We don't have specific plans for H-anim and VOS. We haven't designed
how jointed, animateable geometry will work in VOS yet. Chris is just
keeping us informed about possible things to do (thanks Chris) I think.
At this point, we plan on having a general VRML server for VOS that
exposes a
On 15/05/07, Reed Hedges [EMAIL PROTECTED] wrote:
We don't have specific plans for H-anim and VOS. We haven't designed
how jointed, animateable geometry will work in VOS yet. Chris is just
keeping us informed about possible things to do (thanks Chris) I think.
np, and the other reason is