[vos-d] What do we want in the 0.24 release?

2007-06-29 Thread Reed Hedges
Are there any bugs or real defects in Ter'Angreal or VOS? I know of two, don't know if we should fix them: * Avatar settings (model/skin) aren't saved (really just an unimplemented feature) * Objects aren't always removed from the world Something to test is whether all A3DL

Re: [vos-d] thoughts and plans

2007-06-29 Thread Reed Hedges
On Wed, Jun 27, 2007 at 12:29:43PM +0200, Karsten Otto wrote: This sounds like a radical redesign... so far we had a single local vobject acting as a sequencer for multiple remote vobjects. Obviously, you have something new in mind. Please tell us more :-) My feeling is that this would be

Re: [vos-d] What do we want in the 0.24 release?

2007-06-29 Thread S Mattison
I can fall through the map. =P Well, it's not difficult when there are no invisible bounding boxes holding me on. On 6/29/07, Reed Hedges [EMAIL PROTECTED] wrote: Are there any bugs or real defects in Ter'Angreal or VOS? I know of two, don't know if we should fix them: * Avatar settings

Re: [vos-d] thoughts and plans

2007-06-29 Thread Peter Amstutz
On Fri, Jun 29, 2007 at 09:22:41AM -0400, Reed Hedges wrote: On Wed, Jun 27, 2007 at 12:29:43PM +0200, Karsten Otto wrote: This sounds like a radical redesign... so far we had a single local vobject acting as a sequencer for multiple remote vobjects. Obviously, you have something new in

Re: [vos-d] What do we want in the 0.24 release?

2007-06-29 Thread Reed Hedges
On Fri, Jun 29, 2007 at 08:05:37AM -0600, S Mattison wrote: I can fall through the map. =P Well maybe you need a floor! :) Well, it's not difficult when there are no invisible bounding boxes holding me on. Actually it's several things 1. Bounds in the world that terangreal can check,

Re: [vos-d] What do we want in the 0.24 release?

2007-06-29 Thread Ken Taylor
Reed Hedges wrote: Are there any bugs or real defects in Ter'Angreal or VOS? I know of two, don't know if we should fix them: * Avatar settings (model/skin) aren't saved (really just an unimplemented feature) * Objects aren't always removed from the world Something to test is

Re: [vos-d] What do we want in the 0.24 release?

2007-06-29 Thread Peter Amstutz
Yea, we should probably have a minimum z value or invisible bounding box or something that prevents users from wandering out and falling off the edge of the world. It's a silly, trivial feature we keep putting off... On Fri, Jun 29, 2007 at 01:09:24PM -0600, S Mattison wrote: I mean in the

Re: [vos-d] thoughts and plans

2007-06-29 Thread Peter Amstutz
(I wrote this in a private email to Reed, but I think it is of general interest). What I have in mind could almost be a sort of desktop for VOS, providing a general framework for providing visualization and interaction for vobjects. Thinking about it in that way, it might be desirable to split