Yea, we should probably have a "minimum z value" or invisible bounding box or something that prevents users from wandering out and falling off the edge of the world. It's a silly, trivial feature we keep putting off...
On Fri, Jun 29, 2007 at 01:09:24PM -0600, S Mattison wrote: > I mean in the Pyramid World. Outside the pyramid, there's only a > little bit of room to run around before you fall of the edge. Perhaps > at a certain depth, the player should respawn on the land, or inside > the pyramid? > > On 6/29/07, Reed Hedges <[EMAIL PROTECTED]> wrote: > > On Fri, Jun 29, 2007 at 08:05:37AM -0600, S Mattison wrote: > > > I can fall through the map. =P > > > > > > Well maybe you need a floor! :) > > > > > Well, it's not difficult when there are no invisible bounding boxes > > > holding me on. > > > > Actually it's several things > > > > 1. Bounds in the world that terangreal can check, plus maybe an option to > > turn > > bounds checking off > > 2. Option to turn gravity off/on > > 3. Option to turn collision detection off/on > > 4. A fly mode that is initiated by fly keys that turn off gravity while > > you're > > flying, then a key that turns it back on. > > > > 1. is pretty trivial, 2 and 3 are trivial, 4 is not too hard but would take > > a > > bit of work. > > _______________________________________________ > vos-d mailing list > [email protected] > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
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