Yea, we should probably have a "minimum z value" or invisible bounding 
box or something that prevents users from wandering out and falling off 
the edge of the world.  It's a silly, trivial feature we keep putting 
off...

On Fri, Jun 29, 2007 at 01:09:24PM -0600, S Mattison wrote:
> I mean in the Pyramid World. Outside the pyramid, there's only a
> little bit of room to run around before you fall of the edge. Perhaps
> at a certain depth, the player should respawn on the land, or inside
> the pyramid?
> 
> On 6/29/07, Reed Hedges <[EMAIL PROTECTED]> wrote:
> > On Fri, Jun 29, 2007 at 08:05:37AM -0600, S Mattison wrote:
> > > I can fall through the map. =P
> >
> >
> > Well maybe you need a floor!     :)
> >
> > > Well, it's not difficult when there are no invisible bounding boxes
> > > holding me on.
> >
> > Actually it's several things
> >
> >  1. Bounds in the world that terangreal can check, plus maybe an option to 
> > turn
> >     bounds checking off
> >  2. Option to turn gravity off/on
> >  3. Option to turn collision detection off/on
> >  4. A fly mode that is initiated by fly keys that turn off gravity while 
> > you're
> >     flying, then a key that turns it back on.
> >
> > 1. is pretty trivial, 2 and 3 are trivial, 4 is not too hard but would take 
> > a
> > bit of work.
> 
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-- 
[   Peter Amstutz  ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]

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