri, Jun 29, 2007 at 09:22:41AM -0400, Reed Hedges wrote:
On Wed, Jun 27, 2007 at 12:29:43PM +0200, Karsten Otto wrote:
This sounds like a radical redesign... so far we had a single local
vobject acting as a sequencer for multiple remote vobjects.
Obviously, you have something new in
On Fri, Jun 29, 2007 at 08:05:37AM -0600, S Mattison wrote:
I can fall through the map. =P
Well maybe you need a floor! :)
Well, it's not difficult when there are no invisible bounding boxes
holding me on.
Actually it's several things
1. Bounds in the world that terangreal can check,
Reed Hedges wrote:
Are there any bugs or real defects in Ter'Angreal or VOS? I know of two,
don't
know if we should fix them:
* Avatar settings (model/skin) aren't saved (really just an unimplemented
feature)
* Objects aren't always removed from the world
Something to test is
Yea, we should probably have a minimum z value or invisible bounding
box or something that prevents users from wandering out and falling off
the edge of the world. It's a silly, trivial feature we keep putting
off...
On Fri, Jun 29, 2007 at 01:09:24PM -0600, S Mattison wrote:
I mean in the
(I wrote this in a private email to Reed, but I think it is of general
interest).
What I have in mind could almost be a sort of desktop for VOS,
providing a general framework for providing visualization and
interaction for vobjects. Thinking about it in that way, it might be
desirable to split